Worms W.M.D

Worms W.M.D

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```skunk3``` Jul 30, 2017 @ 1:39pm
suggestion regarding cavern maps
As most people know, cavern maps are annoying to play on because most of the time the games end up in a draw, with people hiding up at the very top of the map until the water rise drowns everyone. My suggestion is to remove the indestructible sides of the map. It would allow people to try to zook others from afar, give people a chance to launch super sheep and homing missiles, etc. We had this in W:A and it worked great.
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Showing 1-7 of 7 comments
AliVe Jul 30, 2017 @ 3:11pm 
That would be a great option, but indestructible terrain also blocks aerial weapons, and that leads to more strategy (half of ranked matches end with a bunker buster).
Last edited by AliVe; Jul 31, 2017 @ 5:47am
```skunk3``` Jul 30, 2017 @ 5:13pm 
With an industructible top and open sides, you can't use air strikes, bunker busters, etc. You can use homings, sheep, and zooks, however.
just Wizzy Jul 30, 2017 @ 11:49pm 
The main problem with Ranked cavern matches in WMD is the lack of Crafting supplies due to:
-the inability to dismantle W1 Rocket and Air Strike
-the fact that half the caverns are "split" and half the crates spawn in the bottom and nobody who actually wants to win will ever go down to the bottom (unless their opponent is a total noob and spawns down there then opens it up for some reason)
-you need/want more mobility in a cavern match than an outdoor match in order to take the high spots but the Donkey Paste required to craft a Rope or Jetpack cuts out at least one other weapon that players would normally craft, which throws everyone's strategy off.
Last edited by just Wizzy; Jul 30, 2017 @ 11:50pm
just Wizzy Jul 30, 2017 @ 11:53pm 
Cavern matches should begin with +4 Donkey Paste vs non-cavern matches.
```skunk3``` Jul 31, 2017 @ 7:51am 
No. No, no, no.

Lack of crafting supplies is never the problem. More crafting is like more government. It's never needed.

The problem with cavern matches is:

1. Sudden death. It forces and incentivizes people to hide at the top and wait for a draw.

2. Sides of the map are indestructible. It's harder to get kills by the sides this way, and also it restricts people from being able to curve zooks to their opponent with the right wind, as well as being able to use super sheep, homing missiles, etc. If the indestructible sides were removed, it would be far easier to possibly kill a turtling opponent. Remove the indestructible sides and all of a sudden hiding on the side of the map is far more dangerous.

3. Torches are fairly limited. More torches = more of a chance to get in close and finish someone off.

4. Sentry guns are far more effective in cavern matches due to not being able to go over them. You pretty much HAVE TO destroy a sentry when placed in certain spots or you simply won't be able to get over to someone. In sudden death, having to 'waste' a turn destroying a sentry or blowing up girders can stall out the game to where the darksider wins.

5. As Rantsi pointed out before, we should have 1 more teleport.


That said, I don't think that fort maps / cavern maps should even exist in ranked matches UNLESS the forts maps are actually played with the fort scheme (which needs to be modified anyway), preferably with a separate ladder for Pro and Fort ranked. More crafting doesn't fix anything at all.

Last edited by ```skunk3```; Jul 31, 2017 @ 7:53am
Rantsi Jul 31, 2017 @ 10:45am 
Currently you can move outside the map boundaries (on island maps) with jet pack, super sheep etc but not with vehicles. For vehicles there's an invisible wall. If they remove the indestructible border from the sides, you could go on the roof with the help of jet pack or ninja rope. They would need to figure out something for that, perhaps make it so that you lose control of the worm if you cross the line from the sides (that's how it is in W:A).
Ace Jul 31, 2017 @ 12:20pm 
It wouldnt matter as industrial magnet would make them indestructible the whole time. Magnet behind you doesnt really help as it's unpredictable as hell, i'd prefer real bazooks and grenades any how than all these extra steps.

Anyone remember, hmm, making a good shot to win the match? Me either.
Last edited by Ace; Jul 31, 2017 @ 12:21pm
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Date Posted: Jul 30, 2017 @ 1:39pm
Posts: 7