Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We won't we be launching with Steam Workshop integration for mods but it is something that we'll be looking into post release. We'll be supporting this game post launch with updates to work in community feedback
Unfortunately that is ultimately too much to expect from any release these days even if it would mean a purchase on my end.
Selling special edition cosmetics, physics weapons, updates is one method that other games employ but the current emerging trend is drawing from the community itself to add content. This game being 2D invites a wholly new kind of designer. We are talking the online cartoon talent pool. There must be a way to monetize this game without avoiding mods due to competition.
Can we get an honest discussion about this? If the claims about wanting to keep this game ongoing as the definitive title are honest then it should make sense that the game desires the benefits of modding beyond simply maps. The popularity of Steam Workshop is truly astonishing, so many games with persistent 5 figure player counts hold this in part due to the mods.
DOTA2 has a concept where there is a 2-way incentive for content creation, perhaps WMD could draw from its "family friendly" marketing and reach out to the wealth of talent on creative sites. Catering the best overhaul mods and making them official would invite competition to make better content by which T17 could profit and prolong the game. Ideas like this would basically confirm your commitment to rebuilding a community estranged by too many titles.
I never thought about that. Do developers tend to do that alot?
I remember in early 2000s when everything was open and free people used all kinds of tools outside the game to create great content. That doesn't happen much now.