Heart&Slash

Heart&Slash

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God Snek Jun 29, 2016 @ 7:50pm
Some questions
First, before i continue, iv'e not played very much so well theres that.

Ok so... First, heart seems a bit... slow. I dunno why but there's some sort of... slowness when using attacks. Idk if that's just how heart controls or if it should be faster

Second, the tutorial is fine but there's a lot it doesn't explain. What do the heart symbols that appear above robots sometimes mean? How do i know whos weak to what? (their faces dont seem to be a special "color" unless im seeing it wrong (?)) How do you parry?

Third, i'm curious on the deicsion to, for controllers, making the right and left triggers (R+L1) tobe held down to switch weapons rather then touching. It seems weird though on the other hand idk how youd switch back to the middle one so.. there's that.

Finally, an overall question: Should i be playing now? Iv'e read the threads and stuff and know the infinite mode is still being worked on but... Is there anything gameplay wise that's still not in that i should wait on? New mechanics, enemies, etc? If so, i think i'll wait but if its mostly bug fixes+an infinite mode, i'd be fine continuing.

Thanks guys.
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Showing 1-3 of 3 comments
fri_freeman Jun 29, 2016 @ 11:44pm 
To answer your questions, this is what I know about those.

1.What do you mean by slowness when attacking? The FPS drops when you attack? I don't seem to have any slowdown when attacking if that's what you meant.

2.Some things aren't explained by tutorial but I thought (some) of the thing you mention were obvious. Heart above robots means if you destroy them you get some hp back, which I thought very obvious. But a lot of things indeed are not obvious. On faceless robots, their body colour indicate their weakness. You parry by finding a shield and equipping it and pressing weak attack button (I assume you haven't find a shield yet). The actually most non obvious thing for me was how to upgrade.

3.This is just design choice, but I think it's to facilitate combo. For example, you can hit enemies on the air using weak attack of middle weapon that do midair multiple combo, then hit strong attack of r1 weapon that do downward slash that explode in the ground.

4. It's finished. The console version is already released. I think there'll be updates and bugfixes and maybe new modes such, but it's supposed to be launched already, but the launch date coincidentally in the same time with steam summer sale but the dev don't want to release it in reduced price for release in pc.

I hope you enjoy this game!
Last edited by fri_freeman; Jun 29, 2016 @ 11:44pm
HeartAndSlash  [developer] Jun 29, 2016 @ 11:45pm 
The heart above enemies indicates that they will refill some life to you is defeated.

To know enemy weaknesses, look at the particle effects when you hit them (if they are weak the effect is different)

Parry is a special fast move you can only do with some shields.

(Yes, admittedly we need more tips in the game)

As for the state of completion, other than a bug we will be fixing in an update today (the Thunder Hammer bug) and the infinite mode, all that will be there (for initial release) will be there. It's fine to keep playing.
God Snek Jun 30, 2016 @ 6:57am 
Thanks for the info guys. I think i found a shield (garbage can lid?) so i'm guessing you can parry when the enemy has the ! and is about to hit and you hit... X?(weak attack i suppose).

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