Arctico

Arctico

Eagle Nov 21, 2023 @ 11:47am
Im liking the game so far so good.
I saw a youtuber playing this when It first came out I didnt get it cause I Typically play Shooter and builder games. However I saw it was on steam and was going to buy it for a friend of mine and myself but he bought before I could for both of us and so I bought it for my other friend in event we play. Im seeing in the comments its only 2 player coop at the moment. Thats understandable its a smaller game and from what I was reading youre trying to get rid of the bugs of COOP still.

So right off the bat as a guy who play storm works Im kinda used the style of terrain but the terrain is more detailed than one might think it is. I love what you did with the Aurora and I see you recently added that. ITS GREAT. Really adds alot to the immersion of the game.
I like the ability to swap views on the sled and I try to stay in first person as not to ruin the rest of the map for me.

Someone already said Storms. I think having more storms with high density fog and white out conditions that last the whole day would add alot.

I got the feeling after a couple of playing that the game is being way too nice to the player.
So I think an idea would be to have difficulty levels and to add things to cause damage to the player. For example I think it should be a bit harder to progress in building not alot alot but a little bit harder. I think that Sprinkler should require you to have a water tank since the harvester requires a silo. I think all items should electric but I think also that the Collector for electric should be able to auto collect since you allow all the other stuff to be auto harvested and auto drilled.

I think difficulty wise too you should have to visit the drills to collect the ore even just tapping e once on the drill Because It doesnt make any sense that your inventory would be filling up with ore when youre no where near the drill.

I also think that you should really look at the food. I feel a bit like the food is useless to be able to cook good meals since the hunger bar drains so slowly.

Also a major thing is I feel like when the dogs go in the water and it instantly teleports you back to your base is a bit of an exploit that the player can easily abuse. I would make it so that if the dogs go in the water and they do get transported back to your base they should have a long cool down since they would harmed by this and not be ready to go anymore I think dunking their hunger bars to about 25% and removing their ability to SHIFT Sprint Speed for a while would make it more like there had been an accident. I would also dunk the players hunger or health.

This way your player is penalized for going into icey cold water with the dogs and if the goal was to use the dogs to get back home... they pay the price for that alittle. Its not like its that hard to get fish to get their levels back but require that the dogs be fed above 90% in order to allow their SHIFT Sprint Speed to return.

All of this should go into a difficulty level so that players who like it as it is and dont want any dangers or to work harder can enjoy the game as is. But the difficulty level would added would add alot to the game. You could make it so the player has to face blizzards in the harder modes more often then block visibility which would allow the dogs to end up in the ice water easier and discourage travel for that day.

My only bug to report is I walked over the top of one of the dogs while trying to feed them and was launched into the air to the very top as high as it will allow you to go and it took like 2 mins to come back down and the sled was pointing straight at the ground. This was experienced in my 2nd time loading in the game and first two hours of game play.

Anyways thats my feedback the game is very chill and unique I like it so far but its awefully quiet.
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M. fasciatus Nov 24, 2023 @ 5:47am 
It's been a while since I've played, but isn't there already fast travel back to base via the map?
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