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I'd give a more in-depth response but I'm lazy and just like to give support.
The only thing I'd like to have is a weapon editor (damage...like in World Party) and a soundbank editor...
you pretty much explained what's wrong with this series in general. they don't make a classic interpretation of Andy Davidson's concept anymore.
the concept existed throughout Worms 1,2, Armageddon, WWP and 3d.
from that point on the series pretty much got changed into this "1 gimick for every new game" style. with weapons like sentry guns appearing for 1 or 2 titles coz we have to appeal to the tf2 crowd on steam. dynamic water that fills the landscape. worm classes to yet again appeal to tf2 crowd. and with wmd it's vehicles, static bunker structures and weapon crafting.
i have little to no faith that we'll return to the classic style that made the series great, so WA is what is still the ultimate Worms game. if only more people from over a decade ago would still be playing. i'm inactive because i can't be bothered with this new community of normal game players or a mole shoppa every 2 hrs or whatever.
where is the pro roping scene from back then? pretty much everyone moved on and so did i. which is a shame, now that we have all these new scheme options.
As I type this comment, skunk is playing Worms WMD.
What did he do to get banned? Did the mods realise he literally lives under a bridge and eats goats?
The global server lobby is so bugged that one can't even scroll through it to find a game. That's a *major* detractor. Most of the open games are AFK hosts, and when you do find a host who isn't AFK it's usually some ridiculous noob scheme that isn't even worth playing unless you don't care about winning because the scheme comes down to random luck, literally.
I've also doubled down upon my hatred of drones. It is one of the worst items to ever be introduced into the game - even worse than bunker busters, and bunker busters are pretty terrible. People SPAM drones in WMD - like once per turn sometimes, or more. I played a game earlier today and I counted how many drones a guy used, at least at first. I stopped counting at ~15. Crafting + drones are so comically bad that I don't see how anyone could support them unless they don't take the game seriously.
On top of that, I've reaffirmed the fact that whenever you join a lobby that has more than one person in it, odds are that they are friends and will team up on you.
All of this is why I play WA. There's none of this nonsense present there. WA is simply the superior game. It is superbly balanced and far more skill-based than WMD.
I don't think that all gameplay additions to the series are bad. I think some are very good, some are middling, and some are bad.
Personally, I think that sentry guns are a great addition. They add a lot of strategy to the gameplay and as long as you know what you're doing, they are a minor inconvenience most of the time and nothing more. I also absolutely LOVED the dynamic water from Revolution / Clan Wars. It adds strategy to the game. The worm classes were a good idea but unfortunately imbalanced - majorly imbalanced in Revolution and slightly less imbalanced in Clan Wars.
That said, crafting and vehicles are so much worse for gameplay. They add so much unpredictability / randomness to the game, and that's not a good thing. Crafting doesn't add strategy to the game; it takes away from it... but some people will argue all day long with what basically equates to a "git gud" argument about how crafting requires strategy but that is just plain b.s.... crafting is a handicap system built into the game for scrubs to bypass their inadequacies. This is why I've said time and time again that WMD is for casuals/noobs.
If someone had zero experience with the Worms franchise I would enthusiastically recommend WMD to them; especially if they didn't express any interest in actually taking it seriously and becoming pro at it. For anyone else who has experience with the series (especially the 'Jenkinson' era games) I would say hell no and to stick with WA.
As far as WA goes, it still has a decent amount of activity. Of course it is not nearly as active as it used to be, but generally speaking, it's not that hard to find a game of some sort unless you are in a crappy time zone like I am. (Most WA activity occurs during European afternoon/evening hours.)
WA is a masterpiece, especially with the community-made updates that have been added to the game. WMD doesn't even come close, both in terms of general mechanics but also the amount of options/freedom/customization. They are barely comparable tbh.
yes, sentries were a lot of fun. in reloaded you could bat them across the map which was fun. about classes and dynamic water idk. i never played enough of revolution and clanwars, but it sounds like a good addition to the game. at least let us have the option for the future. it's yet again stuff they put in the bin, never to return.
of all things the bunker buster is a returning weapon from now on it seems? yea it's not bad but why only this and not other weapons or gameplay mechanics?
i'm so sick and tired of this trying a new gimmick for the next game kind of deal they established over the years.
I don't mind innovation and new things either, but they should playtest these ideas with veteran Worms players because otherwise perspective might be lacking, and I feel that is the case when it comes to WMD and the inclusion of crafting and vehicles. Fog of war buildings? Great addition to the game. Weapon emplacements? Meh. Not a stellar addition but not terrible either. Vehicles and crafting? TERRIBLE. I've said it since day 1 of launch. They also shouldn't make such radical new features the MAIN FOCUS of the game. It would be a little more forgivable if we had more scheme options to play with and if we had less OP weapons and more strategic items, but we don't... and as a result, almost any game you'll join in WMD plays more or less the same. At least Team17 had sense enough to increase the player count back to 6 because it had been stuck at 4 since Reloaded.
Also, back when Team17 ran that contest to add a user-created item and its craftable variant into the game, the winning submission was of course the drone and that thing sucks so much because if you're playing a scheme with a decent amount of crate drops, you pretty much HAVE TO play by the meta (crafting drones and using them every chance you get) because if you don't, your opponents will. So many games in WMD come down to pure crate luck, either from OP super weapons obtained or through collecting crafting materials and being able to make lots of game-winning items, like jetpacks and such.
Attacks in WMD tend to be either 'drop this item directly on their head at close range' or 'point and click weapon that takes no skill whatsoever'. You barely ever see people attempting to play this game artillery style, making long range shots and such. If they can't point and click to victory or use a jetpack to get in close, it's too hard for them. You rarely see intelligent darksiding, or ninja rope skills, or piling, or smart team play. Nope. This game is about spamming drones and crafting items with a bit of cheesy vehicle abuse thrown in and that's why I like to complain about it.
I want a new Worms game, but I want it to be good this time. I want it to have a functional global chat lobby that isn't bugged, and isn't barebones. A place where people might actually want to hang out and chat and get to know each other. I want a system in place to automatically boot AFK hosts after a short period of time. I want damn near ALL of the older weapons and utilities to return and I want the redundant and OP silly weapons from WMD to go away. I want a robust in-game map editor. I want custom voice banks. I want in-depth player stat tracking. I want a ranking system that has more than one scheme, and I want the schemes to actually be decent unlike 'pro' mode in WMD which is a joke. I want the rope to be improved and closer to the WA rope. I also want the ranked leaderboards to be reset at least once every 3 months so newcomers actually have a chance to hit the top 100. I also want clan functionality to be built in... 2 vs 2, 3 vs 3, etc. I want vastly increased scheme/game options and features available with the ability to edit almost everything. Worms needs to be as sandbox as possible to thrive. Also, even Worms games really should be exclusive to PC, the future titles need to be cross-platform capable because with WMD the player base was very divided. (PC players would definitely have the upper hand though.)
-Fixing the scrolling issue in the global chat lobby should be easy.
-Adding a filter to filter out games in progress should be easy.
-Implementing an auto-kick system for hosts who are AFK would be a bit harder but still shouldn't be that difficult.
-Adding more terrain themes to keep things fresh shouldn't be that hard either.
-Adding far more in-depth scheme/game customization options shouldn't be very hard either.
-Being able to customize which weapons appear on which fkey line shouldn't be that hard either.
-Adding more social features to global chat shouldn't be very hard.
-Being able to select the exact probability that a crate will contain a certain item should be added, as well as the ability to select what can and cannot be crafted in-game. For instance, if I wanted a game without silly drone spam I'd make sure that the starting amount is zero, they can't be crafted, and they do not appear in crates.
-Bring back 'sheep in crates' option.
-Increase the concurrent player count above 6 to 8 or even 10. There also should be dedicated 'spectator' slots so people can join games for streaming purposes.
-adding a Wormopedia that explains common game rules of old like KTL, ABL, no invading, no fishing, WBA, etc... and hosts when creating a scheme can select which rules should apply to their games and it should show up CLEARLY for all to see. The wormopedia should also include every weapon in the game and explain in clear terms what each weapon does, what its average/max damage values are, and provide a simple scenario in which it would be useful. This would help beginning players tremendously.
-Changing it back to where homing missiles are affected by magnets.
-Adding a comprehensive stat tracker (similar to the one we had in Clan Wars, but better) shouldn't be that hard.
Some fixes would be a lot harder though -
-Adding most of the missing weapons and utilities from the past games would be hard, or at the very least take a long time and would require fairly extensive playtesting as well as an overhaul of the weapons menu, fkeys, etc.
-Improving the map editor would take some work.
-Fixing ranked would require a lot of work. First of all, they'd have to add more ranked modes of play, add clanner capability, reset the leaderboards and implement automatic resets every 3-4 months, and completely re-code the ranking system so that points won or lost are completely relative to the player you are playing against. This would mean that armageddon ranked players would no longer be able to grind ranked games all day vs. noobs and continue to rise - they would get barely anything for it and if the gap is too wide, they'd get nothing for a win. There's a lot of work to be done there.
-Adding new sudden death modes and options would take a little bit of work. In WMD the only sudden death mode we have is water rise and we can't even control the speed of that. We should be able to control that, from very slow to very fast. We also had 1 hp sudden death mode in the past, as well as nuke sudden death where a nuke goes off and all worms become poisoned. I also think that crate drops should stop completely after sudden death no matter which mode is selected. In addition to all of this, we need new sudden death modes where random events will happen, like random lightning strikes, random small meteor drops, gravity disturbances, rain (dynamic water), and others.
-Adding the ability to upload and use custom speech banks would probably be difficult, but I might be wrong there.
-Improving the mechanics of the ninja rope would take a lot of work, and quite frankly I am not sure if Team17 could pull it off. The WMD rope is far better than the other recent incarnations of the rope but the last game that had a proper ninja rope was Worms World Party.
These are just a FEW of the things that would need to take place in order for me to consider WMD long-term. Unfortunately, and maybe I'm just a skeptic, but I think that even if Team17 did implement all of these fixes, we would still see a huge number of hosted schemes that are silly and full of constant crate drops, vehicles, and crafting.
As for the fixes, well as the name suggest; "fixes" should have been done a long time ago but it is not happening. Even the resolution settings is bugged, lol.
Adding/balancing weapons are not really a fix but updates. If wmd is the last traditional worms game they can at least make some basic fixes and small updates. But they are not happening either. And i don't really think Team17 will make a new 2d worms game because to me the idea of wmd sounds like "it has everything that can be put into a worms game. If you don't like it you can play older games"
When Rumble completely dies they will start making a new worms game and i think it will look like a battlefield game with third person worms shooter with vehicles, nukes, etc. Kinda like a combination of wmd and rumble.
Even if they were not thinking about it, they will be now after reading this