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So many possibilities...
It's pretty boring if you have tons of ropes and jetpacks.
Agreed.
Why does Intermediate have 100 Jetpack fuel, no girder radius restriction, 5 rope swings? I think there's no reason to have different settings for these than in the Pro scheme. New players can practice with the Beginner scheme. Intermediate can be as competitive/serious as the Pro scheme (just with 8 worms per player in 1vs1, random worm placements, 45s turn time, best of 3 matches). Craft crates and OP weapons should be also disabled like in the Pro scheme.
Edit: And yes, girder radius restrict makes no sense when it's off, it's the cheesiest tactic to block someone from across the map every single turn, especially considering how cheap to craft girders are. I just wish we had a visual indicator for the range instead of guestimating.
Crate drops? Meh. I find they add too much luck to schemes. They're okay if you're just playing a funner and not being serious, but crate drops in any scheme that is supposed to be 'serious' are kind of a joke due to the randomness of spawns and contents.
Once Team17 releases the new update that allows us full access to all of the weapons in the game, hopefully then we can have some more interesting and balanced schemes... although to be REALLY good we still need an infusion of items from past games. There's too much offense in WMD and not enough defense.