Worms W.M.D

Worms W.M.D

İstatistiklere Bak:
Let's talk about the weapons of Worms: W.M.D.
Let's share any thoughts regarding the weapons in here.


The main weapons of Worms: W.M.D. :

  • Bazooka
  • Grenade
  • Cluster Bonb
  • Banana Bomb
  • Holy Hand Grenade
  • Shotgun
  • Uzi
  • Jet Pack
  • Parachute
  • Fire Punch
  • Baseball Bat
  • Prod
  • Electromagnet
  • Girder
  • Dynamite
  • Mine
  • Sheep
  • Super Sheep
  • Old Lady
  • Air Strike
  • Bunker Buster
  • Homing Missle
  • Concrete Donkey
  • Armageddon
  • Sheep On A Rope
  • Carpet Bomb
  • Dodgy Phone Battery
  • Unwanted Present
  • OMG Strike
  • Ninja Rope
  • Blow Torch
  • Teleport
  • Worm Select
  • Skip Go

    Weapons from the Pre-Order-Only "All Stars DLC":

  • Sentry Gun *
  • Stuffed Turkey Surprise (aka. Broforce Turkey Bomb)
  • Liberty Strike
  • Minions
  • Goat-on-a-Rope
  • Ming Vase
  • Sheel Launcher
  • Kamikaze


    Craftable Weapons:

  • Bazooka Pie
  • Sticky Grenade
  • Homing Clustile
  • Tri Bunker Buster
  • Mega Buster
  • Charged Battery
  • Really Unwantd Present
  • OMG LOL Strike
  • Worm Select Advanced
  • Safe Teleport
  • Full Blow Torch
  • Tunnel Kit
  • Ninja Rope Pro
  • Newbie Rope
  • Minigun
  • Luzi
  • Electric Sheep
  • barbecued Sheep
  • Super Flatulence Sheep
  • Demon Strike
  • Angry Concrete Donkey
  • Training Shotgun
  • Triple Barrel Shotgun
  • Party Balloon
  • Mega Punch
  • Gas Grenade
  • Alloy Baseball Bat
  • Flaming Bat
  • Wormageddon
  • Agile Old Lady
  • Stinking Carpet Bomb
  • Industrial Electromagnet
  • Furious Prod
  • Two Handed Prod
  • Super Banana Bomb
  • Cluster Bomb MK 2
  • Delayed Clusters
  • Sentry Gun Lite
  • TF2 Sentry Gun
  • Girder Girth
  • Vehicle Mine
  • Poisoned Dynamite
  • Mine Strike
  • Holy Mine Grenade
  • Jet Pack Eco
  • Combat Parachute



    So what are your thoughts?


    Mine:

    - I love the vast amount of new weapons

    - I dislike that even a single one is pre-order-only and think they should be given to everybody who buys the game when it comes out

    - I miss weapons like the Mole, Mole Strike, Bungee-Rope, Flame Thrower, Bow and Arrow and the Low Gravity item.

    - I think that when you create a custome scheme, you should be able to give craftable weapons to the inventory of players.
    So far, you can only select if the players start with weapons from the main weapon category.
    if I (for example) want to make a scheme where players make use of the Tunnel Kit and Gas Grenades, I should be able to creatre such a scheme.
    Currently, you can not do that. Players would have to gather resources and craft those weapons first.
    EDIT: I reached out to Team17 on Twitter and they confirmed that this is on their to-do-list for a future update! Good news :3


    ps: If I need to do any corrections to that list, please let me know!

    pps: Is there a difference between the "Broforce Turkey Bomb" (Steam Store All Stars DLC description) and the "Stuffed Turkey Surprise" (Name in the crafting menu.) ?


    * =
    ppps: Is the main weapon "Sentry Gun" exclusive to the All-Stars-DLC, or "just" the craftable "TF2 Sentry Gun" ?

    The Steam Store description for the All-Stars-DLC says:
    Grab some TF2 goodness and gear up your worm team with the Sentry Gun weapon and nine mask set.
En son Snowcone Guy tarafından düzenlendi; 15 Ağu 2016 @ 10:52
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13 yorumdan 1 ile 13 arası gösteriliyor
The sentry gun, sentry gun lite, and TF2 sentry gun are all different.

Also, the turkey bomb / stuffed turkey surprise are the same thing AFAIK.

I think that the turkey bomb sucks. It's like a sticky HHG.

A lot of the new, craftable weapons I know nothing about, like combat parachute, the jetpack eco, delayed clusters.
The overall 'weight' of the weapons in this game leans towards very powerful vs. the older games, and I feel that many of the craftables are redundant. Do we really need 3 baseball bats, or 3 prods?

The vehicle mines seem far, far too easy to avoid also.
İlk olarak ```skunk3``` tarafından gönderildi:
I feel that many of the craftables are redundant. Do we really need 3 baseball bats, or 3 prods?.

+1
The "All Stars DLC" weapons are too overpowered, especially the Ming Vase. I feel like all DLCs are going to be pay-to-win.
İlk olarak Credipede tarafından gönderildi:
The "All Stars DLC" weapons are too overpowered, especially the Ming Vase. I feel like all DLCs are going to be pay-to-win.

They are not pay-to-win.

If only one player on a server owns the All-Stars-DLC, it will be granted for all the other players as long as they play together.

So there is no advantage for the person who owns the DLC.

(The main downside of the DLC is imho that everybody who buys this game should have access to the exact same weapons, in Single- and Multiplayer, no matter when they buy it or who they play with.
Neither pay-DLC or pre-order DLC should give the players diffrent sets of weapons.)


On the topic of "overpowered" weapons:

I don't know if I can call any weapon overpowered.

Because if you choose to put those weapons in your schemes,
everybody has the same chances. You either all have the same weapon in your inventory, or you at least have the same possibility to collect or craft that weapon.

Of course there are weapons that are doing more damage than other weapons, and something has to be the most powerful and the least powerful in that range.

In the end every player can decide how to balance the game themselve by deactivating seperate weapons or setting several rounds of delay for it.

That said,
it would vastly help the players to create their own balance, if we would have Weapon Power Options again.
Then for example, you can make a Banana Bomb weaker than a Cluster Grenade, or so poweful that it "eats" half of the map.

Like this: http://steamcommunity.com/sharedfiles/filedetails/?id=741209632


It would also be nice if we could set the probablility of single weapons to be in a Weapons Supply Crate.

This would for example come in handy, if you want to create a scheme where a certain powerful weapon is something really rare and becomes a special event that can change the fate of the match.

Like this: http://steamcommunity.com/sharedfiles/filedetails/?id=741210093

Options! Options! Options!
En son Snowcone Guy tarafından düzenlendi; 15 Ağu 2016 @ 15:09
What I miss most is the skunk where he at?

I also miss the Buffalo
En son Penumbra tarafından düzenlendi; 15 Ağu 2016 @ 17:21
I agree.

I think that many of the weapons in this game are OP though. I think that the potential damage dealt per turn in WMD will be higher than any other previous Worms title. Weapon emplacements can do massive damage, vehicles can be deadly, and the weapons available in game are, on the whole, more destructive than ever before. Armageddon wasn't enough, lol. I'm amazed there's no nuke strike though. Poison + water rise ftw!

I'm hoping that a future patch adds so many of the classic weapons and utilities. I know that I say this all of the time but one of my primary complaints about WMD in its current state is the lack of certain weapons and utilities. With buildings, girder packs are a must, c'mon! With all of the firepower and mobility, let's add stuff to the game that will make it better for the darksiders... girder packs, lucky charms, worship, teleshield, freeze, etc. The game is simply balanced in favor of noobs if you ask me.
İlk olarak ```skunk3``` tarafından gönderildi:
I agree.

I think that many of the weapons in this game are OP though. I think that the potential damage dealt per turn in WMD will be higher than any other previous Worms title. Weapon emplacements can do massive damage, vehicles can be deadly, and the weapons available in game are, on the whole, more destructive than ever before. Armageddon wasn't enough, lol. I'm amazed there's no nuke strike though. Poison + water rise ftw!

I'm hoping that a future patch adds so many of the classic weapons and utilities. I know that I say this all of the time but one of my primary complaints about WMD in its current state is the lack of certain weapons and utilities. With buildings, girder packs are a must, c'mon! With all of the firepower and mobility, let's add stuff to the game that will make it better for the darksiders... girder packs, lucky charms, worship, teleshield, freeze, etc. The game is simply balanced in favor of noobs if you ask me.

Its true I feel as if you don't restrict anything too op it becomes a game of who can one shot each other first with no way of surviving. I kinda see why the mole isn't here because the super bunker buster is way better than it.

I want magic bullet to come back as a homing missle craftable
named the Magic Bullet Mark 2
En son Penumbra tarafından düzenlendi; 15 Ağu 2016 @ 17:29
I'd love to see magic bullet just because I am a huge W:A fan and I'm always up for MORE, but it's such a powerful weapon. It is basically an intelligent, homing, holy hand grenade. I'd much rather see weapons and items that an intelligent player could use to counteract the noobs with the OP weapons. I'm a darksider and with stuff like the OMG LOL strike, I feel like all strategy goes out of the window.
İlk olarak ```skunk3``` tarafından gönderildi:


... freeze, ....

OMG yes! We need freeze too!



İlk olarak Toeslayer tarafından gönderildi:
Its true I feel as if you don't restrict anything too op it becomes a game of who can one shot each other first with no way of surviving. I kinda see why the mole isn't here because the super bunker buster is way better than it.

I want magic bullet to come back as a homing missle craftable
named the Magic Bullet Mark 2

Yes, if you don't restrict certain weapons, things can get to powerful.
But then again, how often do people really host "The Full Wormage" (a scheme that gives you all weapons) in other Worms games?

It comes always down to the scheme creator.
And I personally think the balancing should be done when creating schemes, not by the developer making all weapons low-powered.
(And I know I repeat myself, and that not everybody agrees, but weapon power options would help with that a lot.)

That said, I have watched many hours of W.M.D. streams and I barely saw any one shot kills where no mines and barrels from the maps were involved. The really hard hits I've seen were around 70 hp damage.

And guys, please remember:

You don't have to leave the worm's hp at 100. :)
If you think they die to fast, you can always set their hp to 150, 200 or 250.
And you can increase the supply with health crates too. :)


So I understand your worries and arguments towards "owerpowered" weapons,
but as long as we have a certain amount of options when creating the schemes,
I don't see that fear becoming reality.

(Unless you talk about ranked matches. Then that perhaps should be a seperate discussion about how the schemes for ranked matches should look like.)


About the mole:

For me the mole is something completely different to the Bunker Buster.
You use the Bunker Buster to attack an enemy that is below a thick layer of ground.

But at least I use the mole in the first place to free myself, to get out of the cave I am in myself.
You can let the mole dig upwards and then use the tunnel of the mole to climb upwards. (unlike the straight, vertical tunnels of the bunker buster which are very hard to climb)

Like this: http://steamcommunity.com/sharedfiles/filedetails/?id=745199497
En son Snowcone Guy tarafından düzenlendi; 15 Ağu 2016 @ 18:50
The weapons for wmd are noob friendly. Its clearly design for a fast game about mass destruction.

The focus is about crafting. and to use the vehicles.

Most of the game wmd weapons do not require much depth to use.

I have seen many wmd playthroughs. The game itself is simplified.

WA can achieve this too and better.

İlk olarak Credipede tarafından gönderildi:
The "All Stars DLC" weapons are too overpowered, especially the Ming Vase. I feel like all DLCs are going to be pay-to-win.

I totally agree with you. Players that buy after preorder period, needs to pray for an online player to host a game that uses the preordered dlc weapons. So if no one wants to host a game with a certain preorder weapon means you cant play the game the way you want to.

This is not a game anymore, its a paywall. To preorder to get a complete game or not. I would stay away from a game like this.
En son bun tarafından düzenlendi; 16 Ağu 2016 @ 0:57
am i the only one missing the water weapons and water physics?
there isn't anything compareable, or did i miss it?
wow....you got alot of time and patience
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13 yorumdan 1 ile 13 arası gösteriliyor
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Gönderilme Tarihi: 15 Ağu 2016 @ 7:54
İleti: 13