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Yes, it is possible to look cool without buying anything. Mobs have started dropping nice looking armor with low stats that can be repaired and majorly upgraded by, you guessed it, crafters.
Crafting by far gets you the better equipment including improving said halbard of the sun.
Thanks, i think i'm done with the game then.
Patterns also drop, or can be bought with in game gold from other players. I have a store in Brittany Alleys that has patterns from the COTO and store page, for instance.
Dyes have to be crafted or bought from players or the store, depends on the dye.
Most of the time you'll make a bunch of gold through fighting. Maybe you get a Halberd of the Sun as mentioned above, but it doesn't fit your build. You sell that to other players for tens of thousands of gold (not sure the current price, some artifacts go for over 100,000 gold,) then go into town and find the best blacksmith or carpenter, and buy their masterwork and enchanted gear. Then you head over to a place that has patterns for sale and spend some gold making it look cool.
Sucks too because i really like the progression and skill systems in SotA.
And thats 99% of all the MMORPG's made since Star Wars Galaxies! You have a plethera of MMO's that have treated the crafters like second rate citizens...
Sota is doing this part right even if they continue to get things SO wrong with the Pay out your nose for Tax Free Deed's and Vendors!!!
If crafting was atleast interesting in these games it would be ok. but it's just hours of gathering materials and staring at progress bars to unlock more progress bars.
I get what you're saying. I really don't want to try to convince you, since you're not going to get an exceptional Constantan Sword of Sorcery Warding +11 from a mob drop, and if that's what you're looking for specifically then Shroud isn't for you, so just take this as conversation.
So with Shroud, it's really a "what you make of it" kind of game. There are a lot of people who never adventure, a bunch who never craft, and even ones who do neither (bands, theater troups, merchants.)
For instance I get out into the adventure scene far less than I'd like. I'm hoping I can make it tonight for the first time in weeks.
It really is set up to be "do what you want." The big complaint for a while (still?) is that to level your crafting you have to go out into adventure scenes and also be a harvester. I use past tense because I think they may have snuck more crafting XP into the actual crafting.
But it seems like the goal (some day) is that crafters never have to leave town. Adventurers bring in the materials and sell it for enough gold that they've got the purse to buy the gear the crafters make.
So if the mobs were dropping high level gear, then the crafters would be totally pointless. But if you run through Brittany Alleys and check out Robyn Hood's store, you'll find some amazing gear there. Which for a bunch of us is cool, because we've got this system going where stuff gets harvested, makes its way to the crafters, goes back to the adventurers to help them harvest more.
I know they originally wanted crafted gear that you sold to NPC's to somehow cycle onto mobs. I don't know if this will ever happen, or if people even sell good enough stuff to NPC's to make it worth the Devs time to make the functionality, but I haven't heard a definitive "no, we've given up on that."
Crafters would still be useful and people who despise the act dont have to do it. Win Win.
IDK Ima see if i can power through and keep playing. Like i said, i liked alot of things about the game.
https://www.shroudoftheavatar.com/forum/index.php?threads/artifact-database-no-discussion-please.78112/
Artis sorta do this but id like regular drops to be great and mw able.
I got a Constantan Longsword (or two handed?) one time. Calculations on repairing it made it more cost effecient to not, though, and just hope for a handle or blade out of salvaging it. But it was almost close. If repairing had been feasable then masterworking and enchanting would have been the next step, it would have been just a great sword. You never know, they may go that direction eventually if they keep the drop rates low enough.
YOU don't have to craft and there are dropped rares that are used in crafting so you could find a crafter to use your rare drops. But hey, can't please everyone 100% of the time.
Your drop of choice would be gold. Give us your gold.
Why though? I mean, i know different strokes for different folks, but what do people see in it that's so interesting?
With mob drops you have RNG and the thrill of the fight.
Fighting a tough mob that has a chance to drop a high level piece of gear, or in ARPGs finding that god rolled geared is just so satisfying. You get to swap it out on the fly and continue forward with the option to trade your old stuff.
With crafting, you stare at ingame loading screens. I just dont get it.
Why do crafters enjoy crafting?
Guess this is story time....
Since its a conversation about crafting I could use alot of different games as the subject but I think I will use my Time as Jaames Johnson Grand Master Armorsmith Corbantis Server.
A) Keeping a vendor stocked and running a successful ingame business.
B) Being the best Armorsmith on the server, (This was possible in SWG because of the how resources contantly changed.)
C) Providing a Service to the community, Free repairs, garunteed on any armor built bye me! Cheep repairs to any armor period. The interaction of doing repairs is sadly a lost art on MMO's these days.
D) Teaching my buyers about the product, so often people came to me wanting Advanced Composite because it was the most expensive armor which ment in there minds it was the best armor for their needs. They often times had no idea that Mabari gave better protection versus Energy weapons and was lighter and cheeper to make. Maybe this cut my possible profit but the customer was happy that they learned, and even got the best armor for there play style.
E) Aquiring the resources to produce your product can often times be dangerous but the end results are worth while.
F) Fame, gear with your characters name spreading around the server.
G) Reputation, being known as the guy that can make you what you need and will move heaven and earth to do so.
H) Reputation, being known as the guy who gave you a fair price and never tried to rip you off.
There is alot of Joy in being a crafter, but the game needs to be properly designed. Often times games dont put in damage so crafted items last forever. Makes crafters useless... Often, games allow you to be a jack of all trades thus taking customers from those that want to specialize. Or often times crafting is just so pathetically easy that everyone just crafts there own crap.....
No a good crafting game is few and far between. SWG was the best one and maybe someday another MMO will get it as right and SWG did....