安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This is an RPG, with mutiplayer elements. This is not a survival game.
Sad you feel that way, but most likely it will succeed precisely because of the choices they are making in these areas.
I have a few friends who see the PvP option the same as B@dAragon it needs to be full risk and reward, it needs to be open world to do PvP right. And they unlike I have seen on the boards give some good reasons.
- do not need to worry about getting close to verify if someone is PvP eligible or not.
- do not need ways to exploit flagging yourself non-PvP when it is convenient to you (like when you stumble out with 10k gold and wish to be risk free.)
- need for those that commit to PvP be fully committed, know what they are getting into and its not something with a safty line, you do well, play smart or you slip up and can pay for it.
- ability to force someone off of camping a spawn or resource node - particularly if as some have suggested that the single online and friends online are simply controlling who you see. It becomes a liability to not be able to see where the guy(s) are who are getting to a resource just ahead of you. You need to A) be able to see where they are so you can jump ahead of them or if Open PvP, go move them off of it.
These games can be enjoyed in different ways and ultimately it is the developers who spelled out what they wanted to do and asked those of like mind to back them to determine how they want the game to go. If I find it turning not to my liking - it will not be the first and as in the past I move on / back to those I do like.
EQ did not noave Open PvP nor full loot - (did have corpse runs) and is still doing well and in fact has a pretty substantial subscriber base for their even less PvP Landmark.
WoW the 10 ton gorilla in this genre does not have Open PvP (just certain zones) and does not have full loot doing enormously well.
Rift not Open PvP, no full loot - still going strong.
DaoC - had Open PvP and some aspects of full loot - down to a single server and I had heard it was about to shut down.
Age of Conan - Open PvP no full loot - not doing so well but still going.
Shadowbane - had both - gone, non-existant fairly quickly - can be found in 3rd party servers here an there but with very low online subs at any one time.
EVE - has Open PvP to a certain extent, sorta full loot though most items are destroyed. Initially was very very pro C_bears but as things progressed and folks found that PvP could be fun and exciting more and more it has shifted to accomodate it with various options for participating. That is still going quite well and still has the largest online and largest combats I am aware of. I still like EVE and check in now and then.
My point is that it is untrue to say that without Open PvP and Full loot they do not do as well as those that do.
Lets just agree to disagree on that point and perhaps work on ways to fit Open PvP and some better option of looting into the game at some point and in some way that fits with their storylines without it countering the stated objectives of allowing single and friendsl only etc modes.
There are merits to both sides and player bases for both. Judging only from the stated goal of the Kickstarter those wanting instanced options would seem to be the home team as it were.
this
It is quite possible that your ultimate genre would be survival games. I notice you do not own a copy of RUST or DAYZ, and have only played a total of 24 minutes on Dark Souls II (a game which has heavy punishments for failure, something you claim to enjoy greatly). Why is this? Should you not play these games if this is the sort of game you enjoy?
There is some loot drops and open PVP upon flagging in SotA already, so what is the issue?
I already suggested this could be an option myself. Just seems odd you are still here going round and round yet you don't know what is actually going on in this game with the ideas you are fighting over.
to angela: you respawn in a zone very near if not right next to where you die why exactly are you against walking across the zone to claim your items?
All you can do here is complain, again based on old info because you aren't keeping up with what is actually going on. Is this your motive? To be the voice of complaint?