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Animation speeds and the animations themselves have been adjusted a lot in the past and made easier to identify and "telegraph" so players can see what's coming. What I would also suggest you do is look more at your block indicator so you know when a hit is coming. Many of the top duelists will tell you to stop looking so heavily at animations and start using your indicator more. Feinting does take a lot of getting used to. Also try binding the new "cancel attack" key. Combat is always being tweaked and polished, for example, Chambering (parrying) was recently introduced just a few patches ago. It's never finished.
With 20-some hours in game, you have just scratched the surface of combat. I hope you will give it all a bit more practice. I'm not suggesting it's perfect, but there is some timing and ways to act and react in fights that you probably haven't seen yet. I hope you spend some time in the arena and get a chance to learn from some of the great fighters GV has produced. Coming from other similar games like Mount and Blade or Mordhau can give you a little edge, but GV combat definitely is its own system with its own quirks and tips and tricks you can learn.
As far as the power bar is concerned, when the power bar is full and then it drops back down, your attack becomes much weaker. It is not to your benefit to hold an attack for a long period of time, and it's not to your benefit to try and block every single low power attack coming your way. Sometimes you have to decide when to take a hit and when to block. Knowing when an enemy has a high powered attack vs a low powered attack will help you find opportunities to strike.
I can assure you the kick distance is not based on which weapon you have equipped when kicking. This is easy to test simply by having a player stand in front of you and equipping different weapons (I tried with a dagger and a halberd) and then trying to kick that person from the same ranges with each. The kick has a static range, but it can be difficult to kick an opponent who is backing up, and generally I would advise not to do that. Ping issues can affect how and when hits register as well.
One of the best ways to iron out problems with combat that you experience is to record it and put it on the GV discord in the bug reports section.
Beefier PCs will handle large sieges better, that is definitely a fact. If you're not getting the performance you'd like check out the Performance tips sticky post. There is a limit to how much any PC can handle. Without knowing your specs, I can't really comment further except to say the game is more CPU heavy than GPU.
The world is handmade, not procedurally generated, something the devs are very proud of. Very soon some map changes and updates will be coming that might pique your interest, so consider your point as well received.
To avoid ganks, it's useful to pay close attention to the map, and learn how to tell where your enemy might be based on what flags are under siege and which events are availabe or in progress, so that you can get the jump on them rather than the other way around. The way the map displays information can be unintuitive for players and there will be some adjustments to help players be able to find materials and understand the icons on the map better.
As far as being traitor goes, yeah, you can't just cut off the head of a guy collecting beeswax...the traitor system is not meant to be a viable playstyle. Your nation mates are meant to be your friends, not your unsuspecting victims.
I understand the desire for an "outlaw faction" but that is not the developers intention for traitors, and it will not be made into a viable playstyle. Over time the punishments for traitors have greatly increased and this has reduced overall toxicity within the nations a great deal. About 2/3 of the game population are already your enemies. There's plenty of fighting to be done.
The traitor system is a punishment system. Whether there will be some kind of court system and more nuance later, I cannot say, but you should be very careful before choosing to traitor someone now as you have learned the punishment can be severe.
The game is very much about your nation, you're right. But you have individual ways to progress too. To my knowledge there is not another MMORPG that asks so much of its players in terms of acting cohesively together as a team for real territorial advantages. It is a lot to get used to and it can take some time for you to find a niche in the system and be a contributing member.
Whether you like crafting, pve, or PvP there are ways to progress your own character while also assisting the nation, it does not have to be one or the other. Some of those ways include filling the Bastion at nation controlled locations which gives you XP and crafting XP, upgrading or capturing nation locations which give you a lot of XP, dueling other players to improve both of your combat skills, joining or leading world events, and crafting will put needed weapons and armor in the hands of fighters who are keen to fight but not to craft. Every thing you do to improve yourself also improves your nation. Players can make a name for themselves in GV for their actions, and leaders are made in GV every day, and while the initial climb is hard and there is a tough learning curve, there can be great rewards and renown too.
I hope some of this has been helpful to you, and we are grateful for your feedback.
Well yes, I do look both at the Indicator and the Animation, the thing is, the Indicator does not tell you when you opponent actually release his Swing, it is something that really annoys me as the Animation is not that easy to read for the reasons I mentioned before. That way a parry seems to be alot based on luck. You might get an Indicator, but to parry you need to attack the specific direction when the enemy releases his attack, and it is really really hard to read when the swing really comes.
I am sure, there is alot to learn and you never learn out, but to be really really serious, with the kicks and the parry/chambering system (I hope we are in a same oppinion here) this is not motivational enough for me to do further practice in the Arena as it is more likely to make me mad. But I will of course keep an eye on the Game in hope that the Combat System changes will finaly come to an end after 5 Years. It is the most common part of the Game and shall have for that reason the highest priority even If I surely welcome all the improvements that have been made, but those were in my oppinion a wasted time, the most common part of the Game shall work to the joy of everyone after so many Years. Atleast that is my oppinion in my very few Hours which spend mostly only in Combat.
Shall that be it? Shall we really be forced to decide to take a hit or not even if it is a low power one? You shall be hit, because you were not good enough to hold it in my opinion, this is surely a technique and I already hurt about it, but it is definatly not what my understanding of medieval martial arts defines. Are you not only forced to decide because the parry system dont work out well enough, for the reasons mentioned before? No, let me correct myself, not only the parry system everything that comes with the combat system. But yes, in my opinion, do the changelog ( I did it because I did not found an other way to describe it with that bad english) and you dont decide anymore to take a hit or not, I will allow to read the enemy much better and will make it in my opinion much more skillbased.
One is fore sure, I have been kicked from ranges that is equal to a longsword, I wish I recorded it, many times, it is ridicoulus and always end badly.
Well, add more beeswax :P I mantioned the outlaw faction as an alternate Idea it just came throgh my mind. But I will guarantee as long as I have to fight for rarer Ressources, there will be surely some Heads rolling, or as I do now, dont play anymore. That gave me the rest, you cant fight and you cant even craft without buying stuff because damn beewax is camped :D
I did just want to touch on one last thing.
I am really confused about why you think beeswax is "camped". I have never really experienced that and there are many places to get beeswax, and there is really no need to be traitoring people for it lol. All farms have some beeswax and if you upgrade the farm they will provide more. There are also high yield farms with beeswax at the holy temples Hordun, Lord's Wrath Abbey, and Lordly Haven. Your nation may or may not have access to those at any given moment, but Guild provinces also have farms with beeswax.
Well that is an Information I did not know, I did not notice that every farm has Beewax I should have taken more attention to it. Thank you.
There are 3 phases of holding your attack: green, yellow and red ( will skip Battle rage ability, which makes your attacks uninterruptible for X seconds )
Green is useless, does almost no damage and if enemy manages to block it you will get staggered ( unable to attack and block for a few seconds )
Yellow does some damage but dosent interrupt enemy attack
Red does full damage and interrupts attacks
If you hold your attack for too long your bar will drop to green which means you're no longer a threat
If you're really about going for the flawless victory you can for example bait enemy into attacking you by holding your attack for split second and go back to blocking ( if that makes sense )
And I agree that parrying is not even close to being skill-based feature, first of all its based on predicting your enemy moves ( which can be a thing assuming enemy follows same pattern - that happens a lot )
2nd of all it actually supports braindead people which only spam left mouse button - Technically after getting hit you should be no threat for your attacker unless you manage to block his attack in order to gain your initiative back(or your battle rage ability has activated). With parrying and mindless LMB wannabe players there are some instances that they will succesfully parry your attack.
Which if you ask me is a big design flaw
I agree that kicks are having long range and it looks rather silly and misleads you
I was making the compilation of ,,2/3 meter kicks" but ive stopped doing that the moment i felt like i got ♥♥♥♥-on by one of the people in charge of this community
But in duel scenario not seeing enemy indicator should be equal to not holding your block which allows you to not get stunned
Although I can tell you why such long kicks are even a thing, its because kicking animation is relatively slow and makes your character stay in one place and that staying in one place is a key. If kick range was accurate, you would be already out of the kick range the moment enemy starts the kicking animation - which would make kick useless.
Current traitor system is in current, disgusting form because of carebear players which WANTED and VOTED FOR making traitor gameplay not viable at all.
Pretty sure i didn't helped on any matter but I just wanted to point out that reacting to feints is not that much of a struggle once you get some experience
And if you haven't done that already, I would suggest you to join a guild. With guidance of more experienced players its much easier to get used to more "advanced" stuff
Have a good day and amen to that
Things that have to be definately done is the Combat and the performance. How awesome the handmade Gameworld might be, the balance between performance, engine and graphics are yet to be reach as even a powerfull overclocked Mid End PC is not able to handle the Sieges, especially when Structures are getting destroyed.
A Game I really like, I do have many Ideas, but that is in my ipionion the thing, to many Ideas to much passion to much love to what the Devs might made them a little bit blind. There has to be many optimisation done to the main content before I could call it enjoyable.
I would enjoy the Game with potato Graphics if the performance would better.
And I would love to Arena all day if there would be some slight changes.
The Community is great and it seems that only the Devs love their Game more than all the loyal Players, but love makes blind as a German saying says and I wish there would be more Reviews from those Players who tried the Game and left it, because these are the Reviews that are neutral because a Player loving the Game comes up with that and that and so much more which goes to deep into details. Shape the Raw sites of the Diamond before trying to polish it.
And Gloria Victis truely is, a shining Diamond over the Medieval RPG Genre.
Dont waste the potencial, add more than crafting and Sieges make it a place for everyone, there can be so much more but one after another.
I would suggest trying the upgraded engine, we are working a lot on the performance of the large battle in here!
To switch to the upgraded engine version, please right-click at Gloria Victis at your Steam library > Properties > Betas > choose testversion.
If you will find any regressions or will have any issues, please use #new-engine-test.
After switching, you will be able to join the same servers with your account - basically, nothing should change at your end, except fewer fps spikes/drops. Please do help us doing those tests because the sooner we will switch, the sooner we will speed up development and start improving the performance.
Sure will do that I did not knew ... Awesome