Worms W.M.D

Worms W.M.D

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Do you think magnets should not have a turn limit?
Trying to find a good use for magnets because I think they are pretty cool, but haven't seemed too useful so far.

I tried using them a couple times playing against my brother, but with 8 worms by the time his turn cycled to a worm next to the magnet again it had already run out. Not to mention they can also use other weapons that aren't affected.

Consider they seem so hard to use I'm thinking at least boost them by not having a limited alive time. You can always destroy them anyway.

Any thoughts or do I just need to learn to use them differently?
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```skunk3``` Aug 26, 2016 @ 1:06pm 
The industrial magnet lasts longer, perhaps? I'm not sure about this though. Magnets do seem very short-lived in WMD. Almost to the point of being useless. (Guess I'm just used to my scientist's magnets in Clan Wars...)
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Date Posted: Aug 26, 2016 @ 10:58am
Posts: 1