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We, (the most skilled players on Xbox,) have had countless games come down to homing missile vs magnet for the win. It has been seen most commonly in our custom Forts matches when crafting is enabled. Worms climb during sudden death and magnet the high ground or build girder bunkers at the maximum height above the rising water and reinforce those with magnets. In schemes where mobility utilities are in short supply, the homing missile and worm lick have proven to be the only things preventing matches from going to a draw where both teams drown at the same time. How would that be fun?
The magnet, while semi-strategic, is already OP enough. It's a good way for a lesser skilled players to drag out a match.
What are you talking about, lol? I made this post right after having a conversation with someone about this very topic in-game. I haven't been on Facebook in like 2 months, literally. (Not by choice - some random liberal douche flagged one of my posts as 'hate speech' and I got banned for a while LOL) In other words, I have no idea what post/conversation you're talking about.
Unless I skipped something, I didn't catch any posts relating to people wanting to see weapons added to the game that aren't affected by magnets. The craftable drone/magnet thing can still work. (especially if it is made of plastic instead of metal) If it is tethered to the drone and the drone is automatically maintaining position, it makes sense. However, if another drone were to go by it, it should be affected, since it isn't actually connected to the magnet, nor is it keeping its position. It just makes sense.
Drones are already seriously imbalanced. Magnets are rarely used by the vast majority of players except in very late game situations, and I don't see any reason why they shouldn't be affected. Most people place magnets set to 'repel,' so unless a crate dropped right by a magnet (which is an exceedingly slim chance), there's no downside to making them affected. People might have to be more careful once in a while but that's about it. Someone could also drop an industrial magnet set to attract near someone's exit just to prevent them from spamming drones over and over, as many people do these days. (insert fart sound)
Sentry guns can be moved with explosions, and I am assuming they are made mainly of metal, so why logically would they not be affected? When someone drops a sentry right on your head in WMD, there isn't a whole lot you can do aside from teleport away. At least magnets would offer a chance of a tactical play. I don't see any harm in it. You could then girder block, escape, destroy the sentry, etc. I see far more people complain about sentries than I see people complain about magnets.
Homing missiles should ABSOLUTELY be affected by the magnet. Seeing homing missiles ignore the magnet's field of influence and hit a worm is both puzzling and aggravating. This needs to be fixed asap.
If a game comes down to a draw, it comes down to a draw. Nothing wrong with that. There's no need to force a win (so to speak) in one way or another by making items work in counter-intuitive ways. That's dumb if you ask me. Games have been coming down to draws (or the very last minute) forever in Worms. Nobody ever said that every match would have a tidy ending.
I wouldn't say the magnet is OP at all. The regular magnets are nearly worthless since they expire in no time, and the industrial magnets are only a real pain in the rear if it's sudden death and you have no way of getting over to your opponent... and if that is the case, then that's your fault. If you don't have the superior position by that point in the game you deserve to lose or even draw the match. The magnets aren't the problem. The real problem is that we lack things like petrol bombs and lightning strikes. Magnets aren't that hard to deal with. In WMD we lack a lot of defensive items that we had in the past, so when it comes to water rise / sudden death, what else can people do? All they can do is just try to avoid getting killed and stay above their opponent(s).
By the way, what's up with your crappy attitude? You're a total d1ck towards me a lot of the time, and for no reason. What's your problem?
It seems to me that the whole thing is likely made of metal, but there's no true way of proving it. It still seems that it should be affected, IMO. It's already got the advantage of not being affected by wind.
I'm aware of that, but still... that's obviously the part that *matters.* Magnets have ALWAYS repelled homing missiles. There's no need to change it now. Regardless of thrust being active, the magnet should repel it (or attract it), bottom line. Not only does it make rational sense, it's the way the game has always been. I don't know if this behavior is an oversight or intentional. Either way, it's dumb.
I think that all of the sentries should be affected by magnets, but I guess it does kinda make sense to leave the sentry gun lite unaffected, assuming it is made of a non-metallic material, which explains why it has less durability and can be thrown.
The stinger and lick both strike me as metallic objects, or at least primarily metallic. The only time that it would be a problem making these affected by magnets is as I mentioned before - a late game situation in which someone has a better position than you, water is rising, and you're out of mobility items. (Too bad!)
I'd like to see these issues get patched.
Lolololol
If I have a bad attitude toward you it's because, while I agree with some of your suggestions and complaints, I never see your name at the top of anything, yet nearly everything you say here gets consideration from the devs. You know, sometimes they do things right the first time and those things don't need fixing. You keep on making suggestions that have made / will make the game less fun for me. You only play unranked schemes which means, regardless of what you say, you're nowhere near as good at the Pro scheme as a lot of other people. You certainly haven't put in the time that others have. Why should I be ok with people like that influencing change in a place where I AM that good and I HAVE put in the time and I like it the way it is? And I'm not the only one. If it ain't broke don't fix it.
Also, your incessant whining has something to do with it.
You never see my name at the top of anything? Well, that makes sense considering you play on XB1 and I am on PC, lol. I doubt the devs read half of what I say.
You want to know why I don't play ranked?
1. The main reason why I play unranked schemes currently is because the ranking system is terrible and not worth playing.... hence it being overhauled. For now, the only way to have a high rank is to just grind out hundreds of games and slowly accumulate points. Who has time for that? I sure don't.
2. I find playing only one scheme super boring. Don't you? You surely can't enjoy playing the same exact scheme over and over ad nauseum.
3. I like getting to know as many players as possible.
4. I like the dynamic of having multiple people in play because it it lets me observe different play styles, chat more, give me more time between turns to do things like go to the bathroom, roll one up, whatever.
5. I grew tired of competitive play years ago. I retired from ranked play in W:A because of the undue stress / pressure it adds. I always play to win, but I like not worrying about my precious record IF I should lose. I don't play ANY games competitively anymore. I don't participate in fighting game tournaments like I used to. I don't need that stress in my life.
So there you go.
I play unranked games vs. high-ranking and skilled people all of the time, so I'm aware of the abilities of most people. I'm not going to say anything dumb like I'm the greatest player in the world or anything, but I can hold my own vs. anyone. I don't get 'owned.' That's not bragging, it's just the truth, and you can ask anyone. I've been playing Worms *online* since 98, and have played every single game online since then....
Last but not least - it doesn't matter that I haven't put in as much time playing Pro as others. My experience makes up for that. Just because I haven't grinded out a bunch of pointless games, that doesn't mean that I don't / can't have valid opinions on the topic. I am knowledgeable enough about Worms that I actually don't even need to *play* a scheme to draw conclusions. All I need to do is check out the scheme settings and that's enough info.
edit: I also wouldn't consider myself a whiner. Yeah, I post a lot and I am always talking about changes, things to be added, etc... but that's just to make the game more balanced and better for all. Stating valid criticisms is not whining, or crying, or any other semi-insulting choice of words that people on the internet use to mock and disparage others.
Not like anyone even uses the magnet anyway, because there's so much more better stuff.