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That being seaid, the price tag alone for the full versions AGK is one of , if not the cheapest dev platform out there at the moment. so its cheaper to try and put through its paces at the moment using all of its features
Once I've started creating the same thing in Unity, I very quickly realise that coding the extra bits in AGK is way faster than all of the overhead and complications I have to manage in Unity.
For 2D, AGK is extremely easy and fast to code in.