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He's not saying to remove kicking but to make it more like M&B to which I would agree.
Kicking is very frustratring in this game. People will run at you, spamming kick all the time because they know that once you make the foolish mistake to hold your block during it they have multiple seconds of doing whatever they want to you.
I think kicking should have the same effect whether you're blocking or not: stun you just long enough so the attacker can do a quick follow up attack. It should only be used against turtling behind a shield, not be the ultimate decider of the duel.
For this it may need to be nerfed a bit like shortening the effective distance and removing the ability to rotate during the kick.
Another idea would be to disable the shield for a couple of seconds if successfully kicked against it. That way the defensive player is forced to use directional block.
Let’s say I was holding parry and I saw someone getting ready to kick, if I was allowed a split second to lower my parry to avoid the kick stun then I would be fine with that because now it involves skill to avoid it.
Unfortunately that’s now how it is, it’s an instant action that you can’t avoid and are given no time to react to which makes it feel like a game of Rock Paper Scissors instead of competitive combat.
Don’t get me started on combining shield bash with kicks... if you hold a shield bash ready I have two options, either hold my block and get kicked and stunned or try to hit him first and get shield bashed and stunned. Again, that combo wouldn’t be an issue if I could see the kick comeing. I can see the shield bash comeing but not the kick cause it’s instant.
And then there’s bleeds. But I think people have talked about daggers killing people in less hits than a 2 hander for a long time.
Other than the kicks and daggers this is the best mmo game type I’ve played in a while. There’s nothing else like it out there. Since they implemented the market I don’t have to worry about getting every recipe and having to make my own armor. Everything makes sense now from that stand point.
To fix kick it needs a 1.0 second delay before hitting the opponent giving them time to drop there parry and prevent stun and remove stun on kicking someone that isn’t blocking. It would add skill to both sides and also give it a counter and risk of being open instead of being pure reward and getting a free hit in.
Your main audience for this game is people comeing from mount and blade and war of the roses since your combat is essentially identical in terms of mechanics and skill except for this kick you added. If it makes a mount and blade duelist salty I’m sure it makes others as well
Played once where kicks wouldn't connect at all. Skilled vet players were borderline unkillable because of it.
No one says they don't. We're saying the way they work is not enjoyable.
I’m all for the kick mechanic cause it adds another layer to combat, I’m fine with its range so it can hit people back peddling.
My two issues are that it’s instant. The moment you press Q it stuns the person, no time for the other player to react to counter it.
My second is that it still gives a small stun and stops your current action/attack even if you aren’t holding block. Meaning there’s no risk to the kicker, only pure reward, even if his kick misses, cause with the current range that means i would be to far away to close the gap and get a counter hit in before he could bring his block back up.
No, it's not instant...
Removing the kick will make high skilled players to insane without having to worry about being stunned from a kick.
If you're going to bring in real life... just don't.