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point and click noob rubbish
The tri-bunker buster is a bit fiddly and often only one actually hits a worm, so it can practically be classed in the same way as the standard buster in terms of what I think would be reasonable availability and craftability (might have made that word up).
The mega buster... well, that's got to require a tears of a worm to create - but we do hit a snag when considering the fact that the OMG strike also requires one tears of a worm, and is vastly more powerful than the mega buster. The only way to balance against this without upping the cost of the OMG strike would be to make it so the mega buster requires little in the way of ingredients aside from the tears of a worm. Say, two of each of the other types.
Phew. As you may have guessed, I'm one of those people who feels like they just might have the plan in their head that could solve a lot of issues with this game... but of course, the reality often turns out to be more complicated - and restricted - than envisioned.
Even so, I don't think it's much of an ask to fiddle with the craft ingredients a bit. As well as the buster issues, I'm finding airstrikes and demon strikes too 'easy' to craft, and can't for the life of me understand why the non-flying sheep require tears of a worm to craft. They are so, so much less powerful than the likes of the OMG strike!
Also, the mine strike is ridiculous - the mines bounce way too high off the map. I could go on... and on... and on! Yet I do find this game quite entertaining for the time being. It's a funny world.
The OMG Strike, Donkey, Armageddon, require no skill, but they're super weapons, they're the fun factor. In a very serious environment, these are disabled. I personally enjoy a bit of "wow" factor so I let all weapons in the crates, but the mega buster feels really cheap, I actually feel bad when I'm using it, like I'm doing something wrong.
This is how I feel every game beating new players by jumping into a helicopter and hiding. A win almost feels dirty and not earnt, never firing a bazooka etc, damn im sure the new players would even respoect you more if they saw a good grenaded shot rather a barage of sneakily crafted auto weapons ane vehicle spawns. Atleast then we might actually get a forward and backwards battle with grenades going for a while rather than this repetetiveness nonsence.
Hmkay.
http://steamcommunity.com/sharedfiles/filedetails/?id=760535875
Anywhere you say?
http://steamcommunity.com/sharedfiles/filedetails/?id=760538443
Guaranteed you say?
Well, what a lousy guarantee.
Because you point at the target (like with all air strikes) instead of ...throwing them?
So all weapons that are not thrown or shot require no skills?
Well thank god everybody can change the schemes and make the matches just as their personal preferences are.
*get's into cover*
playing locally, they are hilarious so i dont know why youd want them changed - not everyone plays, or wants to play like a cs 1.6 historian, or a worms armageddon scholar
@snowcone guy - i also agree with your comment
If you burn a jetpack that's two expensive weapons that you used, I don't mind this.
Yeah, it's not guaranteed, you can hide from it. But how often does that happen? As I said, the mega buster is all I craft, and not many times were people able to hide from it.
All other airstrikes are very easy to hide from. And if you want to deal maximum damage, you need to plan where you activate it, even with carpet bomb.
The standard buster is ok, but the damage needs to be reduced to 20. The drill power is balanced.
No, we can't, that's the problem.
It is overpowered, you cannot deny this. The second we're able to customize the crafting, I will remove this instantly, never to be heard from again in any of my schemes.
Actually there is one way to balance these weapons:
Make the damage ramp up with how much drill power they used. So it I drop it in the open, it deals no damage.
I get your point, but his point was obvious as well... clearly it isn't guaranteed damage, but pretty close.