Worms W.M.D

Worms W.M.D

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Did anyone figure out yet why fall damage sometimes won't apply?
What I mean is Worms that you attack in any way and they fall a significant distance that would normally hurt them if it was their turn. My experience so far has been that this is extremely inconsistent, as sometimes a mine + long fall only deals 45 damage, sometimes it does more than that.

My thinking is it's bugged.
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Showing 1-15 of 15 comments
Euphytose Sep 10, 2016 @ 12:51pm 
Yeah, it doesn't make any sense. Flying across the map with a holy nade and no fall damage.
Snowcone Guy Sep 10, 2016 @ 1:25pm 
Originally posted by Euphytose:
Yeah, it doesn't make any sense. Flying across the map with a holy nade and no fall damage.

What do you mean by that?
I don`t quite understand your example (What kind of situation this should be).
Please explain it in greater detail :)
```skunk3``` Sep 10, 2016 @ 1:36pm 
It's definitely 'off.' It sometimes works, and sometimes doesn't, even when it does work, it doesn't seem like the damage is high enough. The fact that worms can fall really far without taking damage (and thus continue with their turn) leads to a lot of noobish stuff that's allowed to happen.
Last edited by ```skunk3```; Sep 10, 2016 @ 2:07pm
JeffieJr Sep 10, 2016 @ 2:22pm 
I think this is a glitch, is Team17 aware?
Euphytose Sep 10, 2016 @ 2:38pm 
Originally posted by Snowcone Guy:
Originally posted by Euphytose:
Yeah, it doesn't make any sense. Flying across the map with a holy nade and no fall damage.

What do you mean by that?
I don`t quite understand your example (What kind of situation this should be).
Please explain it in greater detail :)
What don't you understand? I place a holy nade at someone's feet, they fly across the map and land somewhere, yet they only took the damage from the nade.

Fall damage is bugged for sure.
Snowcone Guy Sep 10, 2016 @ 3:28pm 
Okay, I got what you mean.

Hmm perhaps the game only measures the vetical distance a worm is falling and calculates the fall damage from that, but doesn`t mind the acceleration of the worm or how heavy his impact in the landscape is.

(But that's just a theory.)
Last edited by Snowcone Guy; Sep 10, 2016 @ 3:30pm
Originally posted by Snowcone Guy:
Okay, I got what you mean.

Hmm perhaps the game only measures the vetical distance a worm is falling and calculates the fall damage from that, but doesn`t mind the acceleration of the worm or how heavy his impact in the landscape is.

(But that's just a theory.)

That is actually the case, yes, but not my concern.

I'm talking purely about vertical distance.
Xandão Sep 10, 2016 @ 3:37pm 
I've had things like an Airstrike sending an enemy worm up from the hill they were in and all the way down to the bottom of the map - over three seconds of freefall, no fall damage. Only the Airstrike's max damage. I've also had bizarre things like a Dynamite deal 70 inside of a tunnel instead of 65 - Presumably from the enemy worm slamming on the terrain?

I also have NEVER gotten fall damage out of the Mech's slam, no matter from how high I make enemy worms drop. It even got me to suspect that some weapons, once they have dealt damage (perhaps their max damage?) may disallow further damage from falls from stacking on top of the original.
Originally posted by Xandão:
I've had things like an Airstrike sending an enemy worm up from the hill they were in and all the way down to the bottom of the map - over three seconds of freefall, no fall damage. Only the Airstrike's max damage. I've also had bizarre things like a Dynamite deal 70 inside of a tunnel instead of 65 - Presumably from the enemy worm slamming on the terrain?

I also have NEVER gotten fall damage out of the Mech's slam, no matter from how high I make enemy worms drop. It even got me to suspect that some weapons, once they have dealt damage (perhaps their max damage?) may disallow further damage from falls from stacking on top of the original.

Tested this, doesn't seem to be the case. I put a mine right next to a worm on the highest point of the map straight to rock bottom. 45 damage, despite the long fall.

Then I did the same thing, placing the mine slightly further away so it wouldn't deal full damage. 38 damage.

I then jumped down the cliff to see how much fall damage the worm would take - 17 fall damage. Not too much, but it's apparent that the gravity in this game is a bit lower compared to other titles in the series. Still, the attacks should have dealt approximately 62 and 55 damage, respectively.
Xandão Sep 10, 2016 @ 3:56pm 
Originally posted by Stultus Cancer:

Tested this, doesn't seem to be the case. I put a mine right next to a worm on the highest point of the map straight to rock bottom. 45 damage, despite the long fall.

Then I did the same thing, placing the mine slightly further away so it wouldn't deal full damage. 38 damage.


Then it DOES seem to be the case. That's very along the lines of what I was saying. Unless you only addressed the second paragraph i.e. "max damage means no further fall damage". I already knew that wasn't true because I've seen otherwise at least once (read the Dynamite anecdote on the first paragraph). I just said that the game got me to suspect it (with its constant refusal to award me with extra damage from drops).
Last edited by Xandão; Sep 10, 2016 @ 4:05pm
Snowcone Guy Sep 10, 2016 @ 4:43pm 
Maybe (just another theory) the fall damage is only measured/calculated by the height difference between the last pixel the worm you attacked was standing on, to the pixel he landed on.
So that it doesn't measure the peak of the arch that the worm flew.
(I`m applying this theory to the situation when you attack another worm - not to the situation where you yourself fall off a Jet Pack, Parachute, Rope or Vehicle.)

Or another theory: The fall damage is calculated by the speed a worm is falling with, and at some point it doesn't matter anymore how deep the worm is falling down, because there is a cap to the maximum falling speed.

But I`m just thinking freely here, I did not test this, or base it on anything specific.
Could both be wrong.
Last edited by Snowcone Guy; Sep 10, 2016 @ 6:09pm
Originally posted by Xandão:
Originally posted by Stultus Cancer:

Tested this, doesn't seem to be the case. I put a mine right next to a worm on the highest point of the map straight to rock bottom. 45 damage, despite the long fall.

Then I did the same thing, placing the mine slightly further away so it wouldn't deal full damage. 38 damage.


Then it DOES seem to be the case. That's very along the lines of what I was saying. Unless you only addressed the second paragraph i.e. "max damage means no further fall damage". I already knew that wasn't true because I've seen otherwise at least once (read the Dynamite anecdote on the first paragraph). I just said that the game got me to suspect it (with its constant refusal to award me with extra damage from drops).

No, I did not get extra damage from the mine that wasn't at max damage (38).
76561198103597845 Sep 21, 2016 @ 6:56am 
Hey all,


Just sneaking into the general discussions as this thread was linked in a bug report.
D(urchfall)-Day and I have been talking about how fall damage works in the thread linked below:
In there, I've posted how fall damage is set up.

Just in case the confusion that you are all experiencing is the result of a problem with the way fall damage is worked out, the team is going to take a look into this as well.


Thank you,
BenTeam17
76561198201737249 Sep 21, 2016 @ 7:25am 
Hey guys,

Seeing as this topic is linked with a pre-exisitng bug report, I'm moving this topic to the 'Report a Problem' forum so we can merge it with the otehr report.
I never realized that fall damage was negated from being launched by explosive weapons in Worms 2/Armageddon/World Party/Open Warfare 2. I suppose it's much more noticeable in W.M.D due to larger maps and generally long falls. Plus, damage fluctuates a lot in those previous games where a Dynamite placed right next to a worm can deal anything from ~ 55 to 75 depending on whether it's on its head, below or left/right. That makes it much harder to deduce whether fall damage actually kicked in or not.

Conversely, I was completely aware of this behaviour in the original Worms as damage would barely fluctuate and it was blatantly obvious that Worms would never take fall damage unless it's self-inflicted.

It's a bit off-putting to me since every game in the series since World Party, whether it be on PC, consoles, mobile, 2D or 3D always applied fall damage to worms. In WMD, it feels a lot like a bug rather than a feature as it doesn't seem to be logical behaviour of any sort.

I'm not sure why this decision was made for Worms 2 in 1997, but perhaps there's reason to re-evaluate it. Does it really add anything to the game but confusion? Again, WMD's generally bigger maps and heights make the lack of fall damage only from explosions way more noticeable.
Last edited by The Nintendo Patent Lawsuit Fest; Sep 21, 2016 @ 1:47pm
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Date Posted: Sep 10, 2016 @ 12:36pm
Posts: 15