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The correct way is to make a sprite sheet, usually in Png format. This is all of your animation frames in one image, usually in a grid or strip of images. After CreateSprite(), you then SetSpriteAnimation() to set the frames, and PlaySprite() to animate it. There are other commands such as SetSpriteSpeed() to finetune it.
Animating Sprites - Part One[www.appgamekit.com]
Animating Sprites - Part Two[www.appgamekit.com]
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