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Great now I can be tilted for the rest of the day, I hope they repair that hellish rankeds because they are completely unbalanced match making people with whatever rank they find in quee cool.
Ps; great post man. And gg's (I beat you twice). ;)
-phone batteries of any sort are excellent for taking out sentries, even if they are last in the chain
-use buildings to your advantage as much as possible. People often forget that worms are in there
-start crafting from the very first turn of the match and craft during EVERY turn
-disassemble any weapon that you feel you are likely to never use (I think that
disassembling sheep, sheep on a rope, and some others are good ideas)
-learn the colors of the various unwanted presents based on current fuse length (the present changes colors)
-use different fuse lengths on the unwanted present rather than 3 or 5 every time. Yes, a higher fuse length will do more damage, but the longer the fuse, the more likely someone is to get away from it
-abuse vehicles every chance you get for either movement or damage (this is a sad but true part of WMD)
-try to save jetpacks and ropes for SD
-craft only weapons that suit your play style
-industrial electromagnets are often very useful and aren't 'expensive' to craft, as is girder girth. Even normal magnets and girders are extremely useful to have, depending on the scheme. (most schemes sadly are too OP and girders / magnets aren't much help)
-practice making long range shots with zooks and nades rather than relying on point and click weapons, super weapons, etc. the deadlier from long range you are, the more effective you will be.
-if you can, prevent others from accessing helicopters. fly it to a high, safe part of the map so your opponent(s) can only reach it if they use up a jetpack
-remember that torches can go in many directions now, and you can switch directions while torching (still undecided as to whether I like the new blowtorch mechanics or not)
-if you know your enemy has already used their select worm utility, start absusing turn advantage if they have worms separated from each other and you have teleports or other movement utilities to burn, that way even if they do end up hitting you, they are still damaging their own worm. save your own select worm utilities for when they are absolutely necessary... don't use them early on, but make sure to use them before you end up with 1 worm, if that occurs.
-use weapons that have infinite ammo if you can. There's no need to use a dynamite on a worm that's near water, and in most cases, you can use a grenade instead of a mine, etc.
-sentries are quickly nullified with girders
-it is better to press one direction at a time when jetpacking. for example, if you need to go up and to the left, it's better to go up, then left, then up, etc. Holding up + left at the same time drains your jetpack fuel 2x as fast. it's also better to tap the directionals rather than held them down in terms of fuel conservation.
-leave some horizontal space between your worms so that your whole team doesn't get taken out by a donkey
-whenever attacking, you want to knock your enemy down to lower terrain, if at all possible. This will force them to eventually HAVE to use movement utilities, and if they are out of them, they are screwed when SD kicks in. The newer Worms games are very much "king of the mountain" in a sense, at least when SD is enabled.
- remember that using a select worm resets turn order from the worm that is selected
- bear in mind that all explosions have a larger area of effect than before, so it's very easy to take damage / get knocked back by explosions that in the past games wouldn't have affected your worm(s)
- utilize and memorize fkeys (even though the way the weapon lines are currently mapped doesn't make any sense IMO) to save precious seconds
- remember that girders are placeable in tunnels
- you can view a player's stats while in a hosted game lobby, and a part of that stats page will show you that person's favorite crafted weapons, so you can get a sense of how they play. (obviously this isn't possible for a ranked match)
Yeah that's exactly what I was saying. I'm rank 6 now. Would be nice if there was a way to check the Worms W.M.D profiles of other people. Maybe there is and I'm just missing it. I've had around 110 matches by this point. Sure does take a lot of gaming to move up through those ranks, but I'm making the most of the ranked mode while the servers are at their busiest. And thanks.
Thanks also for the contributions to the list of strategies so far. There's a few that had never occurred to me before.
I must have missed the part that said that this was about ranked matches only. Also, the majority of what I said applies to ranked matches as well.