Worms W.M.D

Worms W.M.D

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TonkaTruck Aug 23, 2016 @ 10:03pm
Sentery Guns- Most OP Weapon?
These sentery guns are crazy powerful. One of their bursts can do 50 damage (For the basic version) and once spawned into the game they stay forever and have unlimited shots. Add that to the fact that they effectivly close off a section of the map and every effective hit they actually steal that players turn.
I do enjoy using them but they probably should not be in ranked mode as a starting weapon.
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Showing 31-38 of 38 comments
Mr. Mackey Sep 14, 2016 @ 3:17pm 
Yeah skilless sentry guns , a stupid weapon people just craft and put 10 of them in each game and win instantly .. The game is good but it really does feel like the previous version of worms but with crappier balancing. If they add say 50 weapons I think that can be the game changer. Why not add a " boat " vehicle that you could drive out in water? I think the game was released and not much actual testing done with real world players. Just sayin , I don't know how many times I've seen people screw up their turns because of crappy controller configurations too. When you fly the heli, the camera doesn't even stay locked on it's just trash at this point. NERF SKILLESS WEAPONS
Last edited by Mr. Mackey; Sep 14, 2016 @ 3:20pm
Mr. Mackey Sep 14, 2016 @ 3:21pm 
Originally posted by Restvive:
Originally posted by Euphytose:
You can turn around without it counting as "moving". It takes a bit of practice though. Sentries are not overpowered, you're just not used to dealing with them now they actually do what they were meant to do: Deny an area.

Again, they're very low hp, one rocket and it's gone. It costs you one turn.

i'd really like to see how you "deal" with them when a sentry is next to you and you don't got teleport
SPOT ON dude, not that it doesn't have its place but they really are stupid
ThorN Sep 14, 2016 @ 3:26pm 
Originally posted by JOHNYFIVE:
Originally posted by Restvive:

i'd really like to see how you "deal" with them when a sentry is next to you and you don't got teleport
SPOT ON dude, not that it doesn't have its place but they really are stupid

Personally I do like the strategy they add. It doesn't take too long until you learn what to do to avoid them.

This includes thinking ahead. Whenever you end a turn you want your worm to rest in the best place possible. For instance, you will learn to turn around instead of facing a wall at the end of a turn in order to avoid Sentries. Just keep playing and with time it'll feel a lot less dumb. :smile:
Mr. Mackey Sep 14, 2016 @ 3:30pm 
Originally posted by Stultus Cancer:
Originally posted by JOHNYFIVE:
SPOT ON dude, not that it doesn't have its place but they really are stupid

Personally I do like the strategy they add. It doesn't take too long until you learn what to do to avoid them.

This includes thinking ahead. Whenever you end a turn you want your worm to rest in the best place possible. For instance, you will learn to turn around instead of facing a wall at the end of a turn in order to avoid Sentries. Just keep playing and with time it'll feel a lot less dumb. :smile:
HAHA with the sloppy controls you people make zero sense.
```skunk3``` Sep 14, 2016 @ 5:35pm 
The sentry guns are NOT OP!

They are finally as good as they should have been from the beginning. In Reloaded especially, it was ridiculously easy to avoid them, almost to the point of them being useless vs. a good player. In WMD they are an actual threat.

We REALLY need lightning strike to be added to WMD. We also need dragon ball back, because the dragon ball has a decent reach to it and it was my go-to weapon for getting a sentry gun away from me if it wasn't RIGHT next to me.

I look at it this way - sentry guns can only do a max of 50 dmg. In WMD, 50 damage isn't that much since the game is balanced towards high damage. If someone puts a sentry right next to you, you can fire punch it, hit it with a baseball bat, etc. If it is further away, you can shoot it with something or girder block it. You can also teleport away. There's many ways to deal with sentries. (Wouldn't invisibilty or girder starter packs be nice?!)

You think sentry guns are stupid, yet want a boat so you can go in the water? Haha. Anyone in a boat would be a sitting duck and easily killed unless they surrounded themselves with industrial magnets and girders first.
TonkaTruck Sep 22, 2016 @ 8:35am 
Originally posted by ```skunk3```:
I look at it this way - sentry guns can only do a max of 50 dmg. In WMD, 50 damage isn't that much since the game is balanced towards high damage. If someone puts a sentry right next to you, you can fire punch it, hit it with a baseball bat, etc. If it is further away, you can shoot it with something or girder block it. You can also teleport away. There's many ways to deal with sentries. (Wouldn't invisibilty or girder starter packs be nice?!
I dissagree that they can only do a max of 50 damage. 50 damage in itself is the upper end of what you can do with worm weapons in early ranked play. Thats a perfect shotgun or bazooka shot which makes it very powerful to start out with. The fact that it can do this damage nonstop every turn forever means that it is much more powerful.

The only thing I argued here is that they should not be unlocked at games start in Ranked mode. That its damage, denial of area, and ability to steal a turn is extreemly useful. I would equate its ability to some of the more specialized weapons that take multiple turns to unlock.
Euphytose Sep 22, 2016 @ 8:38am 
The sentry isn't op. But to give it as a start weapon is indeed very stupid.
JeffieJr Oct 1, 2016 @ 7:26am 
No, it's not overpowered.
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Date Posted: Aug 23, 2016 @ 10:03pm
Posts: 38