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I don't think you quite remember what the gameplay was like if you're wanting it to be like the Sega CD versions. People usually want to go back to the SegaCD version for story changes, not for the gameplay.
The PS1 versions of Lunar 1 and 2 are gameplay wise about the same as Lunar 2 on SegaCD. They have a system where party members have their own inventory to use in combat with Nall/Ruby having a party inventory for out of combat. They standardized the equipment types characters to be a weapon slot, shield slot, armor slot, head slot, and two accessory slots, and 12 spots to carry usable items. Mage type weapons also frequently can be used as items to cast spells so mage characters have a magical type attack to fall back on. The types of usable items were standardized so there are two healing items, two magic refill items, etc. They standardized the spell area of effect system to single target, enemy zone, ally zone, all enemies, and all allies. Also each of the dragon spells are different and have a different effect and uses. The only big mechanic that doesn't really return for the remakes was the Magic EXP system. Oh, and the remakes put enemies on screen in dungeons rather than being random battles.
By contrast the gameplay of Lunar 1 on SegaCD is vastly different and it shows that it is the first game in the series. It's very easy to see that the gameplay was refined in Lunar 2 on SegaCD and that continued to be the standard going forward. Party members do not have their own inventory. Instead they have several slots of equipment where they can equip items, or instead of equipping items there they can put one use items there instead. The equipment is all over the place and not standardized. You can go long stretches of the game without seeing certain types of gear or gear for certain characters. One-use items are also all over the place and there's lots of the with varying effects. To bring one-use items into battle they use up the same slots as equipment. The spells aren't very standardized in their areas of effects. I can't remember if we even see zone type spells or not. All the dragon spells are pure damage type so there's no reason to use the first dragon spells you get after you get later ones. You also can easily run from pretty much every encounter.
The ideal base version would be the Saturn MPEG version I suppose, but that likely require more work than using the PSX as the base.