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Why are archers constrained to only pierce damage while mele are not ?
Why are building structures not made to accomodate archery ?
Why do developers think people will play this game with a character with very limited damage output ?
AND NO....I don't play with inferior bows. I often play with what many deem the best bow in the game(thanks to gifts from friends)
BTW when can we expect the complaints to start about catapults? They will rain long range damage on the heavys.. WHEN will the campaign to nerf them begin ? Today perhaps ?
You can do arena with your archer using the OP knife, so taking archer doesn't mean you can't 1v1 arena.
PVE is made simple by being an archer, and doing pve with the knife in light armor, you take down mobs faster then anyone.
Yes, it can be annoying being archer on even ground, as if your trying to stay behind your team and shoot the enemy your shots will be blocked by teammates. But postioning goes a long way here.
Try playing the game as a medium armor melee fighter. You literally can't attack castles as going anywhere near them before the doors are down is almost instant death.
If archers did more damage it would break the game because sieges would just turn into archer wars. Its already turned into this recently as most people that play this game level up archer alts and stick them into castles for defense.
As Archer you need a bow, not even really need amor. Bows are the cheapest thing to craft ingame. If you die as heavy, People will loot you and you have to replace gear that costs 20silver up to 1 gold every death.
Just stand far away and spam arrows until you hit something. You will gain more nations points, more glory and have no costs and if you are not dumb you won't even die.
How can People im Heavy slash you to pieces anyway? You are 30 meters away from them and they have triple amount of endu drain while running.
Archer are the cheapest role to play, are pretty much save from death if not dumb, can outdamage all others in melee with a dagger if needed.
What do you want more?
Maybe you are shooting with a 50 iron bow on a guy that spended 20 Gold on gear so he can surive a little time in the frontline while 20 archers are shooting him.
Bad archers are often one of the main causes of one side losing a big battle. While good archers can make life for the enemy really difficult.
You will hit heavy for only 50-60 damage ? Yes, and you can hit Light and medium for 200-350.
The name cluster for a lot of people may seem like a bad thing for archers. It is not, aim the the right spot of the nametag and you will do solid headshots.
Aim for the medium geared guys going full ♥♥♥♥♥♥ with their halberds. Those guys are used to the enemy running and will be surprpised by a few shots to the face and legs.
Depending on the battle you will need to shoot at different targets.
I am by no means the dictionary of archery on this game. Far from it. But it is not that one sided against archers as many say.
On a sidenote, and please don't hate me for it
have a look. 621 piercing reduction, 193 headshot
https://steamcommunity.com/id/finist/screenshot/949599793489202047
very gimpy charasters
I saw a movie last week from another guy where he was talking ♥♥♥♥♥♥♥♥ like "while you walk your stamina regen faster and its exploit" which is a feature - but only proves he didn't know how the game works.
Same time, this guy was showing how "low" damage he had while not shooting with red power bar, or told that "tincture is op because it increases reductions by 10% for heavy", while it also been not a true as it decreases the calculated damage by 10%, so when light user gets hit for 200, it decreases 20 damage, when heavy gets hit for 50 it decreases by 5 - means it gives much more result for light armors.
Nevertheless, I have a feeling that the best thing devs could do is to decrease overall archery damage by, for example 20% and decrease heavy resistance same time. That could lead to that at least people will start playing other armors than heavy as archers 3-5 hit kill them (which means they are totally OP) if they don't stack the heavy armors - which are 100 times more expensive than archer equipement.
Also, I would like to state that, for example, there are for example less than 10k Tinctures on more than 250k of characters depots/inventories already which means only a very small percentage of the player base are using them, and they need to be stacked to be fully effective.