Worms W.M.D

Worms W.M.D

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Mischevious drone = OP?
I think the drone's crafting cost should be increased. As it stands, they are quite easy to craft and people can basically build them over and over again to grab tons of crates and also deprive their enemies of crates... no matter where they are on the map, basically.
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56 yorumdan 31 ile 45 arası gösteriliyor
This is a very simple concept:
The drone is cool af.
You can see where your enemies' sentry guns are placed inside buildings, you can use it to test whether a jetpack route is safe from sentrys, you can set off mines and you can collect crates.
I've already explained to you why it was a necessary addition: The maps are too big to not have either
A. Lots of mobility utilities that wreck the gameplay or
B. Drone.

So what if you have to collect the crates when they drop and craft more drones?! It's fun!

Get on the drone train bro.
There is absolutely no 'need' for the drone. The game was just fine without it. The other new weapons are fine but the drone has taken over.
İlk olarak just Wizzy tarafından gönderildi:
This is a very simple concept:
The drone is cool af.
You can see where your enemies' sentry guns are placed inside buildings, you can use it to test whether a jetpack route is safe from sentrys, you can set off mines and you can collect crates.
I've already explained to you why it was a necessary addition: The maps are too big to not have either
A. Lots of mobility utilities that wreck the gameplay or
B. Drone.

So what if you have to collect the crates when they drop and craft more drones?! It's fun!

Get on the drone train bro.
You don't need loads of mobility. One of the key focuses of Worms is making with what you have. It's fun for the drone user sure, but the other unlucky player is gonna get destroyed by such an easy weapon. It doesn't feel like it belongs in WMD.
You always come on to the forums to complain, skunk. The current features are fine, here are ways I think it could be improved. Don't suggest to them to remove new features just because you don't use them yourself.

The more customisation the better IMO. Maybe even to the point of changing crafting recipes for certain schemes to suit people like yourself.



İlk olarak Jonno tarafından gönderildi:

It'll be great if you could post in bullet point form what you would do to 'balance' the drone.

Well since what I dislike about the drone is that you can grab all the crates around the map in one turn, I would either reduce the fuel the drone has greatly or make the drone to be able to fly only in a small radius after you throw it. The latter would be great so the drone still demands some skillfull aiming. visually I would make the drone drop some kind of antenna (after you deploy it after it is thrown) that sends out waves that display in what radius the drone is able to fly. If the drones flys outside of that area, it just breaks.
If you guys would spend more time playing the game and less time complaining about it, you might understand why this is a non-issue. Crates have always been a part of ranked play in Worms, across all schemes. If we are talking about Armageddon, and other games in that era, you had to choose whether you spent your turn attacking or collecting crates. Everyone knew just what the crates could potentially contain and if you kept track of what the enemy had used you knew all possible options. You had to choose whether to use your utilities to get to the crates or let them sit there, potentially to be collected by the enemy.
When Revolution gave us the coin crates, the formula changed a bit but not really. It was obvious how many coins your enemy had, therefore you knew all his possible purchase options but there was still the same choice...go for crates or keep the high ground and preserve your utilities.
Look at the map size and style in WMD. Take buildings into account. There are vast distances to cover to collect crates, hence vehicles and easily crafted mobility utilities. We didn't like the gameplay with vehicles constantly dropping so they dialed that back a bit. We didn't like the gameplay with the ability to craft an endless supply of jet packs so they changed it.

Sometimes, a crate will spawn just outside a building I'm occupying and I cuss because I HAVE to get the crate but it will take more than 30 seconds just to get there and back, meaning I can't attack. Plus, I'll have to use a parachute to get out and a ninja rope to get back in. The maps are big enough that you NEED your utilities to defeat your opponent. There aren't enough of them now to waste them collecting crates. Without vehicles constantly spawning or the ability to craft 3-4 jet packs per game, the crates would all just sit there and no one would get them.

After all the changes, we are at a point in WMD now where you can play a game that feels like Worms should:
-You can hold the high ground.
-You can conserve your jet pack and ninja ropes for when you really need them.
-You are required to make at least a few good cross-map shots with BnG skills to defeat top tier opponents.
-Games go to Sudden Death more often.
-It's not just "Get to the Chopper" anymore.

All because of the DRONE.

I can't understand all this talk about the drone giving one player an unfair advantage. Crates drop randomly. Sure I have lost games due to crates dropping for my opponent but that's always been the case. Every Worms game I've ever played...that's always been the case. NEWS FLASH!!! Crates drop on your turn too! What are you doing? Craft a damn drone and get the ones that drop for you. If your enemy is stupid enough to leave health or crafting crates on his turn, get his as well.

I can't tell you how many games I've won when I was losing the game, 1 worm vs 2, 3 or even 4 and I came back to win. The enemy is "spamming" drones or flying around in a helicopter collecting every crate that spawns while my last worm bides his time underground awaiting sudden death and an opportunity to strike. If it bothers you to get killed by scrubby weapons like the bunker buster or OMG strike, stop playing scrubby schemes. Banana seeds are rare now. The schemes you are playing obviously have them in plentiful supply in the crates that are dropping.
That's how the drone is intended, to get a crate more quickly than before, but as soon you play a scheme that has a few more crate drops than just pro scheme, the drones becomes OP since it gets you 5 crates around the map in one turn, forcing me to disable not only the drone but crafting all together.

And what's the point of crates being placed randomly when you can get it from anywhere anyway? Kills the point of achiving the crate by using rope, jetpack, girder smartly. The drone is too easy to use.
En son Lampenpam tarafından düzenlendi; 24 Oca 2017 @ 6:14
Like I said, these guys are only thinking of the drones in relation to the ranked scheme. In any other scheme it is blatantly obvious that the drone is OP and has become an essential item if you want to not be put at a disadvantage.

This game has been getting tweaked and balanced since the beginning, and I'm merely suggesting that the drone isn't balanced and needs tweaked. It needs to have a higher crafting cost, and it also needs less range. For now, all you really need is 2 sticky donkey paste and you can craft an item that allows you to grab multiple crates per turn over large distances without having to sacrifice your position. That is OP as hell.

Collecting crates used to be a matter of balancing risk vs. reward. Now there's no risk, only reward. This really isn't a difficult concept to grasp here, people.

As far as crates being a part of ranked play, that totally depends on the game/scheme. There's several schemes in W:A in which crates are basically a non-factor. In something dubbed 'pro' there should be no crate drops whatsoever. How is random luck 'pro?' :TheSkunk:
İlk olarak ```skunk3``` tarafından gönderildi:
Like I said, these guys are only thinking of the drones in relation to the ranked scheme. In any other scheme it is blatantly obvious that the drone is OP and has become an essential item if you want to not be put at a disadvantage.

It's the same thing for ranked. Yes you have to use the drone to win. Did you even read what I wrote? You've said yourself, like 20 times, that the drone pays for itself, so what's the problem? It doesn't end your turn and you have the same chance to use it as everyone else. This is the stupidest conversation I've ever been part of.
From what you and everyone else has been saying about your play style and tactics, I think the whole problem is you are so Dark you don't get to use the drone as often as Lightsiders and Brightsiders do and you're just butthurt over it. Git gud.
I'll disregard your troll attempt and just say this:

Any item which you MUST use to win is OP. Period, end of story.
Problem is Wizzy, that the drone allows players to get crates without zero skill or effort, at a cheap price, without putting their worm at risk. A lot of weapons that require no skill are usually the super weapons like the OMG Strike, which is fine because they are super.

I heavily dislike being locked into one position because one person grabbed a whole bunch of crates when I wasn't able to using something that he normally wouldn't be able to do without it.
It's the same thing for ranked. Yes you have to use the drone to win. Did you even read what I wrote? You've said yourself, like 20 times, that the drone pays for itself, so what's the problem?

The problem is right there! You yourself admit that the drone more or less has to be used to have a chance of winning, and you also admit that the drone pays for itself when grabbing crates... so basically we have an item here that MUST be used in matches, an item which costs next to nothing to craft, an item that pays for itself because it can easily grab multiple crates... THAT is the problem. This isn't Drone Wars. This isn't a crate collecting sim. The drone lets people grab potentially game-winning crates without moving from their hide... and they can spam it over and over again.
İlk olarak ```skunk3``` tarafından gönderildi:
It's the same thing for ranked. Yes you have to use the drone to win. Did you even read what I wrote? You've said yourself, like 20 times, that the drone pays for itself, so what's the problem?

The problem is right there! You yourself admit that the drone more or less has to be used to have a chance of winning, and you also admit that the drone pays for itself when grabbing crates... so basically we have an item here that MUST be used in matches, an item which costs next to nothing to craft, an item that pays for itself because it can easily grab multiple crates... THAT is the problem. This isn't Drone Wars. This isn't a crate collecting sim. The drone lets people grab potentially game-winning crates without moving from their hide... and they can spam it over and over again.
Unless you're using Budding Streamer. In which case: "TODAYZ LETZ PLAY CARTZ OPNIN SIMMILATOR"
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56 yorumdan 31 ile 45 arası gösteriliyor
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Gönderilme Tarihi: 20 Oca 2017 @ 11:08
İleti: 56