Worms W.M.D

Worms W.M.D

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sponska Aug 22, 2016 @ 9:31am
Which engine/language was the game made in?
All I know is that they use their own engine for the game. But was that engine used in any previous Worms games? And in which language is that engine written and which framework/libraries did they use?

I know that this is a very technical post but as a beginning game programmer I'm always interested to see how the professionals make their games :D
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Showing 1-11 of 11 comments
Dnomyar96 Aug 22, 2016 @ 10:07am 
If I were to guess it would probably be a C language (probably C# or C++). But that's just a guess.
sponska Aug 22, 2016 @ 10:19am 
Originally posted by Dnomyar96:
If I were to guess it would probably be a C language (probably C# or C++). But that's just a guess.

That's probably the case. But what did they use ontop of that? DirectX, OpenGL or something else?
maio Aug 22, 2016 @ 10:23am 
die sounds werden mit FMOD Ex erstellt...fällt mir spontan so ein, falls du die sounds ändern willst ;) (hab dich nicht weiter gebracht :P)
MoggehMan Aug 22, 2016 @ 10:24am 
They use Unity for most of their games but im not certain if they used it for Worms WMD
Last edited by MoggehMan; Aug 22, 2016 @ 10:30am
maio Aug 22, 2016 @ 10:25am 
Last edited by maio; Aug 22, 2016 @ 10:25am
sponska Aug 22, 2016 @ 10:51am 
Originally posted by Maio2002:
https://www.quora.com/In-which-languages-are-Worms-games-programmed-any-of-them-in-2D-by-Team-17

Da steht dass die meisten games mit c++ gemacht wurden.

Also wie vermutet. Thx :D
DevilBlackDoom Aug 22, 2016 @ 11:11am 
From what I gathered, it's a modified Worms Armageddon engine (read "Armageddon" the original one, not Worms 2 Armageddon the Xbox predecessor to Reloaded). If that's the case I believe it's Linux compatible, which means it's probably OpenGL (few companies bother programming both OpenGL and DirectX if OGL is required)

@commanderroger : I think you're actually speaking of the games they PUBLISH, which are made by indies generally making games in Unity. Team17's developed games are generally made with in-house engines ;)
Last edited by DevilBlackDoom; Aug 22, 2016 @ 11:12am
sponska Aug 22, 2016 @ 11:36am 
Originally posted by DevilBlackDoom:
From what I gathered, it's a modified Worms Armageddon engine (read "Armageddon" the original one, not Worms 2 Armageddon the Xbox predecessor to Reloaded). If that's the case I believe it's Linux compatible, which means it's probably OpenGL (few companies bother programming both OpenGL and DirectX if OGL is required)

@commanderroger : I think you're actually speaking of the games they PUBLISH, which are made by indies generally making games in Unity. Team17's developed games are generally made with in-house engines ;)

Nice! Thank you so much ^^
NTripleOne Aug 22, 2016 @ 2:32pm 
Originally posted by DevilBlackDoom:
From what I gathered, it's a modified Worms Armageddon engine (read "Armageddon" the original one, not Worms 2 Armageddon the Xbox predecessor to Reloaded). If that's the case I believe it's Linux compatible, which means it's probably OpenGL (few companies bother programming both OpenGL and DirectX if OGL is required)

@commanderroger : I think you're actually speaking of the games they PUBLISH, which are made by indies generally making games in Unity. Team17's developed games are generally made with in-house engines ;)

As in WMD is based off of Armageddon's engine? Huh, if that's true, it might play semi-nicely on lower end machines. Or maybe not.
DevilBlackDoom Aug 22, 2016 @ 2:36pm 
Originally posted by NTripleOne:
Originally posted by DevilBlackDoom:
From what I gathered, it's a modified Worms Armageddon engine (read "Armageddon" the original one, not Worms 2 Armageddon the Xbox predecessor to Reloaded). If that's the case I believe it's Linux compatible, which means it's probably OpenGL (few companies bother programming both OpenGL and DirectX if OGL is required)

@commanderroger : I think you're actually speaking of the games they PUBLISH, which are made by indies generally making games in Unity. Team17's developed games are generally made with in-house engines ;)

As in WMD is based off of Armageddon's engine? Huh, if that's true, it might play semi-nicely on lower end machines. Or maybe not.
Yup, that very Armageddon ;) Probably modernized with a more modern version of the graphics API I'd say, just to be able to support high quality sprites with better performance ! They even said the code of the ninja rope was basically the EXACT same as in Armageddon, so it should behave 100% like in Armageddon :D OH JOY

It may honestly very well be one of the best Worms games if the customization is up to the task !
Last edited by DevilBlackDoom; Aug 22, 2016 @ 2:38pm
DevilBlackDoom Aug 23, 2016 @ 1:15am 
So I did some thorough research. I'm not entirely sure if anything was kept on the graphics/control API side from Armageddon, however it's been confirmed that the physic code is almost 100% the same as Armageddon and tries to replicate it as closely as possible
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Date Posted: Aug 22, 2016 @ 9:31am
Posts: 11