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Also the guilds house could be linked to their nearest castle. Making it an outpost for that guild to go and defend the nearest castle if under attack. At the same time giving that small guild coins if someone craft from the linked castle.
https://imgur.com/M6eYcat
This is an example of what it could look like. Basically giving new guilds a reason to keep playing and getting more people involved into the game should help the overall numbers of active players.
That would be my first thought,
Cool work thought, and I aggree with GC not beeing enough rewarding to have (or even normal castles). The workstations level is not that important btw, definitely not something that will make people pvp for :p
Resticting players in negative ways won't motivate pvp, on the contrary.
no max workstation - thats ridiculous bs. Like latest ♥♥♥♥♥♥ grind walls wasn't enough, lets screw up crafting even more.
Whats the point of mines when you must farm new ♥♥♥♥♥♥ pixels for hours, those new grindwalls like acids and blood.
I hope devs won't consider making any more restictive bs.
1) delete GC conception from game (no GC), return game back to NvN roots.
2) Add some different layers of servises in towns/castles (there are traders with rare resources, items, unique recepies, higher lvls of crafters stations, better chance to craft high tier item, etc). On a basic lvl you can only repair and trade with basic merchant.
3) Turn guilds in some kind of Battle Orders. BO can't has towns/castles in ownership (players can capture flag for their nation), but members of BO have to earn guildpoint (in similar way with glory points) and use that points to promote BO's level up.
4) Higher lvl of guild... I mean Battle Order will give access to higher town's servises.
*wants to keep 1hr attack restriction on the 2 most popular castles*
"I hope devs won't consider making any more restictive bs."
Stoopid
Also with the multiplication of small guild houses more fights will occur around the maps. More different guilds will have the chance to rise into power. Not making each Nations a 1 guild nation.
In Ultima online NPC used to give work orders that players could complete. The best part was those work orders din't have a time limit or no other players could come in fullfill that same work order like it is currently at the crafting harbor.
Also it was mentionned many times before but actually getting a fishing system out and working. With NPC's buying your fishes so you in return have a good income. Is mandatory for any sandbox mmo. Players don't wanna feel they are stuck if they lose a piece of armor. They don't want to wait for another crafting players to come in to make their gear.
I know their is many open quest out there from Ragi to Brandon to the gates of hell. But some require you to be of a certain level in order to receive the rewards.
What is needed is more different work and jobs available so everyone can pick what they preffer. Making it rewarding with a nice amount of coins no actual character Xp needed. But more of a craftman knowledge rewards. So in the long term they can fullfill higher tiers request.
So basicaly new players wants more options to get money and be self sustainable. They want to keep going not having to rely on anyone. Those are all factors at keeping the game alive.
Just give a few pieces after a certain amount of time. And show the next piece they could unlock in the future. BDO has a calendar with every items you could unlock if you log in everyday for a month.
The biggest part of the game is getting new players to be hooked into the game. And for this it needs to facilitate the overall experience of newcomers. Because the first 10 hours into the game most of the players doesn't want to feel the griefs and only want to get a taste of the gameplay.
The worst decision the devs could have made.
Hopefully not! GC events in the beginning used to last 3 hours. Everyone was unhappy with that. 3 hours is a long time to defend a big castle. People were leaving after 1 because they had other stuff to do. Or it was way too boring no one was showing up.
What could be done is something ressembling ArcheAge GC events. The devs could put a system that everytime a guild wants to attack a GC. First they will have to pay a fee. Then if they want an extra hour they will have to pay double. Just to get the right to attack it. Then the next day they will be aloud to sack the Guild castle. This system helped prepare everyone for the battle. This was a great mechanic in my opinion.
Devs made daily GC event for you and its not a restriction. Its only restricted inside your brain, because there is many castles to take around center. Repainting empty castles at night is pure nonsense.
Stay salty losers.