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However, park your worm next to their worm at the end of you turn and the AI is still helpless. :D
It's good that the AI aspect was not overlooked.
I think the AI is decrafting every weapon they can't use (ropes)
I play with 90 seconds timer and most times the AI attacks about 20 up to 30 seconds if they can't do anything else!
I noticed that the AI is reacting VERY good against turrets! He jumped INSTANT away from my turret or is teleporting away! (or just don't move)
The AI isn't placing RANDOM magnets anymore!
AI is trying to kill the one with the most health first! And doesn't use superweapons only in wurmageddon mode! (but still about 50% chance to use superweapons)
In WMD it takes really too long to take a decision.
But I realised that it must have been set to a very easy difficulty level.
When it's set to hard, it's quite impressive.
And I do not just mean their perfect shots and throws (They could do that in the old games too) but also how they move around the landscape and how they make use of the different kinds of travel.
Good job!
Sorry for the 3 year bump, but I thought this was worth mentioning.