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What do you mean by that?
I don`t quite understand your example (What kind of situation this should be).
Please explain it in greater detail :)
Fall damage is bugged for sure.
Hmm perhaps the game only measures the vetical distance a worm is falling and calculates the fall damage from that, but doesn`t mind the acceleration of the worm or how heavy his impact in the landscape is.
(But that's just a theory.)
That is actually the case, yes, but not my concern.
I'm talking purely about vertical distance.
I also have NEVER gotten fall damage out of the Mech's slam, no matter from how high I make enemy worms drop. It even got me to suspect that some weapons, once they have dealt damage (perhaps their max damage?) may disallow further damage from falls from stacking on top of the original.
Tested this, doesn't seem to be the case. I put a mine right next to a worm on the highest point of the map straight to rock bottom. 45 damage, despite the long fall.
Then I did the same thing, placing the mine slightly further away so it wouldn't deal full damage. 38 damage.
I then jumped down the cliff to see how much fall damage the worm would take - 17 fall damage. Not too much, but it's apparent that the gravity in this game is a bit lower compared to other titles in the series. Still, the attacks should have dealt approximately 62 and 55 damage, respectively.
Then it DOES seem to be the case. That's very along the lines of what I was saying. Unless you only addressed the second paragraph i.e. "max damage means no further fall damage". I already knew that wasn't true because I've seen otherwise at least once (read the Dynamite anecdote on the first paragraph). I just said that the game got me to suspect it (with its constant refusal to award me with extra damage from drops).
So that it doesn't measure the peak of the arch that the worm flew.
(I`m applying this theory to the situation when you attack another worm - not to the situation where you yourself fall off a Jet Pack, Parachute, Rope or Vehicle.)
Or another theory: The fall damage is calculated by the speed a worm is falling with, and at some point it doesn't matter anymore how deep the worm is falling down, because there is a cap to the maximum falling speed.
But I`m just thinking freely here, I did not test this, or base it on anything specific.
Could both be wrong.
No, I did not get extra damage from the mine that wasn't at max damage (38).
Just sneaking into the general discussions as this thread was linked in a bug report.
D(urchfall)-Day and I have been talking about how fall damage works in the thread linked below:
http://steamcommunity.com/app/327030/discussions/2/343786195659863399/
In there, I've posted how fall damage is set up.Just in case the confusion that you are all experiencing is the result of a problem with the way fall damage is worked out, the team is going to take a look into this as well.
Thank you,
BenTeam17
Seeing as this topic is linked with a pre-exisitng bug report, I'm moving this topic to the 'Report a Problem' forum so we can merge it with the otehr report.
Conversely, I was completely aware of this behaviour in the original Worms as damage would barely fluctuate and it was blatantly obvious that Worms would never take fall damage unless it's self-inflicted.
It's a bit off-putting to me since every game in the series since World Party, whether it be on PC, consoles, mobile, 2D or 3D always applied fall damage to worms. In WMD, it feels a lot like a bug rather than a feature as it doesn't seem to be logical behaviour of any sort.
I'm not sure why this decision was made for Worms 2 in 1997, but perhaps there's reason to re-evaluate it. Does it really add anything to the game but confusion? Again, WMD's generally bigger maps and heights make the lack of fall damage only from explosions way more noticeable.