Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Players are unique; some try to speed run through everything, and skip through every dialogue while others want to explore every nook and cranny, speak to everyone they see, and rob every house.
In any case, my personal rule of thumb is if a game gives me at least one dollar per hour of gameplay, and by that rule the Lunar collection passes with flying colors.
This is a valid point. Personal playstyle highly affects play time. I am very thorough in my playthroughs of games. Searching everything and talking to everyone. As well as intentionally taking my time, and not looking for shortcuts(for example, I have never gone horse mountain climbing in Skyrim, or even used a horse at all). I am the very antithesis of a speedrunner. Thus my play times are far longer than some others.
I don't think the original developers expected Silver Star to do as good as it did and develop such a cult following, so they really tried to make Eternal Blue bigger, better, and more endearing than Silver Star.
Depending on how you play through the first game ranges from around 30 hours, give/take a few, up to around 50 hours for full 100% completion.
They added a lot of stuff like pop culture references as jokes that wasn't in the game, strictly speaking.
For Lunar 1, they also significantly raised the difficulty and added a lot of grinding. Not so much for Lunar 2.
it was the 90's. localization wasn't like it was today. where they try to at least get the same meaning to the translations.
back than they'd just take the video for anime. and the gameplay for games and just slap their own story on it and say "that's ok"
take pokemon for instance. multiple times brock and others would pull out onigiri which are balls of rice with a pickle or something in the center than wrapped in seaweed. in the english dubs they were "jelly donuts"
https://youtu.be/8ThWQcq7olE?si=tPiJZQ8N7aZaqpMU
and you'd get stuff like this
Should be much faster.
In most of the battles, the party would just use the exact same moves every single turn, with some exceptions in the end game where you would have someone spamming White Dragon Protect for damage absorption and whenever you need to restore MP.
Just set up macros and hit speed up.