Warhammer Quest

Warhammer Quest

Ver estadísticas:
Taco 14 ENE 2015 a las 20:44
New Character Classes Free for Deluxe Edition?!?
for the game to succed past intial release, the game will need to expand. new monster sets, equipment, and town options could be some area to look at. but new character classes and how they are released need to be addressed. it may seem early but with the purchase of the deluxe edition, and all of the DLC being included. having to buy new characters later may be as much of a dilemma as the gold MTs are with initial release.

new character classes? well to refresh my memory I went and looked them up because there were plenty. some better than others, and some maybe not well thought out. but here they are:

Pit Fighter
Warrior Priest
Imperial Noble
Elf Ranger
Dwarf Trollslayer
Chaos Warrior
Wardancer
Witch Hunter
Bretonnian Knight
Ex-Blood Bowl Player
Halfling Thief
Kislevite Shaman
Outlaw
Bounty Hunter

thoughts? what are your feelings on further purchases of DLC if you bought the deluxe edition?
what would you like to see? missing classes from original WHQ you would like to see?
Última edición por Taco; 14 ENE 2015 a las 20:45
< >
Mostrando 16-16 de 16 comentarios
Junker-2047- 18 ENE 2015 a las 9:34 
Publicado originalmente por Tom:
This company would charge $3 to $5 for each individual thing you just mentioned and not blink an eye. But that's how Game's Workshop has always been so it must be making them money.

Check again. Games Workshop hasn't been rocking in years and their stock has been taking a beating for quite some time. Their current strategy means their bread and butter are the tabletop brick and mortars that sell their miniatures, a market they have saturated to the point of price setting. This strategy has alienated them from the general consumer due to rediculous prices in a niche market.

When they try to penetrate the video game market they face a MUCH more robust wall of competition and their thinly vieled intellectual property that borrows almost everything from traditional fantasy fare just doesn't hold up. Unfortunately, they tend to adopt the same pricing strategy in the digital world and it just cripples any chance they have at breaking out. This probably has something to do with the cost of licensing their IP, which forces developers/publishers to charge outrageous prices.

While Games Workshop's lore isn't original by any means, it is expansive and follows the safe "tried and true" path of traditional fantasy. Plus they do have a following and an established role "in the real world" as a distributor of gaming products. If they were smart they would use these advantages to take a huge chunk of the digital world and really become a force to be reckoned with.
< >
Mostrando 16-16 de 16 comentarios
Por página: 1530 50

Publicado el: 14 ENE 2015 a las 20:44
Mensajes: 16