Traveller's Hymn

Traveller's Hymn

CharChar_ Dec 6, 2024 @ 5:03pm
Game Item Locations and Stats {Spoilers}
I am going to quickly start taking note of where certain items can be found, and their stats.

locations will simply list the name of their items available and the stats will be in the sorted lists.

please feel free to add to my list with any items on your file, or that i may have missed, by commenting the stats and any relevant info about it you think is important. this is in no way a complete list of the items, I will continue adding items as i find them.
Last edited by CharChar_; Dec 7, 2024 @ 3:38am
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Showing 1-15 of 15 comments
CharChar_ Dec 6, 2024 @ 5:07pm 
Locations:
Dungeon of the Sphinx: Mushroom x2, Wild Berries (Red) x1
Aureldorf: Wild Berries (Red) x1, Wild Berries (Blue) x1, Mushroom x1, Fishing Spot, Merchant Sveinn
Roadeside House: Mushroom x2
Catacombs B1: Mushroom x1
~ Catacombs B2: White Herb x2
The Harvest: Pumpkin x3, Mushroom x2, Pumpkin King x1
Whispering Glade: Mushroom x2, Fern x2, White Herb x1, Yam x1
Lunar Pond: Moon Blossom x2, Wild Berries (Blue) x1
Shimmering Birchwood: Pumpkin x1
Oak Hollow: Fern x2, Mushroom x1
Brackenheim: Fishing Spot x3, Merchant Baldo, Merchant
Sunken Brakenheim: Dirt Mound x1, Fishing spot x3, (shovel in bottom right pot)
Haunted Asylum: White Herb x1
Overgrown Grave: Wild Berries (Red) x2, Fern x2, Mushroom x3, Moon Blossom, (Silver Gall? x1), Dirt Mound x3, Mimic x1
Ribbit Pool: Wild Berries (Blue) x2, Mushroom x1, White Herb x1
(Bandit Camp?): ?
Mountain Hut: Hooded Merchant
Griefburg: Wild Berries (Red) x2, Fern x1, Mushroom x1, Dig Spot x1
Red Ruins: Dirt Mound x2, Pumpkin King x1 ...?
Crimson Confinement: ?

Merchants:

"Merchant Sveinn" in Aureldorf
Weapons: Dagger, Longsword, Axe, Hunting Bow, Firebrand
Armour: Old Cloak, Gambeson
Ingredients: Common Berry, Brown Mushroom, Sinewy Meat, Fine Meat, Flour, Pumpkin
Consumables: Traveler's Ration

"Merchant Baldo" in Brackenheim:
Weapons: Axe, Hunting Bow
Armour: Mystic Attair
Ingredients: Golden Trout, Bluefin, Black Rice, Rainbow Fern, Winter Berry, Lotus Root
Consumables: Travelers Ration
Tools: Fishing Rod

Antique Shop "Merchant" in Brackenheim:
Weapons: Great Trident
Tools: Shovel, Fishing Rod, Lockpick
Loot: Silver Candle Holder, Old Candle Holder, Silver Ring, Gold Ring

"Hooded Merchant" in the mountains:
Weapons: Morningstar, Heavy Crossbow
Armour: Heavy Plate Armour
Ingredients: Pumpkin, Singorn Spice, Monster Meat, White Herb, Moon Blossom, Date
Tools: Lockpick
Last edited by CharChar_; Dec 9, 2024 @ 12:58am
CharChar_ Dec 6, 2024 @ 5:07pm 
(INGREDIENT) tag:

(VEGETABLE) tag:

Brown Mushroom (INGREDIENT, VEGETABLE) <1>
WHEN COOKED
* Dish +1 BODY
* Dish Duration: +1 Hours
"A common and versatile mushroom with a mild earthy flavor."
GP 5

Rainbow Fern (INGREDIENT, VEGETABLE) <1>
* Dish +1 BODY
* Dish +1 MIND
* Dish Duration: +2 Hours
"A common food source for scavengers in the forest, only providing temporary sustenance due to its limited nutritional value."
GP 10

Pumpkin (INGREDIENT, VEGETABLE) <1>
WHEN COOKED
* Dish +3 MIND
* Dish Duration: +5 Hours
"Pumpkins, renowned for their sweetness, sometimes stir with a mischievous spirit, reminding mortals of their unpredictable mysteries."
GP 15

Chanterelle (INGREDIENT, VEGETABLE) <1>
WHEN COOKED
* Dish +2 BODY
* Dish +1 MIND
* Dish Duration: +2 Hours
"This rare mushroom is highly praised for its delicious taste"
GP 20

Lotus Root (INGREDIENT, VEGETABLE) <1>
WHEN COOKED
* Dish +2 BODY
* Dish +2 MIND
* Dish Duration: +6 Hours
"A water-based plant from the swamp. IT is deliciously starchy and crispy, offering a good balance of nourishment."
GP 20

Jack-O'-Lantern (INGREDIENT, VEGETABLE) <2>
WHEN COOKED
* Dish +2 BODY
* Dish +6 MIND
* Dish Duration: +8 Hours
UNDEAD Slayer
* Adds 1 BODY damage against UNDEADs
"The head of the Pumpkin King, remarkably well-preserved in its pumpkin form, raises the question: Is it consumable?"
GP 60
~~~~~~~~~~
(FRUIT) tag:

Common Berry (CONSUMABLE, INGREDIENT, FRUIT) <1>
WHEN COOKED
* Dish +1 BODY
* Dish Duration: +1 Hours
WHEN CONSUMED
Satiated
* Restore 1 BODY over 1 hours
"A simple berry widely sought after for its ability to restore vitality and vigor."
GP 5

Winter Berry (CONSUMABLE, INGREDIENT, FRUIT) <1>
WHEN COOKED
* Dish +1 MIND
* Dish Duration: +1 Hours
WHEN CONSUMED
Satiated
* Restore 1 MIND over 1 hours
"A simple berry cherished for its exceptional ability to restore mental acuity and clarity."
GP 5

Date (CONSUMABLE, INGREDIENT, FRUIT) <1>
WHEN COOKED
* Dish +2 BODY
* Dish +2 MIND
* Dish Duration: +3 Hours
WHEN CONSUMED
Satiated
* Restore 2 BODY over 3 hours
* Restore 2 MIND over 3 hours
"An exotic fruit from a distant kingdom, known for its compact yet effective nourishment."
GP 25

Silver Gall (CONSUMABLE, INGREDIENT, FRUIT) <1>
WHEN COOKED
* Dish +1 MIND
* Dish +2 MIND SHIELD
* Dish Duration: +2 Hours
"A plant that has formed a symbiotic relationship with Moonflies over eons, transforming from a dull specimen into one that emits a soothing aura, restoring mental faculties and enhancing psychological resilience."
GP 50
~~~~~~~~~~
(GRAIN) tag:

Flour (INGREDIENT, GRAIN) <1>
* Dish+1 BODY
* Dish +1 MIND
* Dish Duration: +4 Hours
"A fine powder derived from grinding grains. People use it to make bread and all kinds of pastries fit for traveling."
GP 10

Barley (INGREDIENT, GRAIN) <1>
* Dish+1 BODY
* Dish +2 MIND
* Dish Duration: +6 Hours
"A versatile grain prized for its nutty flavor and nutritional benefits."
GP 15

Black Rice (INGREDIENT, GRAIN) <1>
WHEN COOKED
* Dish +2 BODY
* Dish +2 MIND
* Dish Duration: +12 Hours
"The spiky seed, tough to break down, is traditionally cooked for days on end in an urn to soften its robust texture."
GP 20
~~~~~~~~~~
(MEAT) tag:

Bluefin (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +1 BODY
* Dish Duration: +1 Hours
"A small fish abundant in any water-filled areas, much like roaches in kitchens."
GP 5

Spider Eggs (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +2 BODY
* Dish -1 MIND
* Dish Duration: +5 Hours
"Did it just...move?"
GP 5

Sinewy Meat (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +2 BODY
* Dish Duration: +8 Hours
"Hard and sinewy, this meat comes from a tough animal, offering a challenging texture."
GP 12

Monster Meat (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +5 BODY
* Dish -2 MIND
* Dish Duration: +7 Hours
"the meat has an unpleasant odor of sulfur and ammonia. Strong aromas are required to make it palatable."
GP 15

Fatty Meat (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +3 BODY
* Dish Duration: +8 Hours
"Marbled with rich fat, this meat delivers a juicy, savory taste and a melt-in-your-mouth texture."
GP 20

Fine Meat (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +3 BODY
* Dish Duration: +5 Hours
"Exquisite and tender, this fine meat features a delicate flavor and a refined texture."
GP 20

Golden Trout (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +3 BODY
* Dish Duration: +5 Hours
"A common fish in the swamp area. Their scales are as reflective as metal"
GP 20

Cobalt Gland (INGREDIENT, MEAT) <1>
WHEN COOKED
* Dish +1 BODY
* Dish +2 BODY SHIELD
* Dish Duration: +5 Hours
"Gland of a basilisk, believed by many to cause scales to grow and transform the consumer into a reptilian monster."
GP 60

Special meat (INGREDIENT, MEAT) <2>
WHEN COOKED
* Dish +9 BODY
* Dish Duration: +9 Hours
BEAST Slayer
* Adds 1 BODY damage against BEASTs
HUMANOID Slayer
* Adds 1 BODY damage against HUMANOIDs
"A rare delicacy, its recipe known only to the most weathered adventurer. Its taste a symphony of flavors that linger on the palate long after."
GP 60
~~~~~~~~~~
(SPECIAL) tag:

Moonfly (CONSUMABLE, INGREDIENT, SPECIAL) <1>
WHEN COOKED
* Dish -3 BODY
* Dish +5 MIND
* Dish Duration: +2 Hours
WHEN CONSUMED
Satiated
* Lose 3 BODY over 2 hours
* Restore 5 MIND over 2 hours
"Evolved from a lineage of flies that nested around Moonlakes, their shells are covered in a poisonous, psychedelic waxy secretion, which some religions collect to make ritual candles."
GP 25

White Herb (CONSUMABLE, INGREDIENT, SPECIAL) <1>
WHEN COOKED
* Dish +1 BODY
* Dish +1 BODY SHIELD
WHEN CONSUMED
Satiated
* Gain 1 BODY SHIELD
* Restore 1 BODY over 0 hours
"A medicinal herb with physical healing properties and a slight ability to prevent future injuries."
GP 35

Moon Blossom (CONSUMABLE, INGREDIENT, SPECIAL) <1>
WHEN COOKED
* Dish +1 MIND
* Dish +1 MIND SHIELD
WHEN CONSUMED
Satiated
* Gain 1 MIND SHIELD
* Restore 1 MIND over 0 hours
"the blue flower soothes the mind and shields it from many dangers."
GP 35

Singnorn Spice (INGREDIENT, SPECIAL) <1>
WHEN COOKED
* Dish +1 MIND
* Dish Duration: +2 Hours
Restore
* Restore 1 Mind upon the battle's end
"This mixture of sharp spices from the Singnorn Rainforest energizes your mind, igniting a craving for stimulation."
GP 45
~~~~~~~~~~
(CONSUMABLE) tag, but not (INGREDIENT):
(only unique food will have stats as most craft-able food have varying stats)
(recipes listed if known)

(Not Crafted)
Traveler's Ration (CONSUMABLE) <1>
WHEN CONSUMED
Satiated
* Restore 5 BODY over 10 hours
* Restore 5 MIND over 10 hours
"Compact and carefully crafted, this ration is an essential companion for any long-distance traveler."
GP 50

(FRUIT + FRUIT)
Fruit Puree (CONSUMABLE) <1>
WHEN CONSUMED
Satiated
"A smooth and vibrant fruit puree, bursting with the natural sweetness and fresh flavor of various fruits."

(VEGETABLE + Flour)
Vegetable Pie (CONSUMABLE) <1>
WHEN CONSUMED
Satiated
"A boiled vegetable pie, with milder flavor than its meat counterpart, but healthier."

(MEAT + Flour)
Meat Pie (CONSUMABLE) <1>
WHEN CONSUMED
Satiated
"A meat pie, filled with a savory blend of tender meat encased in a flaky golden crust."

(VEGETABLE + GRAIN)
Porridge (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
"A hearty porridge with a comforting texture and a subtly sweet flavor that satisfies with each spoonful."

(MEAT + MEAT)
Meat Skewer (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
"Tender meat skewers, grilled to perfection and seasoned with savory spices."

(MEAT + FRUIT)
Meat with Berry Sauce (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
"Succulent meat served with a rich berry sauce, blending savory and sweet flavors for a unique and delightful experience."

(MEAT + VEGETABLE)
Meat Stew (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
"A hearty meat stew, simmered to perfection with tender chunks of meat and a blend of vegetables and spices."

(SPECIAL + SPECIAL)
Dark Cuisine (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
"An offering from the darkest depths, this dish mirrors the chaotic grotesqueries of the abyss. Who dares to partake, despite its nutritional values?"

(Black Rice + Flour[Grain?])
Black Porridge (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
"The staple dish of the Swampfolks; one serving provides enough calories for an entire day of physical labor."

(Singnorn Spice + Monster Meat)
Spiced Monster Meat (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
* Restore 5 BODY over 9 hours
* Lose 1 MIND over 9 hours
Restore
* Restore 1 MIND upon the battle's end
"A dish made from creatures rarely seen on a dining table, transformed through a deleicate process to offer a daring yet delectable culinary experience."
~~~~~~~~~~
Foods from size<2> ingredients

(Special meat)
Special Steak (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
* Restore +9 BODY over 9 hours
BEAST Slayer
* Adds 1 BODY damage against BEASTs
HUMANOID Slayer
* Adds 1 BODY damage against HUMANOIDs
"Exceptional meat, renowned for its rich flavor and tender texture."

(Jack-O'-Lantern)
Soothing Pumpkin Bake (CONSUMABLE) <2>
WHEN CONSUMED
Satiated
* Restore +2 BODY over 8 hours
* Restore +6 BODY over 8 hours
UNDEAD Slayer
* Adds 1 BODY damage against UNDEADs
"Crafted from the Pumpkin King's head, this baked Jack-o'-lantern banishes the spirit through your godly cooking. It grants you the resolve to confront more undead."

Last edited by CharChar_; Dec 9, 2024 @ 12:34am
CharChar_ Dec 6, 2024 @ 5:08pm 
(ARMOUR) tag:

Old Cloak (ARMOUR) <2x3>
WHEN EQUIPPED
* Attack Cooldown Multiplier: 0.9
"A faithful companion thru the chills of the night."
GP 20

Gambeson (ARMOUR) <2x3>
WHEN EQUIPPED
* 1 BODY SHIELD
* Attack Cooldown Multiplier: 1
"A padded leather jacket that provides basic armour for its wearer. Common amongst travellers."
GP 100

Mystic Attair (ARMOUR) <2x3>
WHEN EQUIPPED
* 1 MIND SHIELD
* Attack Cooldown Multiplier: 1
"A rather Garish costume even for the swampfolks. It provides protection to the wearer's mind."
GP 100

Heavy Plate Armour (ARMOUR) <2x3>
WHEN EQUIPPED
* 2 BODY SHIELD
* 2 MIND SHIELD
* Attack Cooldown Multiplier: 1.2
"The full plate armour envelopes the wearer in safety, but its weight burdens every action."
GP 315

Windrider Armour (ARMOUR) <2x3>
WHEN EQUIPPED
* 1 BODY SHIELD
* 1 MIND SHIELD
* Attack Cooldown Multiplier: 0.9
Earthwalker
* Effortless movement across all terrains
Wind stirs beneath griffin feathers, gently propelling the wearer. It nullifies travel penalties from difficult terrain."
GP 480
Last edited by CharChar_; Dec 9, 2024 @ 2:00am
CharChar_ Dec 6, 2024 @ 5:08pm 
(WEAPON) tag:
(MELEE) tag:

Dagger (MELEE WEAPON) <1x2>
WHEN EQUIPPED
* BODY Damage: 1 + (10% of current BODY)
* Attack Cooldown: 0.8
"A rudimentary dagger, favored among thugs for its simplicity."
GP 15

Longsword (MELEE WEAPON) <1x3>
WHEN EQUIPPED
* BODY Damage: 1 + (20% of current BODY)
* Attack Cooldown: 1
"A well balanced weapon for soldiers and travellers alike."
GP 50

Axe (MELEE WEAPON) <1x3>
WHEN EQUIPPED
* BODY Damage: 0 + (30% of current BODY)
* Attack Cooldown: 1
"A two-handed axe, its weight meant to cleave through armours and bones alike."
GP 50

Assassin's Needle (MELEE WEAPON) <1x2>
WHEN EQUIPPED
* BODY Damage: 1 + (10% of current BODY)
* Attack Cooldown: 0.6
HUMANOID Slayer
* Adds 1 BODY damage against HUMANOIDs
"The silvery handle slithers slightly to fit the user's palm, ensuring precise and swift strikes. Its enigmatic design known only by the shadowed assassins."
GP 180

Morningstar (MELEE WEAPON) <1x2>
WHEN EQUIPPED
* BODY Damage: 1 + (10% of current BODY)
* MIND Damage: 1 + (15% of current MIND)
* Attack Cooldown: 1
UNDEAD slayer
* Adds 2 MIND damage against UNDEADs
"Holy energy courses through the weapon's head, poised to smite the Undead to ashes."
GP 200

Great Trident (MELEE WEAPON) <1x3>
WHEN EQUIPPED
* BODY Damage: 0 + (40% of current BODY)
* Attack Cooldown: 1.2
AQUATIC Slayer
* Adds 1 BODY damage against AQUATICs
"Inspired by fishing tools, this heavy and powerful weapon demands great strength to be wielded effectively."
GP 230

Hero's Sidearm (MELEE WEAPON) <1x3>
WHEN EQUIPPED
* BODY Damage: 2 + (20% of current BODY)
* Attack Cooldown: 1
"The sidearm of the legendary Hero, whose name has long been lost. This elegant sword stands as the final legacy of the Master Blacksmith from the ancient Eastern Empire."
GP 318
~~~~~~~~~~
(RANGED) tag:

Hunting Bow (RANGED WEAPON) <1x3>
WHEN EQUIPPED
* BODY damage: 1 + (20% of current BODY)
* Attack Cooldown: 1
AVIAN Slayer
* Adds 1 BODY damage against AVIANs
"Its seasoned wood and taut string whisper untold tales of pursuits."
GP 70

Firebrand (RANGED, WEAPON) <1x3>
WHEN EQUIPPED
* BODY Damage: 3
* MIND Damage: 1+ (15% of current MIND)
* Attack Cooldown: 1.2
BEAST Slayer
* Adds 1 MIND damage against BEASTs
"This ever-burning branch can unleash scorching flames and instill fear in enemies,particularly beasts of the wild. However, it remains quite unwieldy as a weapon."
GP 160

Heavy Crossbow (RANGED WEAPON) <1x2>
WHEN EQUIPPED
* BODY damage: 4
* Attack Cooldown: 1.6
AVIAN Slayer
* Adds 2 BODY damage against AVIANs
"Its solid wooden stock lends it substantial weight. making reloading a deliberate and time-consuming task."
GP 180
Last edited by CharChar_; Dec 9, 2024 @ 1:57am
CharChar_ Dec 6, 2024 @ 5:08pm 
(TOOL) tag:

Lockpick (Tool) <1>
WHEN IN INVENTORY
* Can be used to open most locked doors
* Destroyed upon usage
"A small lockpick. Slender and precise, it is crafted to manipulate locks with skill and ease."
GP 30

Shovel (MELEE WEAPON) <1x3>
WHEN IN INVENTORY
* Allows digging
WHEN EQUIPPED
* BODY Damage: 1 + (10% of current BODY)
* Attack Cooldown: 1
"A reliable shovel, its metal head dulled by years of earth and stone.
Once upon a time, there was a boy who was nicknamed the Digger. He eventually grew up to the Supreme Commander that pierced the sky."
GP 25

Fishing Rod (MELEE WEAPON, TOOL) <1x3>
WHEN IN INVENTORY
* Allows fisnishing
WHEN EQUIPPED
* BODY damage: 1
* Attack Cooldown: 1.2
"A simple yet durable fishing rod, capable of doubling as a weapon. But why might one need such versatility?"
GP 35

Feather of Return (CONSUMABLE, TOOL) <1>
WHEN CONSUMED
* Teleports the user back to (LAST TOWN VISITED)
"The last refuge of adventurers lost in perilous depths. Transports the bearer to the last town visited."
GP 40
Last edited by CharChar_; Dec 6, 2024 @ 10:59pm
CharChar_ Dec 6, 2024 @ 5:09pm 
(LOOT) tag:

Undead Rag (LOOT) <1x2>
"A piece of cloth from a deceased creature; commonly found at ritual and necromancy sites. Can be sold for a low price."
GP 5

Old Candle Holder (LOOT) <1x2>
"An old candle holder. Weathered with age, it features intricate designs that speaks to its long history. Can be sold for a low price."
GP 5

Damaged Deer Hide (LOOT) <2x3>
"The hide is very damaged. it is reduced in value."
GP 6

Scale (LOOT) <1>
"A common scale, with a simple and unadorned surface. Can be sold for a low price."
GP 8

Colorful Feather (LOOT) <1x2>
"A feather glistening with a spectrum of vibrant colors. Can be sold for a decent price."
GP 10

Ectoplasm (LOOT) <1>
"Residual essence of the mind that materialized after years apart from the body."
GP 10

Wolf Pelt (LOOT) <1x3>
"A thick and shadowy hide; the battle-worn scars echo the strength and cunning of a wolf. Can be sold for a decent price."
GP 12

Silver Candle Holder (LOOT) <1x2>
"A silver candle holder that gleams with a polished finish. Can be sold for a decent price."
GP 15

Damaged Shimmering Hide (Loot) <2x3>
[found in Haunted Asylum west of BC Spiderqueen]
GP 15

Silver Ring (LOOT) <1>
"A silver ring, elegantly crafted with a smooth surface and subtle shine. Can be sold for a decent price."
GP 20

Deer Hide (LOOT) <2x3>
"Its natural beige color and even grain highlight a simple, understated beauty. Can be sold for a good price."
GP 25

Golden Scale (LOOT) <1>
"A golden scale, shimmering with a deep, warm glow. Can be sold for a good price."
GP 30

Gold Ring (LOOT) <1>
"A gold ring, radiant with a warm and rich glow. Can be sold for a good price."
GP 40

Kelpie Pelt (LOOT) <2x3>
"Sleek and dark, the pelt shimmers with an iridescent sheen that hints at its aquatic origins. Can be sold for a high price."
GP 60

Gold Coins (GOLD) <0>
"Currency of the world: and there are N of them!"
Last edited by CharChar_; Dec 8, 2024 @ 12:06pm
CharChar_ Dec 6, 2024 @ 5:09pm 
Quest items:

Catacombs Depths Key (SPECIAL, IMPORTANT) <1>
"Key that unlocks the Catacombs Gate to its deepest level.
The once great Wizard turned to necromancy in an attempt of resurrection, The forbidden knowledge irreversibly twisted his mind, leading him to ensnare the souls of unwitting wanderers who enter the Catacombs. Nowadays, his beloved remains with him always, though as a monstrosity most hideous."

Owen's Ectoplasm (IMPORTANT) <1x2>
"Soul of Owen, the Dying Knight. Owen lost his battle to the Necromancer centuries ago, and his soul along with it. His body has been longing for the reunion since.
Souls are the source of all life."

Living Clay (IMPORTANT) <1>
"A lump of newly formed clay that moves very frequently that it startles you sometimes. You should return it to the Mangrove Witch."

Odilia's Stash Key(SPECIAL, IMPORTANT) <1>
"Key that unlocks the stash of Odilia the mangrove witch."

Leftover Living Clay (IMPORTANT)
"A lump of clay that moves sometimes. It feels almost kind of friendly."

Heart of Nightmare (IMPORTANT) <1>
"Golden hair and leaves tangled together into a messy knot, pulsating slowly. You should return this to the Birch Witch."

Golden Hair (IMPORTANT) <1>
"A strand of golden hair. its soft texture reminds you of kitten's fur."

I forgot to get the text from the "Bones" the Oak witch gives you...
~~~~~~~~~~
Rewards:

from Owen the Dying Knight, in Catacombs B1
Flask of Healing (CONSUMABLE, IMPORTANT) <1x2>
WHEN CONSUMED
* Restores 3 BODY instantly
* Restores 2 MIND instantly
Refilled after 24 hours
"A dying gift from Owen, the Dying Knight; used to restore physical and mental conditions of the consumer. Magically refills itself after a singular diurnal cycle.
Owen, a wayfarer from a realm lost to time, journeyed far across the ages. Now, unshackled from the binds of the Necromancer, he treads the path to return."

from Leatherworker Ciar, in Brackenheim
Weatherproof Armour (ARMOUR) <2x3>
WHEN EQUIPED
* 1 BODY SHIELD
* Attack Cooldown Multiplier: 1
Stormguard
* Complete protection from adverse weathers
"Crafted from a Kelpie's water-repellent pelt, this armour nullifies all weather effects."
GP 180
Last edited by CharChar_; Dec 9, 2024 @ 12:35am
CharChar_ Dec 6, 2024 @ 5:36pm 
(ENEMY) tag:
Forest:

Deer (ENEMY, BEAST)
3 BODY
2 MIND
Potential Loots:
* Fine Meat
* Deer Hide

Wolf (ENEMY, BEAST)
3 BODY
3 MIND
BODY Damage: 2
Base Cooldown: 1
Potential Loots:
* Sinewy Meat
* Wolf Pelt

Boar (ENEMY, BEAST)
5 BODY
5 MIND
BODY Damage: 2
Base Cooldown: 2
Potential Loots:
* Sinewy Meat
* Fatty Meat
"If startled, it will charge at the offender with incredible strength"

Shapeshifter (ENEMY, HUMANOID)
3 BODY
2 MIND
BODY Damage: 1
Base Cooldown: 0.6
Potential Loots:
* Golden Tusk

Scarecrow (ENEMY, UNDEAD)
2 BODY
4 MIND
BODY Damage: 1
MIND Damage: 1
Base Cooldown: 1.5
Potential Loots"
* Barley
* Undead Rag
"Reanimated by necromancers as guards"

Bandit (ENEMY, HUMANOID)
4 BODY
3 MIND
BODY Damage: 1
Base Cooldown: 1
Potential Loots:
* Dagger
* Gold [[3, 4, 5]]
"Outlaws roams around the roadside, looking for opportunities to rob travellers"

Goblin (ENEMY, HUMANOID)
4 BODY
2 MIND
BODY Damage 1
Base Cooldown: 0.5
Potential Loots:
* Gold [[5 to 10]]
* Brown Mushroom

Goblin Mage (ENEMY, HUMANOID)
5 BODY
6 MIND
MIND Damage 1
Base Cooldown: 0.5
Potential Loots:
* Gold [[15]]
* Amanita
~~~~~~~~~~
Lunar Pond:

Moonfly Swarm (ENEMY, AVIAN)
3 BODY
4 MIND
MIND Damage: 2
Base Cooldown: 1
Potential Loots:
* Moonfly

Moonlight Spider (ENEMY, BEAST)
5 BODY
8 MIND
BODY Damage: 1
MIND Damage: 2
Base Cooldown: 1
Potential Loots:
* Monster Meat
* Moonfly
"?"
~~~~~~~~~~
Swamp:

Duck (ENEMY, AQUATIC)
1 BODY
1 MIND
Potential Loots:
* Fatty Meat
* Colorful Feather

Swamp Serpent (ENEMY, AQUATIC)
4 BODY
4 MIND
BODY Damage: 2
Base Cooldown: 1
Potential Loots:
* Scale
* Sinewy Meat

Swamp Basilisk (ENEMY, AQUATIC)
8 BODY
8 MIND
BODY Damage: 3
Base Cooldown: 1.5
Potential Loots:
* Cobalt Gland
* Golden Scale
* Monster Meat
* Scale
"They wait in the swamp patiently, using their glistening golden scales to mimic a school of golden trout"

Swamp Mermaid (ENEMY, Aquatic)
5 BODY
7 MIND
BODY Damage: 1
MIND Damage: 2
Base Cooldown: 1
Potential Loots:
* Golden Trout
* Scale
"Legends say that their bite sucks people's souls away and gift them to the sunken god."

Kelpie (ENEMY, AQUATIC)
9 BODY
12 MIND
BODY Damage: 2
Base Cooldown: 1
Potential Loots:
* Fine Meat
* Kelpie Pelt
* Special Meat
"They walk on the surface of the water quietly to stalk their prey. Their body heal exceedingly fast in water."
~~~~~~~~~~
Mountain:

Giant Spider (ENEMY, BEAST)
7 BODY
4 MIND
BODY Damage: 2
Base Cooldown: 1
Potential Loots:
* Spider Eggs
* Monster Meat

Bandit Brute (ENEMY, HUMANOID)
7 BODY
6 MIND
BODY Damage: 3
Base Cooldown: 1.5
Potential Loots:
* Axe
* Gold [[16, 18]]
* Lockpick

Harpy (ENEMY, AVIAN)
6 BODY
6 MIND
BODY Damage: 2
MIND Damage: 2
Base Cooldown: 1
Potential Loots:
* Colorful Feather
* Rainbow Feather

Griffin (ENEMY, AVIAN)
15 BODY
15 MIND
BODY Damage: 4
Base Cooldown: 1
Potential Loots:
* Wing of Griffin
* Rainbow Feather
* Special Meat

Night time:

Ghost (ENEMY, UNDEAD)
4 BODY
5 MIND
MIND Damage: 2
Base Cooldown: 1.2
Potential Loots:
* Ectoplasm
* Undead Rag

Night Rider (ENEMY, UNDEAD)
10 BODY
10 MIND
BODY Damage: 1
MIND Damage: 3
Base Cooldown: 1.5
Potential Loots:
* Ectoplasm
* Shroud of the Damned
* Longsword
"They were once proud knights of the Eastern Empire"
~~~~~~~~~~
Cursed Land:

Bloodwraith (ENEMY, UNDEAD)
6 BODY
6 MIND
BODY Damage: 5
MIND Damage: 5
Base Cooldown: 2
Potential Loots:
* Undead Rags
* Blood Root

Blood Knight (ENEMY, HUMANOID)
8 BODY
8 MIND
BODY Damage: 4
MIND Damage: 4
Base Cooldown: 1.6
Potential Loots:
* Blood Flower
* Blood Root
* Heavy Plate Armour

Blood Nymph (ENEMY, UNDEAD)
5 BODY
6 MIND
MIND Damage: 2
Base Cooldown: 1
Potential Loots:
* Blood Root
* Blood Flower

Bloodcrazed Wolf (ENEMY, BEAST)
8 BODY
10 MIND
BODY Damage: 3
MIND Damage: 1
Base Cooldown: 1
Potential Loots:
* Blood Flower
* Blood Root

Bloodcrazed Deer (ENEMY, BEAST)
12 BODY
16 MIND
BODY Damage: 1
MIND Damage: 2
Base Cooldown: 1.5
Potential Loots:
* Blood Root
* Blood Flower

Bloodcrazed Spider Queen (ENEMY, BEAST)
12 BODY
10 MIND
BODY Damage: 3
MIND Damage: 2
Base Cooldown: 1.5
Potential Loots:
?
~~~~~~~~~~
Location Unsure:

Skeleton (ENEMY, UNDEAD)
3 BODY
2 MIND
BODY Damage: 1
Base Cooldown: 1.2
Potential Loots:
* Undead Rag
* Rusty Dagger
"The restless deads haunt the low land."

Skeleton Hexer (ENEMY, UNDEAD)
4 BODY
3 MIND
MIND Damage: 1
Base Cooldown: 1.2
Potential Loots:
* Gold [[1, 5]]
* Undead Rag

Gargoyle (ENEMY, UNDEAD)
3 BODY
2 MIND
BODY Damage: 3
Base Cooldown: 1.4
Potential Loots:
* Ectoplasm
"Unholy golem guided by necromancy and blood runes"

Necromancer (ENEMY, UNDEAD)
4 BODY
6 MIND
MIND Damage: 4
Base Cooldown: 1.6
Potential Loots:
* Gold [[12]]
* Undead Rag

Mimic (ENEMY, BEAST)
5 BODY
4 MIND
BODY Damage: 2
MIND Damage: 1
Base Cooldown: 1
Potential Loots:
[[Silver Ring, 39 Gold Coins]]
?

Pumpkin King (ENEMY, UNDEAD)
8 BODY
8 MIND
BODY Damage: 1
MIND Damage: 2
Base Cooldown: 1
Potential Loots:
* Ectoplasm
* Jack-O'-Lantern
* Undead Rag
"?"

Wraith (ENEMY, UNDEAD)
4 BODY
6 MIND
MIND Damage: 3
Base Cooldown: 1.2
Potential Loots:
* Ectoplasm

~~~~~~~~~~
Special: Spoilers?

Nightmare of the Fall (ENEMY, UNDEAD)
10 BODY
10 MIND
MIND Damage: 4
Base Cooldown: 1.5
Potential Loots:
* Heart of Nightmare
"?"

Hero Spirit (ENEMY, HUMANOID)
? 16 BODY (I counted it)
2 BODY SHIELD
2 MIND SHIELD
BODY Damage: 3
MIND Damage: 3
Base Cooldown: ? 1 (feels like)


(ENEMY, )
BODY
MIND
BODY Damage:
MIND Damage:
Base Cooldown:
Potential Loots:
*
Last edited by CharChar_; Dec 9, 2024 @ 1:30am
CharChar_ Dec 6, 2024 @ 5:36pm 
Essense Locations:
Essense of Strength (UPGRADE) <1>
WHEN USED
*Gain 1 Max BODY
* 1 BODY
"This essence amplifies physical limits, imbuing the body with increased strength and endurance."
GP 750

Known Locations:
* Aureldorf, gather food 3 times for the Gourmet
* Roadeside House, push rockwall while Vigorous (HP higher than 10) it is behind a Gargoyle
* Catacombs B1, bottom floor (B3) after a necromancer
* Haunted Asylum, up the south east stairs, past all the ghosts and 2 wraiths in a chest (with a useful Firebrand)
* Haunted Asylum past the BC Spiderqueen, in a Silk Cocoon by the Shriveled Body
* Overgrown Grave, past the night rider at the top left of the map


Essense of Willpower (UPGRADE) <1>
WHEN USED
* Gain 1 Max MIND
*1 MIND
"This essence sharpens cognition and expands mental capacity, unlocking hidden potential."
GP 750

Known Locations:
* Lunar Pond, in the Cocoon by the water, Guarded by several creatures.
* Overgrown Grave, behind the locked door and a Pumpkin King
Last edited by CharChar_; Dec 8, 2024 @ 11:56am
CharChar_ Dec 6, 2024 @ 5:36pm 
This comment is to take note of where i think is clear of items, or expect items to be.
+ A system for denoting item size <1>, <2>, <1x3>, <2x3>
+ Hooded Merchant checked
+ Aureldorf Merchants checked
+ Brackenheim Merchants checked
- check all notable locations for items to pickup, or merchants.
- locations of Essense's, with requirement to acquire
-
-

Note: Items should be sorted by GP value in their categories
any thing in double square brackets is me tracking numbers for loot tables separated by commas
example the bandit dropping "* Gold [[3, 4]]" from bandit dropping 3 gold and 4 gold


Spelling / Grammar check: (Note the lore could argue that its just how they write these things)
Essense of Strength & Wisdom: both spell "essence" correctly in their flavor text, but wrong in their name, if its going to be spelled wrong once it should be spelled wrong always.
Traveler's Ration: should say Traveller with 2 "L"s like everything else does
Shovel: missing the word "become" to say "He eventually grew up to [become] the Supreme Commander" in its story.
Fishing Rod: says "Allows finishing" but should say "Allows fishing"
Bandit: flavor text "roams" should be "roam"
Golden Trout: does not end with a "."
Singnorn Spice: Rain-forest should be 2 words hyphenated with a - if you like
Mystic Attair: "Attire" spelled wrong, and "Swamp-folk" would normally be hyphenated
Last edited by CharChar_; Dec 7, 2024 @ 2:51am
CharChar_ Dec 8, 2024 @ 12:55pm 
Extra information:
Non Enemy Characters:

(Aureldorf)
Merchant Sveinn (Merchant)
Blacksmith Aldebrand (Quest give a Griffin Wing)
Hunter Osmund (Quest give a White Deer Hide)
The Gourmet (Quest for Food x3)
Mayor Hrodger
Innkeeper
Townsfolk
Scholar
Peasant
Kid
Cleric
Duck x2
Dog x2

(Brakenheim)
Merchant Baldo (Merchant)
Merchant (Quest give an Axe) (Quest kill Shapeshifter) (Merchant)
Witch Apprentice (Quest fill Pot Golems)
Leatherworker Ciar (Quest give a Kelpie Pelt)
Old Wizard Randulf (turns Rainbow Feather into Feather of Return for free)
Basilisk Trainer
Halfling Rogue
Pot Golem x4
Guard Basilisk x2
Town Guard x3
Townsfolk x5
Innkeeper

(Mountain Hut)
Hooded Merchant (Merchant)
Bodyguard
Dog

(Sunken Brakenheim)
Farmer
Pig x3
Duck x3
Shapeshifter


(Dungeon of the Sphinx)
Tutorial x 4
Sphinx

(Mausoleum of a lost hero)
Ghost x2
Hero Spirit (Quest fight him)

(Roadeside House)
Sneaky Figure

(Shimmering Birchwood)
Ermelinde the Birch Witch
Unicorn
(Mangrove Mansion)
Odilia the Mangrove Witch
Pot Golem x5
(Oak)


~~~~~~~~~~
Weather:

Rain

Cursed (WEATHER)
"A malevolent curse hags in the air. doubling the time and effort required for every step."
~~~~~~~~~~
TERRAIN tag:

Road (TERRAIN, ROAD, EASY)
Bridge (TERRAIN, ROAD, EASY)

Grass Field (TERRAIN, GRASS, NORMAL)
Flower Field (TERRAIN, FLOWER, NORMAL)
Wheat Field (TERRAIN, FIELD, NORMAL)

Forest (TERRAIN, FOREST, DIFFICULT)
Birch Forest (TERRAIN, FOREST_FALL, DIFFICULT)
Swamp (TERRAIN, SWAMP, DIFFICULT)
Mountain Range (TERRAIN, STONE, DIFFICULT)

Water (TERRAIN, WATER, IMPASSABLE)
~~~~~~~~~~
Named Tiles:

Cooking Pot (POT)
Bed (BED)
Door
Pot
Broken Pot
Chest
Empty Chest
Royal Chest
Trophy
Pedestal
Statue
Last edited by CharChar_; Dec 9, 2024 @ 1:50am
CharChar_ Dec 8, 2024 @ 12:56pm 
Reserved Space:
CharChar_ Dec 17, 2024 @ 1:49am 
update: this project is postponed, as life things are happening, but i should be able to add info if anyone posts it in the comments here.
Syron Dec 29, 2024 @ 1:46am 
Does the Pumpkin King loot raise your undead slaying by just being in your inventory, or is it just a one-time effect from cooking and eating it and it goes away after you rest?
CharChar_ Dec 29, 2024 @ 10:41am 
@Syron
To get the effect of food you must eat it, and it lasts until the food effect ends "Duration"
Last edited by CharChar_; Dec 29, 2024 @ 10:41am
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