Shadow Warrior 2

Shadow Warrior 2

View Stats:
KriS Oct 21, 2016 @ 12:45pm
Patch 1.1.3.0 Is Live!
Hey grasshoppers!

New patch is here! Now we will start working on a new patch in order to fix any remaining issues.

How to check current version?
Press ctrl ~ to open the console
Enter: _version and press enter

Patch 1.1.3.0
Balance and gameplay changes:
- "Serene Mind" skill nerfed
- "Auto-Reload" skill nerfed
- "Like the Wind skill" nerfed, 5th stage added
- "Second Chance" skill 4th stage added
- "Arm of Orochi" weapon significantly nerfed
- More auras on single enemy for Hard and Insane difficulties
- More enemies attacking at the same time for Hard and Insane difficulties
- Enemies speed increased for Insane difficulty
- Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
- Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
- Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
- Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
- Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
- Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
- Final boss drop ("Ryuken" weapon) now available as final quest reward
- More special enemies, more respawns and better loot on Free Roam missions
- Elite and Superior enemy "Hellhound" won't fetch grenades now

General fixes:
- Fixed bug when player could pickup "King Skelletor" weapon before designed mission
- Gauss rifle shot tuned down and smoothed, added alternative reload animation
- Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
- Fixed weapon being removed from inventory when spawned as turret on map change
- Fixed "Destroyer of Realms" weapon turret throw animation
- "Damage resist" player stat now works properly
- Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
- Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
- Enemies with "Swift" aura now return to correct speed after unfreezing
- Fixed "Belly" enemy animation when reacting to Grip of Darkness
- Fixed entering T-pose for enemies with uzi.
- Some cutscene fixes
- Some walkmesh fixes
- Some missions fixes

UI changes and fixes:
- Fixed crash when replacing gems in weapons
- Fixed bug when player couldn't replace gem when all slots were occupied
- Hint area on loading screen now resizes correctly
- Added option to sell all junks with mouse, added confirmation dialog
- Corrected various translation and textual errors, added missing strings
- Fixed enemy "Tumor" mesh in Wanglopedia.

Multiplayer fixes:
- Performance issue for co-op partners fixed
- Fixed bug when "Bunny Lord" didn't drop loot for clients
- Co-op network bandwidth usage optimizations
- Fixed bug when using "Emperor's Touch" weapon produced excessive lags
- Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene

Engine fixes:
- Fixed bug when game freezes on loading on 2-core CPUs
- AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
- Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
- Fixed shadow and geometry flickering
- Fixed recovering from GPU driver crash
- Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
- Fixed crash when mfplat.dll is not present in system
- Optimized weapon switching CPU performance
- Fixed "DX11 Device not found" error on some notebooks
- HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
- Reduced audio stuttering (VO and music)
- Optimized shadow rendering performance
- On first game start dedicated GPU will be enabled instead of an integrated one

Photomode fixes:
- Increased exposure slider range
- Fixed slowmo after exiting photomode bug
- Fixed screenshot rendering (tile mode and anti-aliasing)
- Fixed FOV when entering photomode with weapon zoom enabled
- Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)

Patch 1.1.2.0
- Fixed game stuck on loading on second level on 2 core CPUs without HT
- Fixed crash on gem swap in weapons
- Restored NVIDIA Multi-Res option for non EN languages

Patch 1.1.1.0
- Fixed cutscene FOV, when playing with non standard FOV
- Fixed game stuck on loading on 2 core CPUs
- Added safe mode (add -safe to properties->general->set launch options) in order to fix - startup crashes on some configurations
- Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
- Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
- Fixed PAX MP avatar skin
- Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
- Added HDR Display Brightness slider
- Fixed co-op bug, which in rare cases could corrupt saves
- Added lobby filtering by difficulty and player level
- Added list of previous saves, so in case of corrupted save you can load previous one
- Localization fixes
- Fixed hitching of intro movie
- UI improvements: Allow replace gem inserted in weapon
- Fixed AlienFX crash on startup on some configurations
- Fixed corrupted saves bug
Last edited by KriS; Oct 21, 2016 @ 12:52pm
< >
Showing 1-15 of 356 comments
Alien² Oct 21, 2016 @ 12:47pm 
+++1

you guys are great !
KobraKira Oct 21, 2016 @ 12:48pm 
Awesome! I'm glad to see such a great amount of support for a game like this.
Koirin Oct 21, 2016 @ 12:51pm 
>mrw reading this thread :)))

http://i.imgur.com/NnoGhN1.gif
Yeff Oct 21, 2016 @ 12:54pm 
Great job guys, the game was already great even tho had some bugs but nothing game breaking, now this awesome game should be even better
DirectXWhatever Oct 21, 2016 @ 12:56pm 
I bought two copies of the game. One for me and another for my brother so that we can play co-op together. Mine runs fine but his computer keeps getting "a network error occurred" and goes back to main menu. His PC runs fine in single player mode. It's only multiplayer he keeps getting this error. We can't play together (the reason we bought this game in the first place). Anybody has any idea? I tried disabling all firewall but always keep getting this error on his PC. Whether he hosts or joins game, its always his PC running into "network error occurred" while mine runs fine.

Anybody has any idea? I'll run this patch and see if it fixes anything, but if not, how do I see the log and reason behind "network error occurred"?
PrinceCold Oct 21, 2016 @ 12:56pm 
Woo! heres hoping this fixes the black screen problem
Enyo Oct 21, 2016 @ 12:59pm 
Nice support! You're great!
lich0 Oct 21, 2016 @ 1:00pm 
It's friday evening and your're putting out a patch. I hope you guys know what you're doing.
빈빈 Oct 21, 2016 @ 1:07pm 
just 대박! Keep doing that great work please!
Last edited by 빈빈; Oct 21, 2016 @ 1:07pm
Cry Posthuman Oct 21, 2016 @ 1:07pm 
Thanks for your amazing work!
RAZORLIGHT Oct 21, 2016 @ 1:10pm 
are weapons still dropping even after you found all 70 of them or just those "upgrades"?
Sergeant_Braken Oct 21, 2016 @ 1:12pm 
I think you nerfed the Arm of Orochi way too much... Yeah, it was a bit crazy, but it didn't need to be hit THAT hard...

And people have complained about spongey enemies, yet you buff them more?
cszolee79 Oct 21, 2016 @ 1:12pm 
"Arm of Orochi" weapon significantly nerfed
Uhhh.... very significantly indeed.
My DPS went down from 350 to 280 (I only have +crit% and +crit damage% gems on it) and Force Slash is only 33% now. Oh well, time to rebuild my armory.
PurSpyk!! Oct 21, 2016 @ 1:12pm 
Thanks for the update, but I still cannot remap the default key for Healing Flame, always goes back to default after closing and reopening the game. Makes it difficult palying as a left hander
Is better, fixed the perfomance in the game once and for all!
< >
Showing 1-15 of 356 comments
Per page: 1530 50

Date Posted: Oct 21, 2016 @ 12:45pm
Posts: 356