Gloria Victis

Gloria Victis

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KnightNi May 13, 2019 @ 4:30pm
Kicks ruining combat?
anyone else feel the kicks are ruining the combat system? i understand with shields that it should stagger the user if they have their shield up but why someone parrying as well? most of the duels i do isnt about skill with feinting and blocking, its about who plays the guessing game better with their kicks during someones block animation. Thats a real dissapointment and ruins duels for me.Mount and blade did it well, kicks only worked good against shields, the rest was block direction. Also feel as if the kick has to much range, even if your backing away from the person and his foot is out of range of you the kick still connects, as if the instant the animation starts is when you get hit and not actually at the end of the kick.

right now im only enjoying the open field battles because people rarely kick 2 handed users and i can actually PARRY instead of being punished for blocking in the correct direction "rolls eyes"
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Showing 1-15 of 24 comments
DrunkYoda May 13, 2019 @ 6:23pm 
True, same feeling here
RobTheAxe May 13, 2019 @ 7:27pm 
I have to say I strongly, strongly disagree. Don't want to come off as a rabid defender of the holy Gloria Victis, believing everything is perfect (though for the most part I certainly think it's truly great) but I think the combat and kicking is great. It is too easy to block and adds another layer of depth and strategy to combat. In fact, I would support increasing the range of kick slightly.
Siegbert May 14, 2019 @ 1:01am 
@RobTheAxe
He's not saying to remove kicking but to make it more like M&B to which I would agree.

Kicking is very frustratring in this game. People will run at you, spamming kick all the time because they know that once you make the foolish mistake to hold your block during it they have multiple seconds of doing whatever they want to you.

I think kicking should have the same effect whether you're blocking or not: stun you just long enough so the attacker can do a quick follow up attack. It should only be used against turtling behind a shield, not be the ultimate decider of the duel.

For this it may need to be nerfed a bit like shortening the effective distance and removing the ability to rotate during the kick.

Another idea would be to disable the shield for a couple of seconds if successfully kicked against it. That way the defensive player is forced to use directional block.
KnightNi May 14, 2019 @ 8:31am 
My main issue with the kicks Ron (even though I hate that it stuns someone parrying) is that it’s instant. There’s no way of avoiding it or countering it. The moment you see the kick animation you are already stunned.

Let’s say I was holding parry and I saw someone getting ready to kick, if I was allowed a split second to lower my parry to avoid the kick stun then I would be fine with that because now it involves skill to avoid it.

Unfortunately that’s now how it is, it’s an instant action that you can’t avoid and are given no time to react to which makes it feel like a game of Rock Paper Scissors instead of competitive combat.

Don’t get me started on combining shield bash with kicks... if you hold a shield bash ready I have two options, either hold my block and get kicked and stunned or try to hit him first and get shield bashed and stunned. Again, that combo wouldn’t be an issue if I could see the kick comeing. I can see the shield bash comeing but not the kick cause it’s instant.

And then there’s bleeds. But I think people have talked about daggers killing people in less hits than a 2 hander for a long time.

Other than the kicks and daggers this is the best mmo game type I’ve played in a while. There’s nothing else like it out there. Since they implemented the market I don’t have to worry about getting every recipe and having to make my own armor. Everything makes sense now from that stand point.
Siegbert May 15, 2019 @ 5:44am 
It may throw someone off balance if you kick his knee. That's why M&B is probably the most realistic in terms of how it would actually work.
KnightNi May 15, 2019 @ 7:16am 
If the game gave me a chance to counter the kick I would be fine with it and it’s current mechanics. Right now there’s no risk and all reward, even if I’m not holding up a parry and I get kicked I still get a small stun and stop my attack. Was dueling a guy earlier that kept spamming kick right after he attacked to try to get my parry but even though I didn’t try parrying it still stunned me for a second and stopped my attack so we ended up trading hits instead of me getting the first attack in since his kick “failed” technically since I wasn’t blocking.

To fix kick it needs a 1.0 second delay before hitting the opponent giving them time to drop there parry and prevent stun and remove stun on kicking someone that isn’t blocking. It would add skill to both sides and also give it a counter and risk of being open instead of being pure reward and getting a free hit in.

Your main audience for this game is people comeing from mount and blade and war of the roses since your combat is essentially identical in terms of mechanics and skill except for this kick you added. If it makes a mount and blade duelist salty I’m sure it makes others as well
Xer May 15, 2019 @ 7:26am 
I think that game should punish kick spammers same as shield bash, rn only downsides of kicks spam are stamina cost and beeing unable to move. Lets make kick opposite to shieldbash so if u kick somebody who dont block u get stagger, also change turning of char while kicking from 360 to lets say 120 (60 each side). Thats a simple way how to balance it and keep it usefull at the same time
BrowneHawk May 15, 2019 @ 9:09am 
Obviously a bunch of players here who have not played with other renditions of kicks. Guys I promise you its better. Don't rock the boat. Kicks work when you hit Q, and they can hit people now. Praise Odin.

Played once where kicks wouldn't connect at all. Skilled vet players were borderline unkillable because of it.
Siegbert May 15, 2019 @ 10:54am 
Originally posted by BrowneHawk:
Obviously a bunch of players here who have not played with other renditions of kicks. Guys I promise you its better. Don't rock the boat. Kicks work when you hit Q, and they can hit people now. Praise Odin.

No one says they don't. We're saying the way they work is not enjoyable.
KnightNi May 15, 2019 @ 11:11am 
Originally posted by BrowneHawk:
Obviously a bunch of players here who have not played with other renditions of kicks. Guys I promise you its better. Don't rock the boat. Kicks work when you hit Q, and they can hit people now. Praise Odin.

Played once where kicks wouldn't connect at all. Skilled vet players were borderline unkillable because of it.

I’m all for the kick mechanic cause it adds another layer to combat, I’m fine with its range so it can hit people back peddling.

My two issues are that it’s instant. The moment you press Q it stuns the person, no time for the other player to react to counter it.

My second is that it still gives a small stun and stops your current action/attack even if you aren’t holding block. Meaning there’s no risk to the kicker, only pure reward, even if his kick misses, cause with the current range that means i would be to far away to close the gap and get a counter hit in before he could bring his block back up.
Mightykitten_ May 15, 2019 @ 6:12pm 
Originally posted by KnightNi:
Originally posted by BrowneHawk:
Obviously a bunch of players here who have not played with other renditions of kicks. Guys I promise you its better. Don't rock the boat. Kicks work when you hit Q, and they can hit people now. Praise Odin.

Played once where kicks wouldn't connect at all. Skilled vet players were borderline unkillable because of it.

I’m all for the kick mechanic cause it adds another layer to combat, I’m fine with its range so it can hit people back peddling.

My two issues are that it’s instant. The moment you press Q it stuns the person, no time for the other player to react to counter it.

My second is that it still gives a small stun and stops your current action/attack even if you aren’t holding block. Meaning there’s no risk to the kicker, only pure reward, even if his kick misses, cause with the current range that means i would be to far away to close the gap and get a counter hit in before he could bring his block back up.

No, it's not instant...

Removing the kick will make high skilled players to insane without having to worry about being stunned from a kick.
Mightykitten_ May 15, 2019 @ 6:14pm 
Originally posted by Luna:
Also, if anyone has fought irl with somebody kicking he will agree that you cant stun anyone just by kicking him the way characters kick in GV. Actually that kind of kick would do no charm at all to armored guy. Maybe push back somebody a little.

Or maybe in GV the kick is in the balls? Then it should not stun female characters.

If you're going to bring in real life... just don't.
KnightNi May 15, 2019 @ 6:26pm 
Originally posted by Mightykitten:
Originally posted by KnightNi:

I’m all for the kick mechanic cause it adds another layer to combat, I’m fine with its range so it can hit people back peddling.

My two issues are that it’s instant. The moment you press Q it stuns the person, no time for the other player to react to counter it.

My second is that it still gives a small stun and stops your current action/attack even if you aren’t holding block. Meaning there’s no risk to the kicker, only pure reward, even if his kick misses, cause with the current range that means i would be to far away to close the gap and get a counter hit in before he could bring his block back up.

No, it's not instant...

Removing the kick will make high skilled players to insane without having to worry about being stunned from a kick.
i never said remove the kick? my first sentence is litterally keep the kick. needs a second of delay before the actual "hit" occurs so you actually have a "skillful" attempt of dropping your block to avoid the kick stun. That and removing the stun/stagger effect from being kicked even if you arent blocking
Mightykitten_ May 15, 2019 @ 6:50pm 
I just played against you, you run around and swing hits without caring if you get hit or not.
KnightNi May 15, 2019 @ 6:59pm 
cause i hate the kick system to the point of me not parrying anymore if my opponent kicks. ive had a couple fights that neither of us kicked and i enjoyed it. im maining an archer build now which ive never done in any of the games ive played. thats how bad i feel the kick system is
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Date Posted: May 13, 2019 @ 4:30pm
Posts: 24