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번역 관련 문제 보고
I am sorry to hear you are experiencing issues with loading Worms WMD on Fedora Linux.
Currently, the Linux Operating Systems the game is available on is Ubuntu 14.04 (64-bit version), SteamOS, Linux Mint 17.1.
You can find more information here: https://support.steampowered.com/kb_article.php?ref=1504-QHXN-8366
Our apologies for any confusion,
Team17 Support
Are you logged into Steam when you go to launch the game?
Team17 Support
On launch, I get this error:
This application failed to start because it could not find or load the Qt platform plugin "xcb"
in "".
I was able to get Run.sh to work through help from other threads
Are you able to run the game now via the Run.sh now?
Team17 Support
The proper run throws the Qt error
and then modifying the run.sh file (located in $HOME/.local/share/Steam/steamapps/common/WormsWMD) so that it looks as follows:
I am running the game via Steam using the run.sh option, and at least in the first training mission everything seems to be working fine.
I pretty much ended up with the same solution as @MarineAmoeba above.
My Run.sh looks like:
Installed libbsd (libnsl was already installed on this system).
Also I had to remove libstdc++.so.6 from WormsWMD/lib to fix this error:
The game runs now and everything seems to work.
Same problems here on Archlinux. Begins with "libcurl-gnutls.so not found", solved by adding Steam embedded libs into LD_LIBRARY_PATH as in the steam-runtime/run.sh
And after, problem with Qt "xcb plugin not found". After use of "export QT_DEBUG_PLUGINS=1", it seen that one of my qt lib (/usr/lib/...) required qt 5_12 and the platform was looking for 5_01 (or something like that).
Add <WormsInstallPath>/lib at the beginning of LD_LIBRARIES_PATH solve the problem.
If Team17 can improve their launcher... :)
Thanks for help guys !
I'm on Arch too and nothing above work, but I don't understand what or how ArchLoy did that either.
After trying multiple suggestions I finally get the game working (under Fedora 30 & 31):
You may need to change paths to match your game install directory
Everything works as expected except steam overlay. The game has to be run in window mode (set from game's settings panel) so I can switch between windows to, for example, accept multiplayer invites once I have launched the game. Switching window while in full-screen mode and getting back to worms causes the screen to have a top and left offset and also makes the user interface flickering periodically.
Thank you so much! Finally I got this game working on linux. What a great game indeed. Team17 should put some effort to make this game run native as it's promised.
rmk
1) Copy two more libraries from the steam runtime to xxx/WormsWMD/lib:
cp ~/.local/share/Steam/ubuntu12_32/steam-runtime/lib/x86_64-linux-gnu/libbz2.so.1.0 .
cp ~/.local/share/Steam/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu/libsndfile.so.1 .
After that, Worms WMD begins to run again, but it coredumps right after the first intro screen. Hence, a second fix was necessary:
2)
sudo ln -s /bin/true /usr/local/bin/pulseaudio
It seems that the fmod library used in Worms wants the pulseaudio executable to exist. However, more recent Fedora versions are delivered with Pipewire and without pulseaudio. As a result, this executable does not exist. We must make sure though that the fmod library finds it so that it doesn't crash. This is happening with this step.
(I hope this is everything, I tried out a lot of things, so it's possible that something might be missing).