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I'd prefer to see whoopsie cushion over a gas grenade personally.
By crafting one you are giving up on either a minigun, a luzi or a triple barrel shotgun, all fantastic weapons. The automatic weapons very reliably deal 70 to 60 damage to multiple targets if they are somewhat close to each other or in the same line of sight. That's one or possibly several worms down to 30 / 40 hp pretty much instantly, and 30 / 40 hp is still an easy potential one hit kill - not much better than a worm poisoned down to 25 - 1 hp.
The Gas grenade doesn't just suffer from inherent limitations like its position and wind direction, but the scheme is taylored against its use like I said - too much RNG. If a health pack drops for your enemy early, usually that's +25 hp for their worm. But if you attacked them with a gas grenade just a couple turns earlier, this health pack can easily be worth the 70 damage you lost by giving up the minigun.
The other issue is that it requires time and effective usage. Effective usage means that if you use a gas grenade on a worm and then keep shooting it, you are losing out on damage that the game would have dealt to it anyway, and thus again wasting miniguns and other great craft weapons. Depending on the enemy's position, they can easily negate effective usage of Gas and only leave their poisoned worms vulnerable to attacks.
The problem with time is two-folded: For one, there's the stupid RNG with health packs and vehicle drops. It should be in your best interest to finish a match as quickly as possible to avoid getting screwed over like that. These drops can completely negate any positive effect of the Gas Grenade.
The other issue is that Gas takes a lot of time. A worm who was merely poisoned takes eleven whole turns to reach 45 hp. A good opponent can turn the use of Gas into a wasted turn and simply kill you much faster with direct damage. That is the risk you usually run with Gas, but in this game and scheme it's coupled with all these other huge risks on top of that.
For these reasons, the Gas Grenade is not part of my arsenal.
*Cough*
Okay, now we've got that over with - I was skeptical of their use at first, but have since realized that it can be a matter of spotting the opportunity to poison at least two of the opponents worms at once. A single one will rarely cut it, but more than that, as exercised by Lord of the Epochs (what a name by the way), and the value becomes substantial.