Pick Me Up

Pick Me Up

1SECOND Nov 8, 2024 @ 10:30pm
Feedback report
Feel free to leave your feedback or suggestions here!
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Showing 1-15 of 16 comments
1SECOND Nov 9, 2024 @ 2:01am 
The current game demo is a work-in-progress version, and the game may continue to change.
Jitzer17 Nov 26, 2024 @ 5:55pm 
Heard of your game from Orbital Potato, downloaded and played demo for about 2 hours. I like it! Is there an option to save progress in the demo or do I have to start from the beginning every time I start up?
1SECOND Nov 26, 2024 @ 7:36pm 
Originally posted by 1SECOND:
The current game demo is a work-in-progress version, and the game may continue to change.
The current demo does not include a save feature. We are actively working on its development. Once the save feature is updated, we will notify you through our news channels. Please stay tuned and follow our updates for the latest information.
=7Cav=1LT.Grgich Nov 26, 2024 @ 8:53pm 
In order to build a mill you need the furnace tech for iron bars. I would lock baking tech if you update the demo or unlock furnace.
Fun little demo otherwise. :steamthumbsup:
Jitzer17 Nov 27, 2024 @ 7:37pm 
Thanks for the quick reply. Spent another 2 hours with it tonight, it's fun. Any sense for the release date and approximate price?
1SECOND Nov 28, 2024 @ 2:13am 
Originally posted by Grg:
In order to build a mill you need the furnace tech for iron bars. I would lock baking tech if you update the demo or unlock furnace.
Fun little demo otherwise. :steamthumbsup:
Oh no, I made a mistake. In the demo, I intended to unlock bakery research to test various features and find bugs. However, I missed this during the material balance adjustments for the demo version. I will patch it in the next version so that the mill can be used. Thank you for reporting this!
1SECOND Nov 28, 2024 @ 2:19am 
Originally posted by Jitzer17:
Thanks for the quick reply. Spent another 2 hours with it tonight, it's fun. Any sense for the release date and approximate price?
Thank you for enjoying the game! We hope players have a great time and enjoy the game for even longer. To achieve this, we are actively developing new features. The game is still in its early stages, and there are many things we want to create. At the right time, we will announce the release date and pricing. Please follow us and stay tuned for updates on our development journey. Thank you!
DCI_Benway Nov 29, 2024 @ 5:28am 
Loving the game so far! Would love hitting 'ALT' also showed you all the peeps you have working in each building. Very difficult atm to know who's working where and double-clicking on each building to open it up is a bit much just to check who's working where..
Last edited by DCI_Benway; Nov 29, 2024 @ 5:29am
SHiRKiT Nov 29, 2024 @ 7:17pm 
I didn't see a use for shortbow, swords, spears, garmets, caps or any equipable item. I couldn't figure out how to equip items.

Also, wheat cannot be further processed since it depends on the mill, which requires iron bars, which requires furnace, which is locked in the demo.

Potatos cannot be eaten? So, the farm produces items which cannot be used, or, in the case of hay, to produce items that has no use.

Edit: ok, I found out how toe equip items, and discovered that potatos can be eaten raw. Really hard to understand that it's manual to equip items and armor. Maybe items should auto equip based on their profession?
1SECOND Dec 1, 2024 @ 11:26pm 
Originally posted by DCI_Benway:
Loving the game so far! Would love hitting 'ALT' also showed you all the peeps you have working in each building. Very difficult atm to know who's working where and double-clicking on each building to open it up is a bit much just to check who's working where..
Great idea! We were planning to add a feature to view workers in the next major update. Using ALT for visual feedback is a brilliant suggestion. We are discussing how to implement and represent it effectively.
1SECOND Dec 1, 2024 @ 11:36pm 
Originally posted by SHiRKiT:
I didn't see a use for shortbow, swords, spears, garmets, caps or any equipable item. I couldn't figure out how to equip items.

Also, wheat cannot be further processed since it depends on the mill, which requires iron bars, which requires furnace, which is locked in the demo.

Potatos cannot be eaten? So, the farm produces items which cannot be used, or, in the case of hay, to produce items that has no use.

Edit: ok, I found out how toe equip items, and discovered that potatos can be eaten raw. Really hard to understand that it's manual to equip items and armor. Maybe items should auto equip based on their profession?
We have adjusted the materials required for constructing the mill. Hay is used for producing cloth clothes. However, as the demo version is updated, this is expected to change.

The farming feature is still not intuitive and has bugs, but we will improve it soon.

For equipment management, we have ideas to improve the method of equipping items through AI improvements. Although improvements to equipment management may be delayed due to the development of critical features, it is included in our plans.

Please stay tuned for update news. Thank you!
클리커 게임도 생각나고 켜두고 위험요소가 딱히 없으니 방치형마냥 켜놓고 돌리는 감성이 있는거같은데 저장기능이 없어서 오래 해보진 않음

1. 클릭과 우클릭에 효과음이 들어가야할것같음
부족민들 발전시키고 멍하니 구경하는 보는 단순한 게임들은 찰진 사운드 맛이 있어야한다 생각함. 우클릭이나 클릭에 사운드와 비주얼효과가 없는 것이 약간 아쉬움. 돌을 더블클릭해서 자원을 캐면 칵칵하고 곡괭이질 소리가 난다던가, 나무를 더블클릭하면 통~ 하고 나무 나오는 소리가 난다던가, 건물을 더블클릭해서 창을 띄우면 건물이 약간 띠용 하는 비주얼효과가 있다던가 하는게 부족한 것 같음

2. 건물 이동 및 정렬 기능
건물을 네모반듯하게 만들어둔거엔 소위 말하는 '심시티'해봐라 라는 의도가 담겨있는거같은데 이동기능이 없으니 살짝 불편함. 건설 시 바닥에 가이드라인을 넣는 기능과 가이드라인에 찰싹 붙이는 기능으로 가지런하게 건설하는 기능이 있으면 좋을거같음.

3. 부족민 및 부족건물 모두 보기 기능이 없음.
놀고 있는 부족민 보는 기능만 존재하고 어떤 부족민이 어디에 넣어져서 어떤 일을 하고 있는지 직관적이지 않음. '프리즌 아키텍트', '산소미포함' 등 자원이나 인력을 관리하는 게임들은 노동력이 어디서 무엇을 하고있고 어떤 상태인지(피곤한지, 배고픈지) 보는 기능이 있는데 그런 것들에 비해 조금 빈약하다 생각함.
마찬가지로 어떤 건물이 몇개 지어져있는지도 모아 보는 기능이 필요할거같음.

4. 축소 시 아이콘화
축소를 많이 하면 이미지? 들이 좀 깨져보이는데 건물들이 아이콘화 되며 몇명이 일하고 있는지 축약한 정보가 나오면 어떨까, ui를 컴퓨터 폴더모양으로 해놨던데 그런 점을 재이용하면 괜찮지않을까 싶음
Last edited by 고양이는 귀여워; Dec 3, 2024 @ 5:25am
DCI_Benway Dec 4, 2024 @ 4:34am 
English please:

(from post above ^
Clicker games come to mind, and since there are no particular dangers, I think it feels like leaving it on and playing it, but I haven't played it for long because there's no save function.

1. I think there should be sound effects for clicks and right clicks.
I think simple games where you develop tribesmen and just watch blankly should have a nice sound. It's a bit disappointing that there are no sounds or visual effects for right clicks or clicks. When you double-click on a rock to mine it for resources, you hear a cracking sound from a pickaxe, when you double-click on a tree, you hear a cracking sound from a tree, or when you double-click on a building to open a window, there's a visual effect where the building looks a bit like a cracking sound.

2. Building movement and alignment functions
I think the intention behind making the buildings square is to make you try 'SimCity', but the lack of a movement function is a bit inconvenient. It would be nice to have a function to put guidelines on the ground when building and a function to stick to the guidelines to build neatly.

3. No function to view all tribesmen and tribe buildings.
There is only a function to view tribesmen who are playing, and it is not intuitive to see which tribesmen are placed where and what they are doing. Games that manage resources or manpower such as 'Prison Architect' and 'Oxygen Not Included' have functions to see where the labor force is doing what and what their status is (tired, hungry), but I think it is a bit lacking compared to those.

Likewise, I think a function to see how many buildings are built is needed.

4. Iconization when zoomed out
If you zoom out a lot, the images? look a bit broken, but what if the buildings become icons and show abbreviated information about how many people are working? The UI is shaped like a computer folder, so I wonder if it would be good to reuse that.
Last edited by DCI_Benway; Dec 4, 2024 @ 4:35am
1SECOND Dec 4, 2024 @ 6:21am 
Originally posted by 고양이는 귀여워:
클리커 게임도 생각나고 켜두고 위험요소가 딱히 없으니 방치형마냥 켜놓고 돌리는 감성이 있는거같은데 저장기능이 없어서 오래 해보진 않음

1. 클릭과 우클릭에 효과음이 들어가야할것같음
부족민들 발전시키고 멍하니 구경하는 보는 단순한 게임들은 찰진 사운드 맛이 있어야한다 생각함. 우클릭이나 클릭에 사운드와 비주얼효과가 없는 것이 약간 아쉬움. 돌을 더블클릭해서 자원을 캐면 칵칵하고 곡괭이질 소리가 난다던가, 나무를 더블클릭하면 통~ 하고 나무 나오는 소리가 난다던가, 건물을 더블클릭해서 창을 띄우면 건물이 약간 띠용 하는 비주얼효과가 있다던가 하는게 부족한 것 같음

2. 건물 이동 및 정렬 기능
건물을 네모반듯하게 만들어둔거엔 소위 말하는 '심시티'해봐라 라는 의도가 담겨있는거같은데 이동기능이 없으니 살짝 불편함. 건설 시 바닥에 가이드라인을 넣는 기능과 가이드라인에 찰싹 붙이는 기능으로 가지런하게 건설하는 기능이 있으면 좋을거같음.

3. 부족민 및 부족건물 모두 보기 기능이 없음.
놀고 있는 부족민 보는 기능만 존재하고 어떤 부족민이 어디에 넣어져서 어떤 일을 하고 있는지 직관적이지 않음. '프리즌 아키텍트', '산소미포함' 등 자원이나 인력을 관리하는 게임들은 노동력이 어디서 무엇을 하고있고 어떤 상태인지(피곤한지, 배고픈지) 보는 기능이 있는데 그런 것들에 비해 조금 빈약하다 생각함.
마찬가지로 어떤 건물이 몇개 지어져있는지도 모아 보는 기능이 필요할거같음.

4. 축소 시 아이콘화
축소를 많이 하면 이미지? 들이 좀 깨져보이는데 건물들이 아이콘화 되며 몇명이 일하고 있는지 축약한 정보가 나오면 어떨까, ui를 컴퓨터 폴더모양으로 해놨던데 그런 점을 재이용하면 괜찮지않을까 싶음

피드백의 답변을 세계의 많은 플레이어분들이 볼 수 있도록 영어로 쓰는점 양해부탁드립니다.

First of all, thank you for the great feedback.

1. Sound effects for interactions might be small but would add a fun element to the game. As for the sounds for the settlers, they are planned for development but may take some time to complete.

2. We’ve received many suggestions regarding building relocation and the grid system. However, considering our current team size and development status, implementing this feature would require significant time and effort. It’s not just about buildings but also involves factoring in terrain and pathfinding. While we want to add this feature eventually, we prioritize ensuring the gameplay is enjoyable first. It may take some time, but we understand that the gods in front of their monitors wish to beautify their cities.

3&4. Feedback that helps the game grow is invaluable. Based on such feedback, we plan to experiment with adding, modifying, or removing features. When there’s a major update, we’d greatly appreciate it if you could try the demo again and share your thoughts.
Kruppe Dec 12, 2024 @ 9:08am 
Played the Demo though, nice little game with a lot of potential

I'm sure a lot of the below will be on your roadmap already, but a few suggestions from me.

Implementing the rest of the tech tree would be good in the near future

I'm sure it's on your list, but cosmetics for the town might be good - fences, hedges, torches etc.

Maybe a cave or two that you can send someone to explore (if given suitable equipment)

Guardpost building perhaps that will let the people stationed there automatically attack (or chase off) barbarians.

If you're after inspiration for other professions, perhaps look at the MineColonies Mod for minecraft (I used to be a developer of that mod).

Thanks,
Last edited by Kruppe; Dec 12, 2024 @ 9:09am
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