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https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2019/06/R67_Map_of_Novia_POT.jpg
This map is only one of the two major gaming areas (and a third is in the works).
If you consider the POT governors to be "whales" then there are more than just a few - there are dozens and dozens.
Just this month three new POTs were added. A number more were upgraded. Several new fighting areas were released for advanced players.
Does Sota cater their thinking to these players? Yes, absolutely, but these are the players (many of them long time Ultima players) who are financing a chunk of the current enhancements benefiting the rest of us.
I personally don't have a POT so no problem for me if they have a bit bigger voice in the game direction. Their ideas have a lot of credibility.
All games have financial influence and control from somewhere. Either the mega gaming studios, private investors, or in-game "whales". I actually think it's a good thing having the players fund and influence.
It's an interesting and non-traditional way to build a game - but it also has its own player rewards in being a part of this unique community approach to building Sota.
Especially when great ideas from a live stream you log into on Twitch show up in-game six months later (most streams have about 800 to several thousand players tuning in) - a surprisingly committed group.
Obviously the downside is the potential negative reactions from the more traditional commercial game players who don't want to be a part of the Dev process and demand absolute perfection with their limited time (I totally get that feedback).
The other risk is the POT owners who were hoping for more action and volume but the reality of POTs (and the related room leasing system) has been a slow building process. Some POTs are fully occupied and buzzing - others are ghost towns. I go to the busy ones.
I also feel that the whole "lodging" idea is technically there (in rental buildings) - but who really wants to setup in someone else's place?
Now that one to me is a "dead man walking" idea.
I know the rental property idea is a source of frustration for the landlords (probably "whales") who created their potential rental properties - but from what I see - no one is really leasing.
Now that property Lot deeds are given to every player (for free) the idea of players making rental rooms available is much less attractive - I'm sure that was a very tough decision by Sota to give everyone a free deed rather than sticking to the original idea of leasing from landlords (I heard about that decision for weeks).
Personally, I'm all for enabling the increased player base by giving every new player a property and house to start with - the major fun of the game is both fighting and building up your holdings. You can actually do it for free if you want in this game.
I'll accept the gripping (which is totally legit) from the disgruntled "whales" who are not seeing the truth of the new player feedback and dynamic. But personally I'l take the steadily increasing player base and help to figure out ways to help benefit POT governors in other ways. The majority of the POT governors I interact with simply love building cities and watching other players use them. The same goes for the new player built dungeons.
One final thought, the flood of players many were expecting several years ago didn't really happen - but the active base has never really left. Now I'm seeing a steady flow of new players giving it a try - and the Sota Devs continue to enhance those early game play areas to get players though the learning curve and into the mainstream action with some really great content (I go back and explore it often).
This forum is full of four years of amazingly positive feedback from fans, and some distressful negative feedback while the game has been going through development real-time before our eyes - yet the releases keep coming. It's sooo much better than 24 months ago.
Many of us can also see and feel the ever growing active player base in-game which is the true measure of the state of Sota.
- Crazed
A player show logs in to check out the latest release, kills 2-3 things, then logs off... for the rest of the release; this is not a marker of health. To call them "active" is farcical. Yet, that'll show up (as well as dominate) the leader board list. That list only measures how many characters have "touched" the game in the past month. This is not a measure of concurrency.
Beyond that, the game is so unoptimized that it's difficult to have multiple clients going at the same time, so the concurrency numbers more represent unique players.
I'm not sure why people keep equating the Steam numbers to the leader board numbers. They're not even the same units. When we actually translate these leader board numbers to something resembling concurrency numbers, they're abysmal.
"My personal "friends" list in the game is over 1,000 - I get new "friend" requests every day."
How many of those people have stop playing? How many of them do play? My list isn't gigantic, but it's lengthy, and the majority haven't logged in, in at least months, if not years. So the length of the friends list isn't a useful metric.
"On the other hand, a big number of larger POTs are thriving marketplaces with daily activity and lots of fellow players."
The economy is fundamentally broken and dysfunctional, driven mostly by RMTers and speculators. Contrary to how Chris comprehends economies, the COTO price isn't the sole metric. There's key components missing from how the game works, such as the ability to lose items (you can craft endless greenhouses but they never need replacing, so the only way they leave the economy is if the person who owns it, quits).
"Sota has implemented a "Looking for Group" feature that allows a player to join up with others without physically tracking them down"
Yes, if you want to A) go to UT or B) fish. Honestly, I found this feature to be usless without the ability to schedule events ahead of time, so people can plan ahead.
"A new monthly $9 fee option has been introduced to keep important COTOs and potions flowing into player loot chests (at a discount) - which also gets cash flow to sustain the game itself (Win/Win)."
If you like jacked up prices, come to Shroud! You used to be able to buy COTOs for $5. Not anymore!
"if you like to be a part of an evolving world that is constantly getting better - then you may find a gaming home inside of Sota (especially with the latest releases). "
After 3 years, I'm weary of hearing this. The improvements are down to a trickle now.
Quoted for truth. Man you hit the nail right on the head with this post. Especially the part about having to upgrade your system to even get the game to run correctly.
Troll Dungeon Encounter - Troll Totem
Dungeon Lich Encounter , Hard Converted Stone Dungeon Room (Lich Boss) - Lich Totem
Stone Dungeon Random Encounter #1 Spawning - Kobold Totem
Stone Dungeon Random Encounter #2 Spawning - Lich Totem
Stone Dungeon Random Encounter #3 Spawning - Lich Totem
Rotunda Encounter Room (converted Rotunda OR new loot drop) - Kobold Totem
Stone Throne Room (The Fall) - Lich Totem
Stone Dungeon Room (Owl's Head Sewer) - Lich Totem
You can find working dungeons with these rooms which are in "adventure mode" (meaning you can fight creatures) in places like Brittany Alleys, New Brittanian Market, Silverdale Market, Mediolanum, and many others.
Many other encounter rooms can be built already - but the totems for them have not been activated yet - but you can still collect the materials and add them to a dungeon now (without a totem) instead of waiting until later.
Regarding "Looking for Groups" - I see grouping mainly forming around the following:
- Fighting in Upper Tears
- Hunting Trolls
- Killing Dragons (especially the ancient ones)
- Fishing contests
- Pub crawls
- Running level 8+ areas like the Rise and the Fall
- Newbie runs
- Crafting GM training
- Etc.
Thanks for all the discussion above - see you in the game...
- Crazed
So the fast path to get those (if you grind rather than buy) is Upper Tears for lich essence, ruined keep (or mountain passes) for troll essence, and high level places like Krul for Kobold essence.
I increasingly see both essence and totems for sale everywhere - and the price will probably go down like everything else in this game as more and more of it becomes available in the economy.