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This event completely caught me off guard as well, but I guess with each of my characters having a regen ring, and my wizard having the aoe healing spell I managed to get through.
While I get what youre saying about the strange choice to do this bit in real time, it was a surprisingly tense 5 minutes, though I guess you can only appreciate that once you get to the other side.
I realize I probably could have just 'left dungeon' and come back better prepared. Get a Regen Ring on all my guys and just hustle.
I almost wonder if you could end turns faster than the damage ticked thereby regen'ing faster than the heat hit you.
Still a long way to go till the end yet, but...
But then again. Why make it so when this is and always have been a turn based game?
You do take damage every few turns in the first part of the dungeon, at a very reasonable rate. It's not radicaly high damage, it's still not in real time, and it stops once you enter the maze part of the dungeon. If you can't heal a handful of wounds every 2 or 3 turns by then, you're the one doing something wrong.
The maze part of the dungeon has a timer, no monster encounters on 0 power rounds, and no damage inflicted anyhow at anytime. You can thus leave the dungeon at anytime, and the timer disappears once one of your heroes enters the room following the maze, which means that even if you decide to not stay grouped, you'll be fine once one of them makes it there. At that point it's easy to regroup and go on.
Only a few sections of the maze are 'random'. It's easy to map out. It might take you a handful of tries, but it's definitly doable. As for not exiting when you should have with your hardcore heroes, well you could and should have, and there's only you to blame for that.
Changing things from the way you're saying they were to what they are now would be a very significant game modification. Bring proof to the table.
But just for the sake of it, heres a gameplay video I managed to find.
If you watch it from around 16-18 min, you can see his characters regularly losing health as he explores the caves.
http://steamcommunity.com/app/326670/videos/#scrollTop=12216
As you saw on the walkthrough, it took that guy ~8min, I think it was the same for me. Instead, my strategy was to sprint ahead mith a M6 elf, found the objective room then retreated and regrouped.
Personally I never quit a dungeon throughout either of my playthroughs, even on hardcore, so the thought of doing that on the last dungeon never even crossed my mind.
And a last thing about the health drain thing, it's the game doing exactly what it said it would. It's killing you from the heat cause it's been too long. It's gracing you with still a last timed chance to escape and try again, hardcore people should be thankful and clever and escape then and not be fools and dive through it and die lol
Edit; Indeed weither you know the path or not it's easy to just send someone ahead and make it to next section and thus stop the timer and regroup. The risk it however creates is creating a long walk distance between the rest of the party which means many rounds with the '0 power monster encounter eventuality' reactivated, since it is off inside the maze section.