Worms W.M.D

Worms W.M.D

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Stompnado Sep 22, 2021 @ 6:57am
remove OMG LOL strike
it's too cheap there's no counter strategy against this weapon, donkey is enough we don't need two weapons like this it's too dumb
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Showing 1-9 of 9 comments
Stompnado Sep 22, 2021 @ 6:59am 
it ruins strategy and rewards the dumb lucky player instead of the better player :steamthumbsdown:
```skunk3``` Sep 23, 2021 @ 12:04pm 
WMD in general is less about strategy and skill and more about OP weapons and randomness. That's just the nature of the game. If you want to play a fair and balanced Worms game, play Armageddon.

The only way to have a decent match in WMD is to either host your own custom schemes or be very careful about which schemes you join. :TheSkunk:

Stompnado Sep 24, 2021 @ 1:12am 
Originally posted by ```skunk3```:
WMD in general is less about strategy and skill and more about OP weapons and randomness. That's just the nature of the game. If you want to play a fair and balanced Worms game, play Armageddon.

The only way to have a decent match in WMD is to either host your own custom schemes or be very careful about which schemes you join. :TheSkunk:

the game is pretty fair but OMG strike just ruins it , at least give a counter option like bring back invisibility or something

i'm about to win the match by my wits and superior strategy but none of that matters because the dumbass has OMG LOL strike and there's no strategy against this weapon...oh yeah great, i love having my time wasted like this

Last edited by Stompnado; Sep 24, 2021 @ 1:24am
Stompnado Sep 24, 2021 @ 1:32am 
a good counter option would be an item that makes you take 1 damage only, call it worm spinach or something because it makes you strong like Popeye.....it works like the magnet and the effect only lasts a few rounds, but in the end game you won't get screwed over by OMG LOL strike dumb luck, the opponent would have to actually work to get the win
Last edited by Stompnado; Sep 24, 2021 @ 1:36am
```skunk3``` Sep 24, 2021 @ 8:13am 
Unfortunately that is just the nature of this game. Crafting ruins it. It doesn't matter if you're the better player in terms of skill or strategy if people can just spam drones every turn and grab crates and craft their way to a cheap win, or control a helicopter or Rocket League car.

Btw, there is one way to counter the OMG Strike but it is very unlikely to happen -

Basically you would need your worm positioned in such a way that 2 vehicles are blocking the angle of the beam, one on each side and forming a triangle with the worm below. If you are perfectly in the middle and below 2 vehicles, their OMG Strike will hit the vehicle and not you no matter if they have it angled left or right. This also works with any "object" like a weapon emplacement, magnet, sentry, etc, but they are obviously smaller so the area in which you can hide without taking damage becomes even more small and specific.

So basically it's never gonna happen.

Everyone has their own idea of what is fun when it comes to this game, and unfortunately the vast majority of the players I have come across favor lots of crafting, crafting crates, crates in general, powerful (even OP) weapons, etc. If you don't like OMG Strikes you have to host your own game in which crafting supplies are very limited and crafting crate drops are rare or do not happen at all. You also have to turn off normal weapon crate drops because people can get OMG Strikes, Donkeys, Armageddons, Banana Bombs, etc.

I personally like what they did with the Donkey in Revolution + Clan Wars. Instead of it dropping perfectly straight down it would bounce depending upon what it is coming in contact with. It wasn't 'random' per se because it did make logical sense but it also made it harder to use and not a guaranteed "I win" weapon.

Anyway, as I said, this game is probably the least competitive of all Worms titles if you ask me, and I have extensive experience with them all. I hate Worms Reloaded for a lot of reasons but it is more tactical for sure. As I said, if you want the best Worms game just play Armageddon. :Uranium:
Last edited by ```skunk3```; Sep 25, 2021 @ 6:56pm
Stompnado Oct 16, 2021 @ 6:37am 
i like crafting i just think the drone was a dumb addition..... i think they added the drone to compensate for the sloppy rope which nobody can use it properly to get around so if there's a crate at the edge of the map you can just launch the drone and get it because using the rope to go there is impossible

instead of having a drone they could've just given us the rope of worms reloaded , that way at least it took some degree of skill and risk to move around the map


Last edited by Stompnado; Oct 16, 2021 @ 6:47am
```skunk3``` Oct 16, 2021 @ 11:07am 
I can rope just fine. The rope isn't as good as the Armageddon rope but it's still not bad at all.
THX 1138 4EB Jan 7, 2022 @ 10:31pm 
Remove my favourite weapon? Hell naw!
FlintX Jan 8, 2022 @ 7:35am 
I am currently experimenting an original scheme of mine called "Gunners" which as the name suggests is about guns weapons only. And aditional to that, max quantity for mounted weapons in map, a single Sentry gun to set up combo shots. 0 second mines for comboing shots as well. 60 seconds turn to give enough time to careful aim shots and worm placement. 10 seconds retreat time on both rope and ground to help get out of dangerous positions and mounted weapons too (since you probably will be getting closer often to secure some shots). Infinite rope, parachute and baloon (for mobility on dangerous environment, since it going to be high mines count and neutral sentry guns as well). 2 jetpacks at start, but with a 25% chance of more dropping from Utility Crates. A limited supply of Girder for defensive purporses. A single Light Sentry (thrownable sentry) with a high turn restriction for end-game purposes. 0 shotguns at start (because you have to collect the crates for it) and 2 Uzis at start. Also a 100% chance of weapons crates drops. And 5% chance of vehicle drop, since taking control of one would be a major advantage. But players also starts with 1 anti-tank mine in case one drops at the very start of the game and someone gets holds of it, and of course, the map features max quantity for 0 seconds anti-tank mines as well to difficult things.

However, since there is no way to add crate drops for the crafted weapons like Triple Shotgun, Training Shogun, Minigun and Luzi, I had to give players a limited supply of starting crafted weapons, so the entire thing doesn't turn out too boring for playing. The original ideia though was to make people chase the crates and collect those weapons, but this is not possible in the current game. So weapons drops are limited to Shotgun and Uzi only. And it sucks. But some of the crafted weapons like the training Training Shogun and Luzi were given turn restriction, for end-game purposes as well. And I think I managed to make it work as an enjoyable experience.

I'm still adjusting things like starting HP though. Or turn time too (as a big timer can make things trivial for experienced players). Maybe make Uzi infinite instead and remove it from the drops, leaving only the Shotgun. Removing jetpack drops or entirely from the scheme. How many anti-tank mines players gonna start with, etc.

The main ideia here is exactly trying to build scheme where skill ceiling pretty much rules.
As people would not only need to have very good aim to land shots from very long distances, but also high roping/mobility skills to traverse the map full of oil barrels and mines. And also strategically use and take hold of mounted weapons to increase damage potential. But lots of things still need to be tested and adjusted for the better experience.

Anyways, I'm just sharing this scheme here in case anyone is interest in different ways of playing and somehow improve it. I also have another scheme that consists on "Shopping" with drones by the way. You probably can find me hosting one of these in the game at a later time.
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Date Posted: Sep 22, 2021 @ 6:57am
Posts: 9