LUNAR Remastered Collection

LUNAR Remastered Collection

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Want to know what I miss about the originals this Remaster doesn't have?
Just like all other remasters. The smoothness of scrolling. Now that I'm older and have vision issues, looking at a game that is going between 58 and 60hz on a 120hz display, after an hour it feels like an MMA fighter kicked me in the head. My memories of the game even on Sega was nice smooth scrolling. It seems just about every old rpg remake forgot about that aspect that people old enough to have played the originals remember.

At least give out a free pain reliever.
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Showing 1-11 of 11 comments
Ug, if this is has FPS issues like the Pixel Remasters, I'm out. It isn't the true version of Lunar anyway, maybe we'll get uncut and unaltered original Sega CD version remaster someday.
I personally haven't tested it, if you're bothered by the modernized graphics, you can select classic mode, graphically, it should be like on psx, which I think I understood, is that version.
Well considering it's basically "90s anime the videogame" it should be at 15fps. Or 30 but with alternate frames duplicated.
It was 60hz interlaced. They should update it to 120hz non-interlaced. It's not as bad as the final fantasy remaster, at least it doesn't have a weird stutter. It's just that I can see that it's running at half the tv's framerate, so instead of smooth motion my brain sees it as stop motion. After playing for a bit my eye is throbbing in pain.
Originally posted by Dadalama:
Well considering it's basically "90s anime the videogame" it should be at 15fps. Or 30 but with alternate frames duplicated.

That's not the issue. The problem is a lot of these modern remasters are ran in 60 FPS but are super stuttery, while the old 15 and 30 fps games ran smooth. They are poorly optimized sometimes. The Chrono Cross remaster for example is a stuttery mess, while SaGa Frontier runs smooth as hell. Both were PS1 games.
Originally posted by mOnocularJohn:
It was 60hz interlaced. They should update it to 120hz non-interlaced. It's not as bad as the final fantasy remaster, at least it doesn't have a weird stutter. It's just that I can see that it's running at half the tv's framerate, so instead of smooth motion my brain sees it as stop motion. After playing for a bit my eye is throbbing in pain.
Not to be a party pooper, but usually when you start a game, the very first screen is the one that warns you that if watching the game causes you any discomfort, I should contact a doctor immediately.
Leaf May 6 @ 3:43pm 
Originally posted by Furry Wrecking Crew:
Ug, if this is has FPS issues like the Pixel Remasters, I'm out. It isn't the true version of Lunar anyway, maybe we'll get uncut and unaltered original Sega CD version remaster someday.

Nah, the framerate is great here, it is exactly as smooth as the originals for me. Not sure what OP is talking about but they do mention 120hz, I use a 60hz mode.

PS1/Sat versions render at 60fps, this one also renders at 60fps.
(For the record, Sega CD versions also rendered at 60fps)

Originally posted by Furry Wrecking Crew:
The Chrono Cross remaster for example is a stuttery mess, while SaGa Frontier runs smooth as hell. Both were PS1 games.

I haven't played CC, though I imagined the original renders at 30fps, like FF9 and such.
But SaGa Frontier both on PS1 and Remaster are 60fps.
Last edited by Leaf; May 6 @ 3:51pm
Originally posted by Leaf:
I haven't played CC, though I imagined the original renders at 30fps, like FF9 and such.
But SaGa Frontier both on PS1 and Remaster are 60fps.

Yeah, the original CC was 30 FPS... and ran smooth on Playstation 1. They "upgraded" to 60 FPS for the remake, and now it stutters like crazy. It seems like Square just put the B Team on the CC remake and actually used the SaGa team to do their remake.
Originally posted by Prolophis:
Originally posted by mOnocularJohn:
It was 60hz interlaced. They should update it to 120hz non-interlaced. It's not as bad as the final fantasy remaster, at least it doesn't have a weird stutter. It's just that I can see that it's running at half the tv's framerate, so instead of smooth motion my brain sees it as stop motion. After playing for a bit my eye is throbbing in pain.
Not to be a party pooper, but usually when you start a game, the very first screen is the one that warns you that if watching the game causes you any discomfort, I should contact a doctor immediately.

Yes I know what the problem is, I've had it in various levels since I switched from a CRT to LCD/LED. I did find a solution, though.. Lossless Scaling and sitting at the PC instead of using my TV. 6x frame generation from 60 to 360Hz on OLED makes the game look pretty much buttery smooth like a CRT monitor! Unfortunately it doesn't help with the Final Fantasy games.. They messed that up badly.. those games internally run at a different framerate from the 60hz it's outputting. GAH. But that's moot here.. Lunar SSS runs without giving me a headache now.
Originally posted by Furry Wrecking Crew:
Originally posted by Leaf:
I haven't played CC, though I imagined the original renders at 30fps, like FF9 and such.
But SaGa Frontier both on PS1 and Remaster are 60fps.

Yeah, the original CC was 30 FPS... and ran smooth on Playstation 1. They "upgraded" to 60 FPS for the remake, and now it stutters like crazy. It seems like Square just put the B Team on the CC remake and actually used the SaGa team to do their remake.

Well yes and no. 60Hz interlaced isn't exactly 30Hz, it's splitting the image between odd and even lines between frames since that's what CRT TVs drew the image that way to the screen. The reason it looked smooth is because the image would clear from your vision between frames. For some reason I'm really sensitive to persistent frames (looks blurry when moving) and when the framerate doesn't match the monitor's refresh rate (movement looks jerky). Both result in headaches probably because I used CRTs most of my life, and because of vision issues I have just from turning into an old man. lol
Originally posted by mOnocularJohn:
Originally posted by Furry Wrecking Crew:

Yeah, the original CC was 30 FPS... and ran smooth on Playstation 1. They "upgraded" to 60 FPS for the remake, and now it stutters like crazy. It seems like Square just put the B Team on the CC remake and actually used the SaGa team to do their remake.

Well yes and no. 60Hz interlaced isn't exactly 30Hz, it's splitting the image between odd and even lines between frames since that's what CRT TVs drew the image that way to the screen. The reason it looked smooth is because the image would clear from your vision between frames. For some reason I'm really sensitive to persistent frames (looks blurry when moving) and when the framerate doesn't match the monitor's refresh rate (movement looks jerky). Both result in headaches probably because I used CRTs most of my life, and because of vision issues I have just from turning into an old man. lol

Play SaGa Frontier. It runs like butter.
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