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Looks like Armageddon
In W:A, one of the more common sudden death types is a nuke + some amount of water rise per turn. In any scheme that includes a freeze, smart players will typically save that freeze for the turn just before sudden death kicks in so that the nuke doesn't poison their worms. I feel like this is similar to people placing magnets to avoid getting pulverized by meteorites.
A lot of meteorites that enter our atmosphere have metallic elements within them, so I dunno why the magnet shouldn't affect them in the game. It would reward smart players and it would also add even more chaos when the armageddon goes off. For instance, on one turn you could place a magnet set to "attract" by some enemy worms.. next turn activate armageddon and watch that area get utterly destroyed.
also i think the reason why magnets dont affect metorites IRL is because they dont have enough metallic elements in it. and a magnet isnt that strong. an electromagnet sure tho.