Worms W.M.D

Worms W.M.D

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Conker 13 lipca 2016 o 2:54
steam vs gog ?
since worms w.m.d. will be available @ gog too

will steam players be abe to play against gog players and even meet them in ranked play ?

or is the community split between steam and gog galaxy ?
Ostatnio edytowany przez: Conker; 13 lipca 2016 o 3:01
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Tilen 27 lipca 2016 o 9:55 
Well for one, I would like to be able to install the game on any PC (for Singleplayer), without having to install Steam. This is a major bonus for me, considering that this game is best enjoyed hot-seat for me.
MrElix3r 27 lipca 2016 o 9:55 
Początkowo opublikowane przez Arunas:
Początkowo opublikowane przez Abaddon1:

I really don't see how splitting the multiplayer could be considered a moneymaking scheme, unless you mean that running their own servers with their own MP accounts would take more money that they don't have. .

They will please anti-steam fanboys with this move, since surprisingly there are still people that, for some strange reason, refuse to use steam. If not for this, then I see no reason to bring this game to GOG, I mean, what's wrong with only steam? I seriously can't get my head round the fact it will be distributed on two distribution services.. PLEASE someone explain me the logic behind this...

Some people like to own games that are independent of monthly validation checks which renders them unplayable if they don't have internet acess 24/7. It's good for people that travel and among people in areas with ♥♥♥♥ internet. And people that like to the games they bought ten years from now.
Ostatnio edytowany przez: MrElix3r; 27 lipca 2016 o 9:56
Początkowo opublikowane przez Fle$h§420§:
Początkowo opublikowane przez Arunas:

They will please anti-steam fanboys with this move, since surprisingly there are still people that, for some strange reason, refuse to use steam. If not for this, then I see no reason to bring this game to GOG, I mean, what's wrong with only steam? I seriously can't get my head round the fact it will be distributed on two distribution services.. PLEASE someone explain me the logic behind this...

Some people like to own games that are independent of monthly validation checks which renders them unplayable if they don't have internet acess 24/7. It's good for people that travel and among people in areas with ♥♥♥♥ internet. And people that like to the games they bought ten years from now.

Well then those people should ask developers to stop using the Steam DRM, as I have installed many games via Steam that don't actually need it to be running in order to work.
bun 27 lipca 2016 o 10:53 
For steam, the offline execute provided by some games are just bonus. The devs can add drm in anytime over the years.
For gog games, games are require to provide full content for singleplayer at least and drmfree.

I wonder the majority of players preordered from gog or steam?
Ostatnio edytowany przez: bun; 27 lipca 2016 o 10:55
SolitaryHawk 27 lipca 2016 o 13:35 
I really don't get it why the developers use DRM on Steam IF they are distributing the same game DRM-free on GOG. DRM isn't required, the developers decide to use it. Why couldn't they just sell it DRM-free here and on GOG so everyone can be happy? Steam/Galaxy would be necessary for multiplayer and offline would be DRM-free.
Maybe there is a small chance of it being DRM-free here too...
Worms United and WP Remastered were released on both platforms. United doesn't require Steam to run but about WP I'm not sure. Anybody else knows that?
Mati Blaster 28 lipca 2016 o 8:16 
I know why Steam players are not compatible with GOG players at this time. I think that when you click on other player team in online lobby will show you "Show Steam profile". If they're planning to make Steam and GOG players compatible, they will have to delete this option or mark players and servers for example "Player (Steam), Player (GOG.com), Host (Steam), Host (GOG.com) and in my opinion marking is great idea to make Steam and GOG players compatible. "Show profile" option will be available only for users who have purchased game on this same service like yours.
Jarzka 28 lipca 2016 o 9:30 
Unacceptable.
Mati Blaster 28 lipca 2016 o 9:38 
Why?
```skunk3``` 28 lipca 2016 o 9:49 
Instead of making the game reliant upon Steam or GOG servers, why not just have their own server? Money? WormNET works perfectly as long as you have ports forwarded properly.
Mati Blaster 28 lipca 2016 o 9:50 
Team17 made new WormNET which you can connect on each network configuration.
SolitaryHawk 28 lipca 2016 o 9:58 
Początkowo opublikowane przez ```skunk3```:
Instead of making the game reliant upon Steam or GOG servers, why not just have their own server? Money? WormNET works perfectly as long as you have ports forwarded properly.
Exactly! I couldn't get it why use Steam/GOG if WormNET would work just fine.
Mati Blaster 28 lipca 2016 o 10:01 
Oh, I have other idea. They will mark player names and host names not by brackets, but by logo. It's too good :D
Abaddon1 28 lipca 2016 o 10:27 
Początkowo opublikowane przez ```skunk3```:
Instead of making the game reliant upon Steam or GOG servers, why not just have their own server? Money? WormNET works perfectly as long as you have ports forwarded properly.
My guess would be it has something to do with their stated intent to police MP for cheaters. Can't do too much to stop cheaters if you have a non-account tied WormNET service, so if they did take that route they'd end up having to develop a Team 17 account system for worms MP and when "build something from scratch" vs "use existing thing that doesn't do everything" is the question its almost always not going to be "lets build this again".
StepS 28 lipca 2016 o 10:45 
Początkowo opublikowane przez Cpt_J4m3s:
Exactly! I couldn't get it why use Steam/GOG if WormNET would work just fine.
This is not the Worms Armageddon or WWP(R) WormNET we're talking about. Games hosted in WA and WWP are peer-to-peer, the WormNET server only serves as a catalog of network addresses to games that are not hosted by Team17, and supports chatting. Extremely little machine/network power is needed to support such a light protocol.
When we talk about server-hosted games though, which I believe W.M.D is 99% going to be, hosting each game puts heavy pressure on the server. Each game will not only have to be intercommunicated between the players and the server, but the game logic will have to be executed on the server. The CPU performance needed for this is about the same as when you use the Export Log feature in Worms Armageddon (except that it's greater because W.M.D will inevitably be times more heavy than W:A), or playback a replay while minimized (e.g. with D3D9Wnd). Now multiply this by the amount of games going in progress. Obviously we're not talking about Minecraft-scale CPU power but I think this should clear things up in this regard.
It's not possible to predict how many active players there will be. Therefore it's not possible to predict the needed hardware, or the cost of renting such hardware.

P.S.: for the record, even in Worms 3D and especially Worms 4 Mayhem (where third party servers were used), the games were P2P. In the PSP version of Worms Open Warfare 2 (which is obviously not p2p), before the arrival of PSN, they used THQ's servers.
Ultimately, if PC/Console crossplay is still a question, an external server will be required.
Ostatnio edytowany przez: StepS; 28 lipca 2016 o 10:52
A X I 28 lipca 2016 o 13:21 
How dare you even ask tbh. How can you even consider denying this face? OP should be ashamed.

https://www.youtube.com/watch?v=aE0hnDWI_0U
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