Gloria Victis

Gloria Victis

View Stats:
Blood Mar 20, 2018 @ 1:09pm
The changes for a better GV
(This is an answer to fobby's thread. I am making a new thread so my ideas doesn't get burried. ""Guild Castle events have crippled the game's population."")


I talked about those same ideas on one of my other threads.

http://steamcommunity.com/app/327070/discussions/0/1620599015878441414/

So i believe most of the problems relies on every castles are about the same. But especially the guild castles. Sure they are different in shapes and sizes. But you can mine and harvest about the same thing on each one of them. And all the workstation can be maxed to +3.

To get more players interested to go and capture that specific castle first they need to be special with either a big strategical point of interest. Or a bigger mine. Something that will push the players to go for them.

Right now being able to max workshops on every castles is a factor at crippling the numbers of players. Getting 3 GC in the middle of the map is another factor. Getting every mines with the same orcs is another problem. Making everything easy and reachable for any nations is the problem.

It is either this games gets to be like Planetside2. Or really tries to make it as a sandbox MMO.

-So i suggest removing the AUD and OOF as GC.
-Expand the map. YES. And get on the outer rings ""Basic"" GC. So small guilds can craft in peace and grow their numbers. BUT DO NOT GIVE MAX-ABLE workstation.
-Leave Skegard same as it is. But do not give it all the orcs. Make it only a few
-Get AUD as a normal castle with a max workstation.
-OOF same thing
-Every other castles make them with specific benefits. Specific mines/orcs. NO MAX workstation.
-Why Skegard is the only GC in the middle? Because it gives other guilds a goal to reach.

This game needs purpose for the players to invest their time and set them different goals. Basically the middle of the map Should be that GOAL everyone wants.


To the Devs. If those ideas are not considered. I really hope that future changes and updates will bring contents that players enjoys so they keep coming back and play.
< >
Showing 1-15 of 23 comments
Blood Mar 20, 2018 @ 1:54pm 
Getting multiple GC on the outer rings of the main map should give random new comers incentives to invest time in the game get a group going and capture one of those small guild house. After a certain time when their group get big enough they could try to take the only GC (Skegard) in the middle of the map . Regardless of the nation owning it.

Also the guilds house could be linked to their nearest castle. Making it an outpost for that guild to go and defend the nearest castle if under attack. At the same time giving that small guild coins if someone craft from the linked castle.

https://imgur.com/M6eYcat

This is an example of what it could look like. Basically giving new guilds a reason to keep playing and getting more people involved into the game should help the overall numbers of active players.
Krengus Mar 20, 2018 @ 3:00pm 
Wouldnt guilds just get castles in their "outer ring nation", beeing quietly hidden behind their capital, and be done with it ? Leading to possibly even more conflicts between guilds of the same nation instead of other nations ?

That would be my first thought,

Cool work thought, and I aggree with GC not beeing enough rewarding to have (or even normal castles). The workstations level is not that important btw, definitely not something that will make people pvp for :p
The Healer Mar 21, 2018 @ 1:58am 
I think it's a great idea, but i hope it would prevent bigger guilds from occupying all castles, and give chance for smaller guilds to grow
I am your Undertaker (Banned) Mar 21, 2018 @ 2:02am 
They don't want Audun and OOF as GC only because they can't night raid them, remember. Thats another wall of nonsense as usual. Crapy changes to ruin your game. :steammocking:
Resticting players in negative ways won't motivate pvp, on the contrary.
no max workstation - thats ridiculous bs. Like latest ♥♥♥♥♥♥ grind walls wasn't enough, lets screw up crafting even more. :steamfacepalm:
Whats the point of mines when you must farm new ♥♥♥♥♥♥ pixels for hours, those new grindwalls like acids and blood.
I hope devs won't consider making any more restictive bs.
Last edited by I am your Undertaker; Mar 22, 2018 @ 12:30pm
Finist Mar 22, 2018 @ 9:28am 
I have idea as well.
1) delete GC conception from game (no GC), return game back to NvN roots.
2) Add some different layers of servises in towns/castles (there are traders with rare resources, items, unique recepies, higher lvls of crafters stations, better chance to craft high tier item, etc). On a basic lvl you can only repair and trade with basic merchant.
3) Turn guilds in some kind of Battle Orders. BO can't has towns/castles in ownership (players can capture flag for their nation), but members of BO have to earn guildpoint (in similar way with glory points) and use that points to promote BO's level up.
4) Higher lvl of guild... I mean Battle Order will give access to higher town's servises.
fobby Mar 22, 2018 @ 2:26pm 
Originally posted by Angelos_Sanguinum:
They don't want Audun and OOF as GC only because they can't night raid them, remember. Thats another wall of nonsense as usual. Crapy changes to ruin your game. :steammocking:
Resticting players in negative ways won't motivate pvp, on the contrary.
no max workstation - thats ridiculous bs. Like latest ♥♥♥♥♥♥ grind walls wasn't enough, lets screw up crafting even more. :steamfacepalm:
Whats the point of mines when you must farm new ♥♥♥♥♥♥ pixels for hours, those new grindwalls like acids and blood.
I hope devs won't consider making any more restictive bs.

*wants to keep 1hr attack restriction on the 2 most popular castles*

"I hope devs won't consider making any more restictive bs."

Stoopid

Blood Mar 23, 2018 @ 7:35am 
I don't even read Angelos Sanguinum comments anymore. He is pure toxic troll that bash players and ridiculise the game. He is solely here to flame people trying to improve the game. He is a sad guy that needs an Hobby. @Angelos Sanguinum Go read a book because here it is only pixels. And like you said it is not worth your time.
Blood Mar 23, 2018 @ 9:16am 
Those new small Guild house linked to the nearest castle is an idea to make them like in Black Desert online. Where every nodes can be captured from different guilds. And they get income out of it.
Also with the multiplication of small guild houses more fights will occur around the maps. More different guilds will have the chance to rise into power. Not making each Nations a 1 guild nation.
Blood Mar 24, 2018 @ 1:18am 
The big rpoblem is also making every players self sustainable. Most of them are relying too much on a few others to craft what they need. From armor to weapons to beer. Players should feel the sandbox aspect of the game into choosing an easy job to get them started. And help them fund their adventures. The quest line gives a few coins. But when it is done they only have a limited choices of quest to fullfill around the map.

In Ultima online NPC used to give work orders that players could complete. The best part was those work orders din't have a time limit or no other players could come in fullfill that same work order like it is currently at the crafting harbor.

Also it was mentionned many times before but actually getting a fishing system out and working. With NPC's buying your fishes so you in return have a good income. Is mandatory for any sandbox mmo. Players don't wanna feel they are stuck if they lose a piece of armor. They don't want to wait for another crafting players to come in to make their gear.

I know their is many open quest out there from Ragi to Brandon to the gates of hell. But some require you to be of a certain level in order to receive the rewards.

What is needed is more different work and jobs available so everyone can pick what they preffer. Making it rewarding with a nice amount of coins no actual character Xp needed. But more of a craftman knowledge rewards. So in the long term they can fullfill higher tiers request.

So basicaly new players wants more options to get money and be self sustainable. They want to keep going not having to rely on anyone. Those are all factors at keeping the game alive.
Last edited by Blood; Mar 24, 2018 @ 6:32am
Blood Mar 24, 2018 @ 6:04pm 
Could also make a reward for amount of time players are logged in and actively trying to capture castles. This could be coins or some special armor pieces. Anything that could facilitate the experience of the game for new players. Like a complete set of medium man at arms Armor.
Just give a few pieces after a certain amount of time. And show the next piece they could unlock in the future. BDO has a calendar with every items you could unlock if you log in everyday for a month.

The biggest part of the game is getting new players to be hooked into the game. And for this it needs to facilitate the overall experience of newcomers. Because the first 10 hours into the game most of the players doesn't want to feel the griefs and only want to get a taste of the gameplay.
Last edited by Blood; Mar 24, 2018 @ 8:29pm
Bakinda Mar 24, 2018 @ 9:59pm 
All I have noticed is that since they changed OOF and AUD, there have been absolutely no fighting outside of event hours.

The worst decision the devs could have made.
Krengus Mar 25, 2018 @ 7:08am 
GC could just be made vulnerable for longer (4h+) period of time, that way they would cycle more between nations.
Last edited by Krengus; Mar 25, 2018 @ 7:09am
Blood Mar 25, 2018 @ 3:47pm 
Originally posted by Malzek:
GC could just be made vulnerable for longer (4h+) period of time, that way they would cycle more between nations.

Hopefully not! GC events in the beginning used to last 3 hours. Everyone was unhappy with that. 3 hours is a long time to defend a big castle. People were leaving after 1 because they had other stuff to do. Or it was way too boring no one was showing up.

What could be done is something ressembling ArcheAge GC events. The devs could put a system that everytime a guild wants to attack a GC. First they will have to pay a fee. Then if they want an extra hour they will have to pay double. Just to get the right to attack it. Then the next day they will be aloud to sack the Guild castle. This system helped prepare everyone for the battle. This was a great mechanic in my opinion.
Last edited by Blood; Mar 25, 2018 @ 4:26pm
BrianPablo Mar 25, 2018 @ 11:23pm 
Originally posted by Crapy:
Originally posted by Malzek:
GC could just be made vulnerable for longer (4h+) period of time, that way they would cycle more between nations.

Hopefully not! GC events in the beginning used to last 3 hours. Everyone was unhappy with that. 3 hours is a long time to defend a big castle. People were leaving after 1 because they had other stuff to do. Or it was way too boring no one was showing up.

What could be done is something ressembling ArcheAge GC events. The devs could put a system that everytime a guild wants to attack a GC. First they will have to pay a fee. Then if they want an extra hour they will have to pay double. Just to get the right to attack it. Then the next day they will be aloud to sack the Guild castle. This system helped prepare everyone for the battle. This was a great mechanic in my opinion.
Yeah id prefer a system were attackers decide what day they attack. it would also make a little more sense realiticly than just being told you arn't allowed to attack at this time
I am your Undertaker (Banned) Mar 26, 2018 @ 3:02am 
Well I don't see any point in reading walls of crapy ♥♥♥♥♥♥♥♥ anymore. :steammocking:

Devs made daily GC event for you and its not a restriction. Its only restricted inside your brain, because there is many castles to take around center. Repainting empty castles at night is pure nonsense.
Stay salty losers. :sallet:
Last edited by I am your Undertaker; Mar 26, 2018 @ 3:10am
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Mar 20, 2018 @ 1:09pm
Posts: 23