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Bir çeviri sorunu bildirin
The drone is cool af.
You can see where your enemies' sentry guns are placed inside buildings, you can use it to test whether a jetpack route is safe from sentrys, you can set off mines and you can collect crates.
I've already explained to you why it was a necessary addition: The maps are too big to not have either
A. Lots of mobility utilities that wreck the gameplay or
B. Drone.
So what if you have to collect the crates when they drop and craft more drones?! It's fun!
Get on the drone train bro.
The more customisation the better IMO. Maybe even to the point of changing crafting recipes for certain schemes to suit people like yourself.
Well since what I dislike about the drone is that you can grab all the crates around the map in one turn, I would either reduce the fuel the drone has greatly or make the drone to be able to fly only in a small radius after you throw it. The latter would be great so the drone still demands some skillfull aiming. visually I would make the drone drop some kind of antenna (after you deploy it after it is thrown) that sends out waves that display in what radius the drone is able to fly. If the drones flys outside of that area, it just breaks.
When Revolution gave us the coin crates, the formula changed a bit but not really. It was obvious how many coins your enemy had, therefore you knew all his possible purchase options but there was still the same choice...go for crates or keep the high ground and preserve your utilities.
Look at the map size and style in WMD. Take buildings into account. There are vast distances to cover to collect crates, hence vehicles and easily crafted mobility utilities. We didn't like the gameplay with vehicles constantly dropping so they dialed that back a bit. We didn't like the gameplay with the ability to craft an endless supply of jet packs so they changed it.
Sometimes, a crate will spawn just outside a building I'm occupying and I cuss because I HAVE to get the crate but it will take more than 30 seconds just to get there and back, meaning I can't attack. Plus, I'll have to use a parachute to get out and a ninja rope to get back in. The maps are big enough that you NEED your utilities to defeat your opponent. There aren't enough of them now to waste them collecting crates. Without vehicles constantly spawning or the ability to craft 3-4 jet packs per game, the crates would all just sit there and no one would get them.
After all the changes, we are at a point in WMD now where you can play a game that feels like Worms should:
-You can hold the high ground.
-You can conserve your jet pack and ninja ropes for when you really need them.
-You are required to make at least a few good cross-map shots with BnG skills to defeat top tier opponents.
-Games go to Sudden Death more often.
-It's not just "Get to the Chopper" anymore.
All because of the DRONE.
I can't understand all this talk about the drone giving one player an unfair advantage. Crates drop randomly. Sure I have lost games due to crates dropping for my opponent but that's always been the case. Every Worms game I've ever played...that's always been the case. NEWS FLASH!!! Crates drop on your turn too! What are you doing? Craft a damn drone and get the ones that drop for you. If your enemy is stupid enough to leave health or crafting crates on his turn, get his as well.
I can't tell you how many games I've won when I was losing the game, 1 worm vs 2, 3 or even 4 and I came back to win. The enemy is "spamming" drones or flying around in a helicopter collecting every crate that spawns while my last worm bides his time underground awaiting sudden death and an opportunity to strike. If it bothers you to get killed by scrubby weapons like the bunker buster or OMG strike, stop playing scrubby schemes. Banana seeds are rare now. The schemes you are playing obviously have them in plentiful supply in the crates that are dropping.
And what's the point of crates being placed randomly when you can get it from anywhere anyway? Kills the point of achiving the crate by using rope, jetpack, girder smartly. The drone is too easy to use.
This game has been getting tweaked and balanced since the beginning, and I'm merely suggesting that the drone isn't balanced and needs tweaked. It needs to have a higher crafting cost, and it also needs less range. For now, all you really need is 2 sticky donkey paste and you can craft an item that allows you to grab multiple crates per turn over large distances without having to sacrifice your position. That is OP as hell.
Collecting crates used to be a matter of balancing risk vs. reward. Now there's no risk, only reward. This really isn't a difficult concept to grasp here, people.
As far as crates being a part of ranked play, that totally depends on the game/scheme. There's several schemes in W:A in which crates are basically a non-factor. In something dubbed 'pro' there should be no crate drops whatsoever. How is random luck 'pro?'
It's the same thing for ranked. Yes you have to use the drone to win. Did you even read what I wrote? You've said yourself, like 20 times, that the drone pays for itself, so what's the problem? It doesn't end your turn and you have the same chance to use it as everyone else. This is the stupidest conversation I've ever been part of.
Any item which you MUST use to win is OP. Period, end of story.
I heavily dislike being locked into one position because one person grabbed a whole bunch of crates when I wasn't able to using something that he normally wouldn't be able to do without it.
The problem is right there! You yourself admit that the drone more or less has to be used to have a chance of winning, and you also admit that the drone pays for itself when grabbing crates... so basically we have an item here that MUST be used in matches, an item which costs next to nothing to craft, an item that pays for itself because it can easily grab multiple crates... THAT is the problem. This isn't Drone Wars. This isn't a crate collecting sim. The drone lets people grab potentially game-winning crates without moving from their hide... and they can spam it over and over again.