Shadow Warrior 2

Shadow Warrior 2

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so why did you have randy dickford do level design
https://www.youtube.com/watch?v=mY_YhqN3PHk
the map is simmular to the one in borderlands 2. and this game has simmular machanics to borderlands.

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Showing 1-9 of 9 comments
Beratna Jan 26, 2018 @ 4:30pm 
Umm no. Not even close. Only similarities is FPS. Thats pretty much it.
Originally posted by Cunning Linguist:
Umm no. Not even close. Only similarities is FPS. Thats pretty much it.
-LOOT
https://static.gamespot.com/uploads/original/1549/15495145/3144330-4869739195-maxre.jpg

https://i.ytimg.com/vi/1eF19WT8ohk/maxresdefault.jpg

-enermy and hud
https://static2.gamespot.com/uploads/original/1549/15495145/3144334-3601860795-Shado.jpg

https://static1.gamespot.com/uploads/original/1549/15495145/3144333-9045722468-b2c6f.jpg

-skill tree
https://static1.gamespot.com/uploads/original/1549/15495145/3144363-0432410008-Shado.jpg

https://static2.gamespot.com/uploads/original/1549/15495145/3144367-9874605726-O1eal.jpg

-oh yeah randy dickford in credits "level design". the guy who killed duke nukem and ruined alien colonial marines, lets not forget that cringy song. he loves a good joke.


you must really have a thick skull or have not played borderlands to miss that
Last edited by Белая смерть; Jan 27, 2018 @ 12:29am
Your Mother Jan 29, 2018 @ 6:48am 
where is he in Credits??????

http://www.mobygames.com/game/windows/shadow-warrior-2/credits

Lead Level Designer Michał Mazur

Level Designers Paweł Chmiel, Patryk Duch, Paweł Książek, Marcin Matuszczyk, Marcin Mazur, Mateusz Romach

so you basicly say the game has simillar features (which it does, it is nothing uncommon in games Dead Island also has similar features) and say this guy is involved...

and you call people thick skulled...
Orderan Jan 29, 2018 @ 11:45am 
Then it's not level design, it's design as a whole.

Every FPS-RPG hybrid has those elements.

They're both FPS RPG
If you want a third comparable game, take Fallout 4.
Last edited by Orderan; Jan 29, 2018 @ 11:46am
Originally posted by Orderan:
Then it's not level design, it's design as a whole.

Every FPS-RPG hybrid has those elements.

They're both FPS RPG
If you want a third comparable game, take Fallout 4.
i would say that machanics have changed and thats what i did not like
you play shadow warrior 2013 and see how its changed
Orderan Jan 29, 2018 @ 11:18pm 
Originally posted by WHITE DEATH:
Originally posted by Orderan:
Then it's not level design, it's design as a whole.

Every FPS-RPG hybrid has those elements.

They're both FPS RPG
If you want a third comparable game, take Fallout 4.
i would say that machanics have changed and thats what i did not like
you play shadow warrior 2013 and see how its changed

Played both, Shadow Warrior 1 is a more traditional fps (perfectly linear) with an upgrade system.
You are partly right in that the changes certainly stem from the desire to get as popular as BL2, but this doesn't mean that someone from Gearbox went to work to Flying Wild Hog and is responsible for that.

They wanted to try a more different genre, since classical fps don't sell as well, but... not everybody liked the results.
Originally posted by Orderan:
Originally posted by WHITE DEATH:
i would say that machanics have changed and thats what i did not like
you play shadow warrior 2013 and see how its changed

Played both, Shadow Warrior 1 is a more traditional fps (perfectly linear) with an upgrade system.
You are partly right in that the changes certainly stem from the desire to get as popular as BL2, but this doesn't mean that someone from Gearbox went to work to Flying Wild Hog and is responsible for that.

They wanted to try a more different genre, since classical fps don't sell as well, but... not everybody liked the results.
all well i thought i saw randys name come up when i saw the credits but i might have read it incorrecly .
Originally posted by WHITE DEATH:
Originally posted by Orderan:

Played both, Shadow Warrior 1 is a more traditional fps (perfectly linear) with an upgrade system.
You are partly right in that the changes certainly stem from the desire to get as popular as BL2, but this doesn't mean that someone from Gearbox went to work to Flying Wild Hog and is responsible for that.

They wanted to try a more different genre, since classical fps don't sell as well, but... not everybody liked the results.
all well i thought i saw randys name come up when i saw the credits but i might have read it incorrecly .

actually dude, Randy Pitchford worked on the classic "Shadow Warrior" from 1997, when he was still a part of 3DRealms
Originally posted by Mister Torgue Flexington:
Originally posted by WHITE DEATH:
all well i thought i saw randys name come up when i saw the credits but i might have read it incorrecly .

actually dude, Randy Pitchford worked on the classic "Shadow Warrior" from 1997, when he was still a part of 3DRealms
back when he made good games
Last edited by Белая смерть; Jan 30, 2018 @ 10:54am
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Date Posted: Jan 25, 2018 @ 6:30pm
Posts: 9