Worms W.M.D

Worms W.M.D

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76561198201737249 23 AGO 2016 a las 9:38 a. m.
Worms W.M.D World Editor Notes
Worms W.M.D World Editor Notes

The W.M.D World Editor is an application that allows importing of PNGs (and jpegs) to be used as landscapes. They can then be uploaded to Steam Workshop and shared online.
It can be found within the Tools submenu of the Steam Library.


Specifications
The full landscape size is 8192x4096

Anything not 100% transparent will be counted as collision. Creating a new image (PNG) with a fully transparent background, then pasting a cut-out of your required image is one method.


File Menu
New: Clears the current landscape (with confirmation).

Open: Opens an existing .wld file (temp landscape, these are not used by the game or Steam Workshop only the editor).

Save: Saves the landscape as a .wld file (temp landscape, these are not used by the game or Steam Workshop only the editor).

Save As: Saves the landscape as a .wld file (temp landscape, these are not used by the game or Steam Workshop only the editor).

Import Landscape: Allows you to select an existing .png to load as a landscape. This will overwrite any exiting landscape you have loaded.

Publish: Opens the publish dialog when you are ready to submit your landscape to Steam Workshop.

Exit: Exits the Worms W.M.D World Editor (with confirmation).


View Menu
World Info: Toggles the World Info panel on and off.

Render Menu
Render Environment: Toggles the sky and background on and off (These will still be rendered in game, setting background to simple ingame will remove the sky).

Render Grid
Toggles the grid on and off.

Help: Opens the help window and link to the World Editor notes (online).

World Info Panel
Contains information about your level which will be visible through Steam Workshop and properties such as which theme (water, sky, background soil) and whether or not it is a cavern (indestructible border and strike weapons disabled).

Name: Allows you to name your landscape.
Description: Lets you to add a description for your landscape.
Theme: Sets the theme for the landscape (this affects the water, sky, background soil).
Is Cavern: Sets the landscape to be a cavern, this adds indestructible borders, limits the camera and disables strike weapons.
Landscape View: Shows how your landscape will look in game and its position in the game world.
Info Bar: Displays X,Y coordinates.

Publish Dialog:
Found within the file menus, allows you to publish your landscape to Steam Workshop.
Update existing level: Whether or not to publish as new content or to update an existing landscape.

Title: The name of your landscape (also takes entry from World Info). Used for Workshop.

Description: The description of your landscape (also takes entry from World Info). Used for Workshop.

Preview Image: Allows you to select an image of your landscape for use on Steam Workshop and in the in game preview. Clicking ‘S’ will generate an image using the current landscape, alternatively you can select an existing image.

Visibility: You can select if the landscape is Public, Friends only or Private on Steam Workshop.

Agree to terms / view terms: Allows you to view the Steam subscriber agreement. You must agree to the terms before you can publish your landscape.

Accessing landscapes in game

Once your landscape is uploaded to steam you will need to subscribe to your uploaded landscape for it to appear in game.

Once ingame, Workshop landscapes can be found in the Advanced Landscape options under Load. Here your subscribed levels are listed; highlighting one and selecting confirm will load that landscape.

When playing online, if a client doesn’t have the Workshop landscape they will temporarily download it for the match.
Última edición por Danny; 1 SEP 2016 a las 8:58 a. m.
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Mostrando 1-15 de 111 comentarios
Snowcone Guy 23 AGO 2016 a las 9:57 a. m. 
How is it called? I have 108 programs under my Tools category, but nothing has any parts of "W.M.D World Editor" in the name.

Those are all the tools I have: http://imgur.com/a/7nB9C
Última edición por Snowcone Guy; 23 AGO 2016 a las 10:04 a. m.
MightyWolf_ 23 AGO 2016 a las 10:04 a. m. 
Same problem here, it's not in my Tools submenu.
MeTonaTOR 23 AGO 2016 a las 10:45 a. m. 
bumping, maybe they will notice it one day that there's no tool named "W.M.D World Editor"
Cattus 23 AGO 2016 a las 10:52 a. m. 
Yep, I confirm there is no tool.
So who starts migrating wmdb.org to the Steam Workshop? :steammocking:
76561198201737249 23 AGO 2016 a las 11:02 a. m. 
Hey guys,

We're looking into this right now. I'll get back to you as soon as I have information on what's happening. Thanks for your patience!

-----------Update-----------------

I've been told that it should all be working now!
Última edición por Danny; 23 AGO 2016 a las 11:16 a. m.
MeTonaTOR 23 AGO 2016 a las 11:20 a. m. 
Publicado originalmente por Danny_Team17:
Hey guys,

We're looking into this right now. I'll get back to you as soon as I have information on what's happening. Thanks for your patience!

-----------Update-----------------

I've been told that it should all be working now!

Still doesnt appears for me :<
http://metonator.pl/up/Steam_2016-08-23_20-20-00.eCozk2T2.png

UPDATE: it appears on SteamDB (https://steamdb.info/app/487710/) but install button freezes steam sadly
Última edición por MeTonaTOR; 23 AGO 2016 a las 11:21 a. m.
MightyWolf_ 23 AGO 2016 a las 11:59 a. m. 
Probably fixed, it appears in my Steam Tools library, didn't try it though but it will work probably, gj t17!
Cattus 23 AGO 2016 a las 12:06 p. m. 
Yes, seems so. We have a "map" in the Workshop ;)
Cattus 23 AGO 2016 a las 12:49 p. m. 
There is a unhandled runtime error (stopped working) when you use a preview image which isn't supported. Screenshot option always works.
MBRedboy31 23 AGO 2016 a las 12:59 p. m. 
Ahh, cool to see this works now! =D

By the way, could you please provide us with an accurately scaled image of a Worm to use for scale reference while drawing maps, to ensure that the map isn't too large or small and that the Worms can fit in any "doorways" drawn on the map?
Jota 23 AGO 2016 a las 1:03 p. m. 
So with this editor one is able to import shopper maps? sounds good to me, being able to play rope based gamemodes is key for a game like this.
76561198201737249 23 AGO 2016 a las 1:05 p. m. 
Publicado originalmente por Redboy31:
Ahh, cool to see this works now! =D

By the way, could you please provide us with an accurately scaled image of a Worm to use for scale reference while drawing maps, to ensure that the map isn't too large or small and that the Worms can fit in any "doorways" drawn on the map?

I'll talk to the team and try and get you something to help with that!
Cattus 23 AGO 2016 a las 1:07 p. m. 
I suggest you to close the tool after saving one map and working on another.
When I open previously saved maps, I have not the correct landscape.
It seems we have a caching bug somewhere...
Snowcone Guy 23 AGO 2016 a las 1:09 p. m. 
I get this error:

http://imgur.com/a/v7gFM

EDIT: The maps are stil lthere in the workshop, so it actually works.
Última edición por Snowcone Guy; 23 AGO 2016 a las 1:20 p. m.
D355A 23 AGO 2016 a las 1:10 p. m. 
Now if I only had good drawing skills...
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