Substance B2M 3

Substance B2M 3

Question for bitmap
So I texture all the time with substance painter 2 and use bitmap2material 3 to make materials as well. However, I was wondering if it's possible to export a fully PBR rendered diffuse map from bitmap since substance painter 2 lacks the very much desired tool to export the 2d viewport as a texture.
Last edited by Solaire of Astora; Mar 8, 2017 @ 11:37am
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RavenWood Mar 8, 2017 @ 6:10pm 
As as I know, the 2d viewport is reflection/instance from 3d viewport, so the environment lighting is there too, sometimes it is hard to paint with the environment reflection exist in 2d viewport but we can rotate the environment.

The solution I can think of is UV to mesh, and apply the material you have paint before.
http://imgur.com/eSf2Ueq

UV to mesh is a Modo Indie feature, I don't know if other package offer this function too.
Texture > Convert UVs to Mesh
RavenWood Mar 8, 2017 @ 6:43pm 
Searching on youtube "Substance painter bake lighting" you will find the details on how to bake the lighting, from Allegorithmic and Michael Pavlovich
https://www.youtube.com/watch?v=WHQfYklBVTY
https://www.youtube.com/watch?v=OwNwygk4LQo

I hope this helps
Originally posted by RavenWood:
Searching on youtube "Substance painter bake lighting" you will find the details on how to bake the lighting, from Allegorithmic and Michael Pavlovich
https://www.youtube.com/watch?v=WHQfYklBVTY
https://www.youtube.com/watch?v=OwNwygk4LQo

I hope this helps

Unfortunately I tried baked lightning in substance painter. It's flat out terrible and hate to say it but a poor excuse to just simply having a feature that allows what you see in 2d viewport to be exportable.

But it's unfortunate that bitmap doesnt have something as a workaround for my issue. I use blender and I don't have any idea on how to set it up so I could export everything into one texture been looking everywhere for some video on it.
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