Worms W.M.D

Worms W.M.D

View Stats:
best default scheme?
what is your favorite default scheme?
mine is destruction scheme because it has no fire punches
< >
Showing 1-10 of 10 comments
Jonno Dec 5, 2016 @ 2:05am 
I like intermediate with Airstrike turned off.

So many possibilities...
lolschrauber Dec 5, 2016 @ 8:54am 
Schemes with limited mobility.

It's pretty boring if you have tons of ropes and jetpacks.
Rantsi Dec 5, 2016 @ 9:17am 
Originally posted by lolschrauber:
Schemes with limited mobility.

It's pretty boring if you have tons of ropes and jetpacks.

Agreed.
Last edited by Rantsi; Dec 5, 2016 @ 9:18am
mainly the jetpacks, ninja rope is fairly limited
Rantsi Mar 15, 2017 @ 3:54am 
Intermediate would be a cool and serious scheme with a couple of tweaks.

Why does Intermediate have 100 Jetpack fuel, no girder radius restriction, 5 rope swings? I think there's no reason to have different settings for these than in the Pro scheme. New players can practice with the Beginner scheme. Intermediate can be as competitive/serious as the Pro scheme (just with 8 worms per player in 1vs1, random worm placements, 45s turn time, best of 3 matches). Craft crates and OP weapons should be also disabled like in the Pro scheme.
Last edited by Rantsi; Mar 15, 2017 @ 5:16am
```skunk3``` Mar 15, 2017 @ 7:57am 
Girder radius restriction really should be turned on in most schemes. Being able to place a girder anywhere is kinda dumb.
Euphytose Mar 15, 2017 @ 1:09pm 
All default schemes are terrible in my opinion. No offense but they're either for the new players, or they're competitive and thus not fun at all. I'm all for removing the most RNG possible, but in Worms it's not fun without crates. It's the most fair though, so that's indeed what should be used in competitive.

Edit: And yes, girder radius restrict makes no sense when it's off, it's the cheesiest tactic to block someone from across the map every single turn, especially considering how cheap to craft girders are. I just wish we had a visual indicator for the range instead of guestimating.
Last edited by Euphytose; Mar 15, 2017 @ 1:10pm
Rumpus Mar 15, 2017 @ 1:59pm 
Yeee, I find a lot of the schemes are little far-fetched for my taste, but if I were to go with one, it'd probably have to be the Intermediate scheme.
```skunk3``` Mar 15, 2017 @ 3:36pm 
I don't mind when people girder block me from across the map, as fire punch is usually infinite. People just waste their girders doing that AND help protect me at the same time.. To me, it simply makes sense that players can only place girders within a certain radius from the active worm.

Crate drops? Meh. I find they add too much luck to schemes. They're okay if you're just playing a funner and not being serious, but crate drops in any scheme that is supposed to be 'serious' are kind of a joke due to the randomness of spawns and contents.

Once Team17 releases the new update that allows us full access to all of the weapons in the game, hopefully then we can have some more interesting and balanced schemes... although to be REALLY good we still need an infusion of items from past games. There's too much offense in WMD and not enough defense.
Last edited by ```skunk3```; Mar 15, 2017 @ 3:36pm
Ace Mar 15, 2017 @ 11:31pm 
Problem is skunk in WMD they will proberly do that to play the drone crates game, ive seen a few players do it to a lot of success.could technically keep blocking you over and over again with girder while they get crates and craft
Last edited by Ace; Mar 15, 2017 @ 11:31pm
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Dec 5, 2016 @ 1:32am
Posts: 10