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Some things that are common to all playstyles, though. I find that maxed-out movement speed (Like The Wind), healing flame, chi regen (Serene Mind), and elemental resist are worth the points cost. Having at least one weapon of each element is essential, as well as one normal-type but high-DPS weapon. High burst damage weapons are important if you are the kind who likes to dodge back and forth.
I rely on max Second Chance, Arm of the Reincarnation, and extremely high damage weapons. I get my kicks from diving straight into a mess of enemies and fighting the 8 second clock once I inevitably get knocked into Second Chance. But doing... 10k? damage on a critical 350% bonus + weak spot + Second Chance 500% damage hit is a beautiful beautiful thing to see.
The problem with mixing it up is that you end up having to split points between ammo upgrades and melee upgrades. What's worst is that Ninja Soul reduces ranged damage, and Marksman Soul doesn't increase melee damage. Don't worry about that too much, eventually you will get enough good gems that you won't need either amulet.
If you want pure DPS build a pure ranged deck with Marksman Soul and Elemental Conversion. 1000+DPS on Agent of Chaos is entirely possible.
Thanks for the input. I plan on tackling the hardest difficulty after one playthrough, so I wanted a build that could handle it. I don't mind going pure melee or ranged, but I'd prefer melee. Just wish there was a decent build site out there.
http://steamcommunity.com/app/324800/discussions/0/305510202682828475/
Thanks! What should I put my points into?