Worms W.M.D

Worms W.M.D

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Euphytose Aug 24, 2016 @ 8:41am
Mega Buster is overpowered and requires no skill to use whatsoever.
There isn't a single reason to craft something other than a Mega Buster, save for extremely powerful weapons that require tear of a worm. The Mega Buster is a guaranteed 60 damage or more, anywhere on the map, from anywhere.
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Showing 1-13 of 13 comments
```skunk3``` Aug 24, 2016 @ 8:51am 
Yeah, bunker buster is bad enough but 2 crafted variants? pffft

point and click noob rubbish
noworriesm8 Sep 8, 2016 @ 1:56pm 
I can just about live with bunker busters when they are not given at the start and found only in crates, provided they're not at a high percentage chance of being in said crates (i.e. plenty of other weapons set to be 'on' for crates). They should require a fair number of ingredients to craft though - say, 2 banana bomb seeds and 4 concrete donkey paste (plus 4 boggy's special sauce).

The tri-bunker buster is a bit fiddly and often only one actually hits a worm, so it can practically be classed in the same way as the standard buster in terms of what I think would be reasonable availability and craftability (might have made that word up).

The mega buster... well, that's got to require a tears of a worm to create - but we do hit a snag when considering the fact that the OMG strike also requires one tears of a worm, and is vastly more powerful than the mega buster. The only way to balance against this without upping the cost of the OMG strike would be to make it so the mega buster requires little in the way of ingredients aside from the tears of a worm. Say, two of each of the other types.


Phew. As you may have guessed, I'm one of those people who feels like they just might have the plan in their head that could solve a lot of issues with this game... but of course, the reality often turns out to be more complicated - and restricted - than envisioned.

Even so, I don't think it's much of an ask to fiddle with the craft ingredients a bit. As well as the buster issues, I'm finding airstrikes and demon strikes too 'easy' to craft, and can't for the life of me understand why the non-flying sheep require tears of a worm to craft. They are so, so much less powerful than the likes of the OMG strike!

Also, the mine strike is ridiculous - the mines bounce way too high off the map. I could go on... and on... and on! Yet I do find this game quite entertaining for the time being. It's a funny world.
Euphytose Sep 8, 2016 @ 2:01pm 
The crafting cost is a problem, but even if it were increased, the weapon would still be massively overpowered because of the effectiveness / skill needed ratio.

The OMG Strike, Donkey, Armageddon, require no skill, but they're super weapons, they're the fun factor. In a very serious environment, these are disabled. I personally enjoy a bit of "wow" factor so I let all weapons in the crates, but the mega buster feels really cheap, I actually feel bad when I'm using it, like I'm doing something wrong.
Last edited by Euphytose; Sep 8, 2016 @ 2:01pm
Ace Sep 8, 2016 @ 2:14pm 
Welcome to WMD
Ace Sep 8, 2016 @ 2:56pm 
Originally posted by Euphytose:
The crafting cost is a problem, but even if it were increased, the weapon would still be massively overpowered because of the effectiveness / skill needed ratio.

The OMG Strike, Donkey, Armageddon, require no skill, but they're super weapons, they're the fun factor. In a very serious environment, these are disabled. I personally enjoy a bit of "wow" factor so I let all weapons in the crates, but the mega buster feels really cheap, I actually feel bad when I'm using it, like I'm doing something wrong.

This is how I feel every game beating new players by jumping into a helicopter and hiding. A win almost feels dirty and not earnt, never firing a bazooka etc, damn im sure the new players would even respoect you more if they saw a good grenaded shot rather a barage of sneakily crafted auto weapons ane vehicle spawns. Atleast then we might actually get a forward and backwards battle with grenades going for a while rather than this repetetiveness nonsence.
Last edited by Ace; Sep 8, 2016 @ 2:57pm
```skunk3``` Sep 8, 2016 @ 9:35pm 
Originally posted by Ace Worm (WG):
Originally posted by Euphytose:
The crafting cost is a problem, but even if it were increased, the weapon would still be massively overpowered because of the effectiveness / skill needed ratio.

The OMG Strike, Donkey, Armageddon, require no skill, but they're super weapons, they're the fun factor. In a very serious environment, these are disabled. I personally enjoy a bit of "wow" factor so I let all weapons in the crates, but the mega buster feels really cheap, I actually feel bad when I'm using it, like I'm doing something wrong.

This is how I feel every game beating new players by jumping into a helicopter and hiding. A win almost feels dirty and not earnt, never firing a bazooka etc, damn im sure the new players would even respoect you more if they saw a good grenaded shot rather a barage of sneakily crafted auto weapons ane vehicle spawns. Atleast then we might actually get a forward and backwards battle with grenades going for a while rather than this repetetiveness nonsence.
This is why I basically don't play WMD anymore. I played earlier during the live stream (fun, but epically failed at the end of the 2nd game) but aside from that I've barely touched the game in the last few days. Crafting and vehicles make the gameplay bad... this can be argued, but it's my opinion... also, the lack of customization and overall weapon / utility loadout is lacking in a major way.
```skunk3``` Sep 8, 2016 @ 9:38pm 
It sucks because WMD looks great and has potential to be awesome, but several of its core components actually make it kinda rubbish. WMD is currently way too noob-friendly.
lolschrauber Sep 9, 2016 @ 12:21am 
dynamite, sheep, holy nade, banana bomb also take absolutely zero skill because everyone uses them with jetpacks and ninja ropes anyway
Snowcone Guy Sep 9, 2016 @ 5:22am 
Originally posted by Euphytose:
The Mega Buster is a guaranteed 60 damage or more, anywhere on the map, from anywhere.

Hmkay.

http://steamcommunity.com/sharedfiles/filedetails/?id=760535875
Anywhere you say?

http://steamcommunity.com/sharedfiles/filedetails/?id=760538443
Guaranteed you say?

Well, what a lousy guarantee. :steamsalty:



...requires no skill to use whatsoever.
Because you point at the target (like with all air strikes) instead of ...throwing them?

So all weapons that are not thrown or shot require no skills?

Well thank god everybody can change the schemes and make the matches just as their personal preferences are.

*get's into cover*
Last edited by Snowcone Guy; Sep 9, 2016 @ 6:09am
We're reading through a lot of this community feedback to get an idea of any balance changes that may be highly requested by the community. We'll also be looking into further customisation options
brandoloni Sep 9, 2016 @ 8:13am 
i like both of the weapons, and cant remember a time in ranked i actually was lucky enough to craft the mega buster

playing locally, they are hilarious so i dont know why youd want them changed - not everyone plays, or wants to play like a cs 1.6 historian, or a worms armageddon scholar

@snowcone guy - i also agree with your comment
Euphytose Sep 9, 2016 @ 9:07am 
Originally posted by lolschrauber:
dynamite, sheep, holy nade, banana bomb also take absolutely zero skill because everyone uses them with jetpacks and ninja ropes anyway

If you burn a jetpack that's two expensive weapons that you used, I don't mind this.

Originally posted by Snowcone Guy:
Originally posted by Euphytose:
The Mega Buster is a guaranteed 60 damage or more, anywhere on the map, from anywhere.

Hmkay.

http://steamcommunity.com/sharedfiles/filedetails/?id=760535875
Anywhere you say?

http://steamcommunity.com/sharedfiles/filedetails/?id=760538443
Guaranteed you say?

Well, what a lousy guarantee. :steamsalty:

...requires no skill to use whatsoever.

Because you point at the target (like with all air strikes) instead of ...throwing them?

So all weapons that are not thrown or shot require no skills?

Well thank god everybody can change the schemes and make the matches just as their personal preferences are.

*get's into cover*

Yeah, it's not guaranteed, you can hide from it. But how often does that happen? As I said, the mega buster is all I craft, and not many times were people able to hide from it.

All other airstrikes are very easy to hide from. And if you want to deal maximum damage, you need to plan where you activate it, even with carpet bomb.

The standard buster is ok, but the damage needs to be reduced to 20. The drill power is balanced.

Well thank god everybody can change the schemes and make the matches just as their personal preferences are.

No, we can't, that's the problem.

It is overpowered, you cannot deny this. The second we're able to customize the crafting, I will remove this instantly, never to be heard from again in any of my schemes.

Actually there is one way to balance these weapons:

Make the damage ramp up with how much drill power they used. So it I drop it in the open, it deals no damage.
Last edited by Euphytose; Sep 9, 2016 @ 9:17am
```skunk3``` Sep 9, 2016 @ 10:24am 
Originally posted by Snowcone Guy:
Originally posted by Euphytose:
The Mega Buster is a guaranteed 60 damage or more, anywhere on the map, from anywhere.

Hmkay.

http://steamcommunity.com/sharedfiles/filedetails/?id=760535875
Anywhere you say?

http://steamcommunity.com/sharedfiles/filedetails/?id=760538443
Guaranteed you say?

Well, what a lousy guarantee. :steamsalty:



...requires no skill to use whatsoever.
Because you point at the target (like with all air strikes) instead of ...throwing them?

So all weapons that are not thrown or shot require no skills?

Well thank god everybody can change the schemes and make the matches just as their personal preferences are.

*get's into cover*

I get your point, but his point was obvious as well... clearly it isn't guaranteed damage, but pretty close.
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Date Posted: Aug 24, 2016 @ 8:41am
Posts: 13