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Again, this is a seriously time-consuming task not just for the writing but especially the testing. So for starters I'll just note down the things I know and things that need to be determined and perhaps how to best determine them.
Somewhat Straight-forward:
Poison clouds (general damage type; not a weapon. Some weapons have the ability to poison worms via emitting poisonous clouds. Worms are poisoned on contact with clouds.)
- if a worm is poisoned, it will take 5 damage each turn starting from the turn it was poisoned
- clouds affected by wind
Fire (general damage type; not a weapon. Some weapons have the ability to emit flames.)
- flames linger for a while after being emitted and will go out in the same turn
- flames affected by wind
- damages land (single flames destroy land beneath them, creating tiny tunnels)
-
PROBLEMATIC:
I don't know how much damage a single hit from a flame deals, nor do I know an easy way to determine this.
There seems to be no damage cap per target to fire damage.
Bazooka
- projectile
- max damage: 45
- damages land (moderate hole)
- affected by wind
- affected by magnets
- explodes on impact
- can skip across water (certain angles/velocities)
Bazooka Pie
- projectile
- max damage: 45
- damages land (moderate hole)
- emits fire
- affected by wind
- affected by magnets
- explodes on impact
- can skip across water (certain angles/velocities)
Grenade
- projectile
- max damage: 45
- damages land (moderate hole)
- affected by magnets
- explodes after timer runs out
- timer determined by user (1 - 6 seconds)
- can skip across water (certain angles/velocities)
Gas Grenade
- projectile
- max damage: 45
- emits poisonous clouds upon detonation
- damages land (moderate hole)
- affected by magnets
- explodes after timer runs out
- timer determined by user (1 - 6 seconds)
- can skip across water (certain angles/velocities)
Sticky Grenade
- projectile
- max damage: 45
- damages land (moderate hole)
- affected by magnets
- sticks to any surface it touches until it explodes
- if before the Sticky Grenade explodes said surface is destroyed, it will simply drop at a 90° angle and stick to the next thing it touches
- explodes after timer runs out
- timer determined by user (1 - 6 seconds)
- can skip across water (certain angles/velocities)
Holy Hand Grenade
- projectile
- max damage: 75
- damages land (large hole)
- affected by magnets
- infinite timer; only explodes if coming to rest
- short timer after coming to rest (roughly 1.5 seconds?)
- can skip across water (certain angles/velocities)
Holy Mine Grenade
- projectile
- max damage: 75
- damages land (large hole)
- emits three mines which act like normal mines and are thrown into the air at fixed angles
- affected by magnets
- infinite timer; only explodes if coming to rest
- short timer after coming to rest (roughly 1.5 seconds?)
- can skip across water (certain angles/velocities)
Stuffed Turkey Surprise
- projectile
- max damage: 75
- damages land (large hole)
- emits a lot of fire
- affected by magnets
- infinite timer; only explodes if coming to rest
- short timer after coming to rest (roughly 1.5 seconds?)
- can skip across water (certain angles/velocities)
-
PROBLEMATIC
How many flames does it emit?
Airstrike
- airstrike (use cursor to aim. Bombs will fall from above the landscape at a set angle.)
- six projectiles
- max damage: Not sure. It's usually around and over 60; my guess is 65.
- single projectile max damage: 25
- damages land (small hole)
- affected by magnets
- explodes on impact
Shotgun
- firearm; shot travels in a straight line at infinite speed
- can fire two separate shots; second shot ends turn; can't use other items in between
- max damage per shot: 25
- max damage per target: 25
- damages land (very small hole)
- impact creates an explosion that can damage worms in a radius, including the worm wielding the shotgun
Uzi
- firearm; shots travel in a straight line at infinite speed
- fires 10 shots in quick succession; aim sways after each shot
- max damage per shot: 5
- max damage per target: 50
- damages land (tiny hole)
- impact creates a tiny explosion that can damage worms in a radius, including the worm wielding the Uzi
So as you can see, this already takes a long time to note down. I'll have to continue sometime else; meanwhile you might know what to look out for and can make your own notes.
If you've read the Wormpedia entries of the previous titles, you know that they do not always list precise damage values of certain weapons. Usually, they just say the max amount of damage it can inflict on a single worm, and more than often that's just enough info to know when to use the gun.
I'll probably be doing some tests myself, too. Feel free to add me if you want to have a live chat.
--- General ---
Poison: 5 fixed damage per turn starting with the turn on which the worm was poisoned
Fire: no damage cap (how much damage does a single touch deal?)
--- Inventory ---
Bazooka, Bazooka Pie, Grenade, Gas Grenade, Sticky Grenade, Mine, Homing Missile, Homing Clustile
45 max damage per worm
- Bazooka Pie emits flames
- Gas Grenade emits poison
- Homing Clustile emits cluster bomblets (is there a damage cap? How much damage does each bomblet deal?)
Banana Bomb, Super Banana Bomb, Holy Hand Grenade, Holy Mine Grenade, Stuffed Turkey Surprise, Old Lady:
75 max damage per worm
- Holy Mine Grenade emits three mines
- Stuffed Turkey Surprise emits flames
- Old Lady emits poison
- Banana Bomb and Super Banana Bomb emit cluster bomblets (no damage cap. How much damage does each bomblet deal?)
Tasty worm lick:
20 max damage per bomblet per worm (is there a damage cap?)
--- Turrets ---
--- Vehicles ---
Tank:
16 max damage per shell per worm (fires six shells. Is there an overall damage cap?)
Mech, Helicopter:
50 fixed damage per worm
Rocket League Car (Octane):
35 fixed damage per worm
Drillboat:
30 fixed damage per hit per worm (is there a damage cap?)
Got to go for now but I'll be updating this post later today or tomorrow to fill in the rest.