AppGameKit Classic

AppGameKit Classic

lupo4mica37 Aug 8, 2020 @ 11:58am
AGK/Blender Difficulties
Hi everyone.

I am aware that this is an on going difficulty for many and there appears to be no to the point solution to the problems.

AGK like Blender are amazing software and I will keep on learning how to use them both efficiently. As for AGK, most of my experience to this day is with 2D, for which I have rarely any issues with and if I have it is in most cases my lack of knowledge.

As for 3D in AGK it is a bit tricky especially when using specific 3D formats.

Before writing this here I experimented with exporting various formats from Blender and found that dae format is the one with most promise in the AGK/Blender relationship.

I got to the point were I am able to export a 3D model with multiple meshes as separate objects and texture them in AGK with different textures for each mesh. Great!

The problem began when I tried to export the same 3D model with animation. This is dae format export.

When exporting dae with animation, all meshes are lost in AGK and even I attempt to texture the 3D model itself, no textures are present.

I have been playing around with the different settings of export for dae files in Blender 2.8, but with no avail.

I will continue to attempt to solve the problem myself. Until then, if anyone with more experience and knowledge on the matter, please reply. Eventually we will crack this. Thank you.
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Showing 1-5 of 5 comments
coderfast Aug 16, 2020 @ 7:43am 
Try with FBX
lupo4mica37 Aug 18, 2020 @ 10:09am 
I tried FBX and I don't even see the object. I created an entire control system to be able to move the object in case it is hidden from the view, however FBX I was unable to even get the object to display. I am talking about FBX exported from Blender.
coderfast Aug 19, 2020 @ 3:53pm 
May be that you have unparent the armature with the mesh, is correctly apply all transformations before parent the armature?
Last edited by coderfast; Aug 19, 2020 @ 3:53pm
lupo4mica37 Aug 19, 2020 @ 11:24pm 
Can you please explain in more detail, instruction wise? I am still learning Blender.
coderfast Aug 21, 2020 @ 12:53pm 
After try to do an animation i can say that yes, run perfectly, you can see an fbx dummy model in the Artwork section,move the right leg, has the texture at all time.

FBX exported in blender with
Apply scalings -> FBX All
Forward -> -Z forward
Up -> Y up
Apply unit -> Marked
Experimental Apply transforms -> Not marked
Last edited by coderfast; Aug 21, 2020 @ 12:59pm
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