Shadow Warrior 2

Shadow Warrior 2

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Level up a bit too fast now?
It took me around 20 hours to reach lvl 16. last night I got from 16 to 25 in 2 hours.

Didn't change difficulty or anything.

Might require some further tweaking or at least maybe give a level up speed slider if possible.
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Showing 1-15 of 30 comments
Battle Brotier Oct 27, 2016 @ 3:22am 
20 hours to lvl 16? My save only lists about 30 hours of unfocused (not straight leveling) and Wang's 50+ for me.
wakey wakey Oct 27, 2016 @ 3:33am 
On T4 it's about 1 lvl every 10 minutes, which is really way too fast. I made like 20 lvls today in the time it took 4-5 lvls before the patch.
Battle Brotier Oct 27, 2016 @ 3:37am 
Huh, not really sure what to tell ya. Most of my play time was pre v1.1.3 let alone v1.1.4 and I was playing on the second to hardest difficulty for my first playthrough.
Crucible Oct 27, 2016 @ 3:42am 
OP, what difficulty were you on when you levelled? I can understand playing on the Insanity tiers yields insane karma in exchange for much higher risks, but it would be strange if Hard made you level THAT quickly...
Drowning witch Oct 27, 2016 @ 4:44am 
i played on insane t1 from the begining. i'm now level 37 since I started this thread. from 25 to 37 in 1 hour.
did 2 of the side quests involving sex tapes. 2 sidequests, 1 hour of playtime, 12 level ups.

I mean i don't mind, but it does seem a bit fast.
Last edited by Drowning witch; Oct 27, 2016 @ 4:46am
Kuda White Oct 27, 2016 @ 4:54am 
Mine Insane-T2 with bonus 64% karma , 1 level at every 15 minutes. Last kill Corrupted Kamiko yielded me 4 levels lol
Crucible Oct 27, 2016 @ 4:56am 
Originally posted by Drowning witch:
i played on insane t1 from the begining. i'm now level 37 since I started this thread. from 25 to 37 in 1 hour.

Wow.

I'm currently playing T2 Insane (or at least the one recommended for level 31+), and I managed to gain only 3 levels in an hour. Mind you, I'm probably not as skilled or well-built as you...

In this case, the game could totally be made more interesting if an (optional) karma gain slider was added, at least for Insane/No Pain No Gain. Maybe even include additional mutators that can modify the game so that you can finetune the game's endgame difficulty in exchange for better/worse loot.
Last edited by Crucible; Oct 27, 2016 @ 4:57am
Drowning witch Oct 27, 2016 @ 5:01am 
Originally posted by Broken Shield:
Wow.

Did you focus on grinding, or did you just play through the missions?

I'm currently playing T2 Insane (or at least the one recommended for level 31+), and I managed to gain only 3 levels in an hour. Mind you, I'm probably not as skilled or well-built as you...

nah, i don't grind in games. this is my first playthrough and i'm just doing what i do with every game, play all the missions and sidequests till story mode ends and I move on to the next game.

that's why I was surprised how it changed with this last patch. i'll switch on to t2 next time I play, maybe i'll start dying again and losing karma.

Doomspeaker Oct 27, 2016 @ 5:36am 
"Leveling is too fast".

Just... give it a rest guys. If you don't want the extra skillpoints, just don't use them. It's nice having some sort of progress again without having to constantly use vanish or specc life leech, as the 100% Karma penalty on insane isn't exactly motivating.

This ♥♥♥♥♥♥ up "but that's too easy"-mindset for singleplayer game is just irritating. Nobody's playing an MMO, and nobody's too keen on losing 25 minutes worth of exp just because they get stuck on a rock and subsequently get killed.
wakey wakey Oct 27, 2016 @ 5:50am 
Originally posted by Doomspeaker:
"Leveling is too fast".

Just... give it a rest guys. If you don't want the extra skillpoints, just don't use them. It's nice having some sort of progress again without having to constantly use vanish or specc life leech, as the 100% Karma penalty on insane isn't exactly motivating.

This ♥♥♥♥♥♥ up "but that's too easy"-mindset for singleplayer game is just irritating. Nobody's playing an MMO, and nobody's too keen on losing 25 minutes worth of exp just because they get stuck on a rock and subsequently get killed.

The issue is that once you hit 96 there is not much motivation to play the game any further. As someone mentioned above if the developers want the lvl curve in such a fast way there need to be some kind of d3 like paragon system implented. Otherwise I don't see how anyone is playing the game in a few weeks.

Hunting for gems alone is not worth the time with the limited amount of money we get. The gems who drop are trash(ilvl wise) and you don't get enough money to craft more than a few gems per run.

Not to mention that there is currently no real way to get blue gems over ilvl ~100 which are needed for Ryuken. So 95% of the gems I get are useless.
gameragodzilla Oct 27, 2016 @ 5:57am 
Originally posted by wakey wakey:
Originally posted by Doomspeaker:
"Leveling is too fast".

Just... give it a rest guys. If you don't want the extra skillpoints, just don't use them. It's nice having some sort of progress again without having to constantly use vanish or specc life leech, as the 100% Karma penalty on insane isn't exactly motivating.

This ♥♥♥♥♥♥ up "but that's too easy"-mindset for singleplayer game is just irritating. Nobody's playing an MMO, and nobody's too keen on losing 25 minutes worth of exp just because they get stuck on a rock and subsequently get killed.

The issue is that once you hit 96 there is not much motivation to play the game any further. As someone mentioned above if the developers want the lvl curve in such a fast way there need to be some kind of d3 like paragon system implented. Otherwise I don't see how anyone is playing the game in a few weeks.

Hunting for gems alone is not worth the time with the limited amount of money we get. The gems who drop are trash(ilvl wise) and you don't get enough money to craft more than a few gems per run.

Not to mention that there is currently no real way to get blue gems over ilvl ~100 which are needed for Ryuken. So 95% of the gems I get are useless.
They should just remove the ♥♥♥♥♥♥♥ level cap all together. The level cap is the single dumbest idea I've ever seen them implement, alongside the removal of NG+ skill points. Oh some people thought the game was too easy? Balance Insane Tier 2-4 for people who maxed out their skills. Bam, people who got every skill could still have their "manly hardcore super difficulty" mode without gimping everyone else.

And people don't need constant pop ups and progression to play. WTNO let you unlock every perk in like 2 playthroughs max and it worked perfectly fine. "Playing for months" amounts to nothing more than artificially increased playtime to prevent you from getting to endgame.
空.明 Oct 27, 2016 @ 6:24am 
I face the same issue after the patch on Hard difficulty, I was levelling every few minutes!
RSW2002 Oct 27, 2016 @ 6:58am 
I think some people aren't going to stop suggesting more grinding/slower pace until this game has turned into basically a first-person version of Diablo and only gets played by Diablo fans, while all the FPS fans have left....
gameragodzilla Oct 27, 2016 @ 7:02am 
Originally posted by RSW2002:
I think some people aren't going to stop suggesting more grinding/slower pace until this game has turned into basically a first-person version of Diablo and only gets played by Diablo fans, while all the FPS fans have left....
And when that happens, the game will die because Shadow Warrior as an IP is far more remembered by FPS fans than ARPG fans, especially since Shadow Warrior isn't even that great as an ARPG, whereas it is amazing as an FPS. It is literally going into the wrong direction by listening to people who were barely interested in the franchise in the first place.

But hey, if all they do is make it grindier and grindier, then I'm gonna Cheat Engine more and more.
Doomspeaker Oct 27, 2016 @ 7:15am 
Originally posted by wakey wakey:
The issue is that once you hit 96 there is not much motivation to play the game any further. As someone mentioned above if the developers want the lvl curve in such a fast way there need to be some kind of d3 like paragon system implented. Otherwise I don't see how anyone is playing the game in a few weeks.

Then your solution shouldn't be to make the game worse for other people just because you did grind out. I'm sure it's not hardto make a second counter that goes up instead of levels after 96, to keep people happy.

Originally posted by RSW2002:
I think some people aren't going to stop suggesting more grinding/slower pace until this game has turned into basically a first-person version of Diablo and only gets played by Diablo fans, while all the FPS fans have left....

Yep. I like the ARPG elements, but unless you are going with Insanity T2 and onwards they aren't nearly as pronounced. You can just build a few weapons and update their gems every few missions and have a blast.

MMO's suffer from this top 5% problem all the time. Where you have people pouring their life into a game (that's fine, you dedicate time how you want) and become so strong that they will start to constantly complain and ask for things specifically for them. Since these people never will see the early game again, they won't notice the balance problems they cause.
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Date Posted: Oct 27, 2016 @ 2:51am
Posts: 30