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Another thing Shadow Warrior 2013 had was a shield ability which also significantly reduced the damage you took. Rather than being a passive random ability in Shadow Warrior 2, this was an active ability you could buff.
Both of these would help your issues quite a bit.
I assume these were removed because Shadow Warrior 2 has the Vanish ability which gives you breathing room to allow you to heal but this encourages a much more hit and run style melee combat rather than the "jump into the fray" gameplay the early game has.
The active shield was removed, but there is still % life steal on hit. The problems with % life steal is that you don't steal very much in terms of actual %, enemies have high damage resistance and it steals based on damage done after mitigation, and enemies hit so bloody hard that you actually cannot out-life steal the damage. Life steal on kill is useless in SW2, I see no reason to ever get it. It heals less than the % life steal and only heals once as opposed to every time you hit something.
It's not that you can't kill things, it's that it takes a really long time if you're just using the ranged waves. And that is boring. Also it leaves you open to over-aggroing enemies, getting swamped and subsequently dying.
Yeah it's once you hit level 31+ insane you'll notice the difficulty ramps up. You'll start suddenly taking like 100 damage from enemies that you used to be able to face tank (but not all the time) and the number of resistances will increase as well. By level 60 you'll start seeing enemies that are immune to multiple damage types and that can 2 or 3 shot you with ease.
Just try it with ~60%+ damage reduction and 8%+ lifeleech. Yes it takes forever to kill anything but you actually be able to take more than 1-2 hits without dying. So it's possible to survive the issue is just like Strawberry said, - there are too many stats you need to make melee viable, outside the "vanish/1shot/repeat" combo.(which works well but is completly boring).
Now that enemies are incredibly bullet spongy, you practically need a maxed crit build sword to deal enough damage but that precludes elementals.
If you have chainsword from preload - then you good with max sting and critchance+critdamage+damage setup.
Or you can try little perversity like reckless gem of fluke+ stinger gem of peril + swapping elemental gems on fly.
the following discussion encouraging
as from the experience here after around 100hrs game-play
most of it was playing with that "TWIN DAO" as main swords
they seem a really good speed range and effectiveness
favorite with freeze chance and crits also leech is best
later on with switching some weapons gems and rest..
that TDAO still like second best swords (i don't like any Exile Orochi... stuff)
now first best melee is that Primal Blades that makes a lot of Rabbits around
even that 2% chance is quite enough to get spawning crazy rabbits ON
just make sure not revive King Rabbit in the middle of something
there is a way to test 2,5% rabbit spam may be we try it out
Weapons wheel?
Can't you use 1-9 keys to change weapons instantly?