Shadow Warrior 2

Shadow Warrior 2

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SW3 should erase/reboot SW2 and be the REAL sequel to SW1!
I've been playing SW1 lately and I can't get over how much vastly better it is than SW2.

SW1 has a gripping atmosphere, a tight story, well-constructed enemy encounters & levels, and a cohesive world.

In contrast, SW2 has the exact opposite of all of that. Instead, SW2 feels like a bunch of random crap copy & pasted together. SW2 has no heart & soul. The SW2 world feels barren and incoherent.

If SW3 follows in the mold of SW2, then it's going to suck even worse than SW2 does (which will be quite a lot!).

On the other hand, if SW3 erases/reboots SW2, and becomes the real SW2, then SW3 might be a great game.

If/when the devs announce SW3, and if they do not completely renounce SW2 at the time of that announcement, and promise that SW3 will be nothing like SW2, but everything like SW1 --- then that will be a telltale sign that SW3 is going to be garbage.
Последно редактиран от Dragon; 29 септ. 2019 в 9:22
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Показване на 16-30 от 30 коментара
Първоначално публикувано от Cole Train:
Guys, guys, guys... the answer is simple:
Rename Shadow Warrior 2 to "Shadow Warrior Online" and make an actual Shadow Warrior 2. It's that simple, babeh! WOOOO!!! :theDoge:
+make this one free-to-play so no one's confused.
+add some microtransactions so no one questions it in the next 5 years.
edit: you know what? Just remove this one from Steam altogether and make it a GOG exclusive. It's a bit redundant, y'know?
This game doesn't have any ties to the first game, so no one would even care.

That's all a great idea except for the making it a GOG exclusive, as GOG has horrible multiplayer functionality and very few multiplayer players for that same reason.
But other than making it GOG exclusive, everything else in your post is exactly what they should do.
I played Shadow warrior 1 once, had to drop it and pick up again to finish it.

The action was good but it just became a ♥♥♥♥♥♥♥♥ slog near the end, even the ninja movement could not change that.

Sprinting used stamina as did all your chi techniques and the whole upgrade system, both for weapons and Lo Wang just seemed incomplete. I never knew what was a good upgrade or what was a waste of karma/money.

It was a good attempt to recapture the spirit of the original, but all these RPG elements in a railroaded shooter just got in the way.

SW2 actually makes sense in having these. The movement is tight and responsive, more variety in weapons and nothing makes you feel like a badass then sting-dashing across a massive gorge into the mouth of a tiny cave to skip half the level.

I say its the other way around. They have it good with SW2, work from that and leave SW1 alone.

I beat shadow warrior 1 ONCE, and don't care to return. I finished SW 2 story about 7 times now(WITH all side missions), STILL playing it.
Последно редактиран от Twinkletoes; 30 септ. 2019 в 20:12
Първоначално публикувано от Dragon:
Първоначално публикувано от Crystal:
what are you on about? rebooting while still wanting a sequel? you dont even know what you want

What I'm saying is:

SW1 is surprisingly good.
SW2 is shockingly bad, and nothing like SW1.
Therefore,

SW3 should ignore the existence of the botched game that is SW2, pretend that SW2 never existed at all, and make sure that SW3 returns to the values of SW1.

If/when that happens, then SW3 will, in effect, be the real sequel/good game followup to SW1 that everyone expected, but that was never delivered (because they released the crappy SW2 game that this board is for, instead of a real/good SW2 game that is like SW1...which is a problem that they can correct with SW3 by doing as I've suggested in this thread).

Eh. I like SW2 honestly. To each his own. I find it just as fun as the first one with improved aspects, and thus funner. I found SW1 to linear honestly, and I like linear games(Final Fantasy, Ocarina of Time, etc)
Последно редактиран от MaGicBush; 30 септ. 2019 в 21:39
Първоначално публикувано от Dragon:
Първоначално публикувано от e.bkapalka:
Having an open world, more specifically a procedurally generated open world, makes tuning the experience to that degree a difficult if not impossible task.

So then, the lesson to take away from that is: open world and procedural generation are garbage that make games worse, and the reason why SW2 is much inferior to SW1, and also the reason why therefore SW3 must be nothing like SW2 (the worst SW game ever) and everything like SW1 (a much better SW game).

No. The lesson to take away here is to take off the rose-tinted glasses and wake up to the fact that turds (Read: SW1) are, in fact, brown.
It's a two different game with unique style in both.
They are both good.
Period.
Първоначално публикувано от Dragon:
I've been playing SW1 lately and I can't get over how much vastly better it is than SW2.

SW1 has a gripping atmosphere, a tight story, well-constructed enemy encounters & levels, and a cohesive world.

In contrast, SW2 has the exact opposite of all of that. Instead, SW2 feels like a bunch of random crap copy & pasted together. SW2 has no heart & soul. The SW2 world feels barren and incoherent.

If SW3 follows in the mold of SW2, then it's going to suck even worse than SW2 does (which will be quite a lot!).

On the other hand, if SW3 erases/reboots SW2, and becomes the real SW2, then SW3 might be a great game.

If/when the devs announce SW3, and if they do not completely renounce SW2 at the time of that announcement, and promise that SW3 will be nothing like SW2, but everything like SW1 --- then that will be a telltale sign that SW3 is going to be garbage.


I totally disagree with you, SW1 was really disappointing and had nothing of the things you mentioned for me! Especially the gun play was extremely boring! Btw why so much spamming with that ? We get it you have a hard in SW 1 but it’s just your opinion and it’s really not based in logic, only level design can be argued but I prefer SW 2 in that department
Първоначално публикувано от izotron:
Btw why so much spamming with that ? We get it you have a hard in SW 1 but it’s just your opinion and it’s really not based in logic, only level design can be argued but I prefer SW 2 in that department

I seen him before.

Writes everything like it is immutable gospel. If he says something is bad your not allowed to like it. Which is kinda why he rubs people the wrong way.

Funny enough almost everything he wrote is the opposite in my eyes.

SW 1 was basically Painkiller, arena after arena. Which SW 2 fixed with a more open world.

Weapons in 1 were all anemic with the only exception being crossbow(once you have the charge shot and grenade) and rocket launcher, 2 out of a dozen guns has maybe 1 or 2 that are meh(swift and messon foremost).

The story was okay, not gripping. Certainly not better than SW2, I actually like Lo Wang in this one. In the first he was a snarky yes man, in 2 he sounds more like a snarky veteran. Even runs his mouth to his bosses, he knows he is worth the headache.

And SW1 having a cohesive world is laughable, I mean fair enough 2 is not much better. But it is, just not by much.

Plus, I just hated the contrast between weak and easy to kill chaff and walking refrigerators who took all of their vitamins and can take the equivalent of a nuke and keep on trucking. There is almost NO inbetween. Either they die quick or SUPER slow.
Последно редактиран от Twinkletoes; 3 окт. 2019 в 11:45
Yeah. Enemy health was so unpredictable in 1. It was almost as if whenever an enemy spawned, they were given a random amount of health. You could have a group of tiki guys to kill or something and each one of them would take different amounts of damage before death.
Първоначално публикувано от Twinkletoes:

Funny enough almost everything he wrote is the opposite in my eyes.

SW 1 was basically Painkiller, arena after arena. Which SW 2 fixed with a more open world.

Weapons in 1 were all anemic with the only exception being crossbow(once you have the charge shot and grenade) and rocket launcher, 2 out of a dozen guns has maybe 1 or 2 that are meh(swift and messon foremost).

The story was okay, not gripping. Certainly not better than SW2, I actually like Lo Wang in this one. In the first he was a snarky yes man, in 2 he sounds more like a snarky veteran. Even runs his mouth to his bosses, he knows he is worth the headache.

And SW1 having a cohesive world is laughable, I mean fair enough 2 is not much better. But it is, just not by much.

Painkiller 1 a lot better than SW1 for a lot of reasons, but SW1 is indeed a semi-decent imitation of Painkiller. That's one of the main reasons why SW1 is a lot better than SW2: SW1 is imitating a legendary game.

I'm not sure what SW2 is imitating. If it's imitating nothing, then that's probably by & large why it sucks. That's why there is the saying "don't try to reinvent the wheel." Because usually when people try to make a totally new thing from absolute scratch, it turns out to be total crap, just like SW2 did.

Although SW2 did still completely rip-off the demon mode from Painkiller, so it's not like they were completely done imitating Painkiller in SW2. Too bad that's the only thing they imitated in SW2. The more stuff that they also imitated, then the less bad SW2 would have sucked.

SW2 certainly did not "fix" SW1; on the contrary, SW2 did the exact opposite --- SW2 completely ruined SW1 with soul-less, lifeless, bland, boring, procedurally generated copy & pasted crap.

No, weapons in SW1 are not anemic. My PDW in SW1 is mighty strong, and so is my shotgun, and so is my Crossbow, and I'm sure the other weapons I find later will also be mighty strong. You guys saying they are weak must be using your guns wrong, or failing to aim properly, but those are not problems with the guns themselves being weak, which they definitely aren't (other than the revolver).

This thread has taught me that if/when SW3 is made, it's probably going to be more crap than SW2 is (if that is even possible, which it may not be...), because apparently most of these devs' customers love to buy the kind of crap that comprises SW2. How tragic! That means SW1 will probably be the last-ever good SW1 game.

The story is definitely way better and the world way more cohesive in SW1.

I.e. in SW2 you go through a gigantic metropolis, yet zero civilians or workers exist in it. That makes no sense whatsoever. How do people earn money? How do they buy groceries? How did they have any kind of food to eat? It's ludicrously unbelievable that a city with hundreds of thousands/millions of people all survive by staying hidden inside their closets 100% of the time 24/7.

But that's exactly the kind of nonsense world that SW2 presents.

SW1 doesn't have that problem. Instead, SW1 feels as it should, like a believable demonic invasion with no one being around because the demons have massacred everyone in the areas which you go in SW1. SW1 has a vastly more cohesive world than SW2 does.
Последно редактиран от Dragon; 5 окт. 2019 в 19:29
sw2 was trying to imitate borderlands, a very successful series

and why would there be people outside or at work when the places are occupied by demons, just like you said is the case with sw1... bruh
Първоначално публикувано от izotron:
why so much spamming with that ?

I'm wasn't 'spamming;' I was just proving my points.

My goal was to save the future of the SW franchise and make SW great again.

But it seems I have failed in my goal, because most consumers seem to prefer garbage poorly-designed games like SW2 over high quality well-designed games like SW1.

That's also why games like Call of Duty and Battlefield 5 and Star Wars Battlefront 2 and Anthem and Fallout 76 have all sold millions of copies each, despite the fact of all of those games being total crap.

How sad for gamers who appreciate quality games that they rarely to never will be getting them any more.
Последно редактиран от Dragon; 5 окт. 2019 в 19:49
Първоначално публикувано от Earth:
sw2 was trying to imitate borderlands, a very successful series

and why would there be people outside or at work when the places are occupied by demons, just like you said is the case with sw1... bruh

Well, I haven't played Borderlands yet but I'm sure SW2 sucks much worse than BL does. Surely SW2 must have botched their attempted imitation of BL.

People would have to be outside sometimes, despite demons being around, or else they would starve to death, because they'd have no food, and be generating no economic activity with which to earn the means to buy food.

Likewise, who's running the electricity grid, the water system, the sewage system, and all the other systems that a city needs to function? All the workers who keep those systems running would have to be out & about in the city too, or else there wouldn't be any electricity or water or working toilets, or television broadcasts (yet SW2 presents the idea that everyone is watching all the sentient head's broadcasts, as if they have nothing better to do, like trying to find food to survive) etc.

So the idea that literally no civilians are ever visible in a gigantic metropolis is nothing short of ludicrous. It's half-baked, incoherent, asinine design, no doubt about it.
Последно редактиран от Dragon; 5 окт. 2019 в 19:47
Първоначално публикувано от Dragon:
Well, I haven't played Borderlands yet but I'm sure SW2 sucks much worse than BL does. Surely SW2 must have botched their attempted imitation of BL.

People would have to be outside sometimes, despite demons being around, or else they would starve to death, because they'd have no food, and be generating no economic activity with which to earn the means to buy food.

Likewise, who's running the electricity grid, the water system, the sewage system, and all the other systems that a city needs to function? All the workers who keep those systems running would have to be out & about in the city too, or else there wouldn't be any electricity or water or working toilets, or television broadcasts (yet SW2 presents the idea that everyone is watching all the sentient head's broadcasts, as if they have nothing better to do, like trying to find food to survive) etc.

So the idea that literally no civilians are ever visible in a gigantic metropolis is nothing short of ludicrous. It's half-baked, incoherent, asinine design, no doubt about it.

No, it does not.

ALL BORDERLANDS GAMES are massive sandboxes with nothing but enemies and loot in them, no civilians and no activity.

Funny how you say they should just copy instead of be original, and then go claiming that it is people like us who give life to games like CoD, Battlefield 5 and Star Wars Battlefront 2. You say this game is soulless, but then say that SW1 is not, when even you admitted that it is a barely veiled copy of Painkiller.



Първоначално публикувано от Dragon:
No, weapons in SW1 are not anemic. My PDW in SW1 is mighty strong, and so is my shotgun, and so is my Crossbow, and I'm sure the other weapons I find later will also be mighty strong. You guys saying they are weak must be using your guns wrong, or failing to aim properly, but those are not problems with the guns themselves being weak, which they definitely aren't (other than the revolver).

Yes, they are.

PDW is good on the weak enemies, shotgun is only good when enemies are breathing down your neck.

What about the Shield enemies who can swallow half your max PDW ammo before losing their shield. Or the fact that the shotty has almost no penetration at all.

It is why I said the Crossbow was good. Charge is good for bringing down shields, and grenades offer crowd control. Missiles are decent, they do as they should. But other than that, why bother with any of the other guns? I will use the PDW for the vultures, and the pistol for those green goo bombs. Otherwise what is their point?


Първоначално публикувано от Dragon:
But it seems I have failed in my goal, because most consumers seem to prefer garbage poorly-designed games like SW2 over high quality well-designed games like SW1.

WHAT! PEOPLE HAVE OPINIONS AND PREFERENCES.

So who are you to decide what is "garbage poorly designed games"? I and many people on this forum has already expressed their preference for SW2. What is there to save? Sounds like they are getting closed to a home run with SW2 then 1.
Последно редактиран от Twinkletoes; 5 окт. 2019 в 22:16
Първоначално публикувано от Crystal:
painkiller is not better than sw1
borderlands is not better than sw2

Some people manage to put a lot of wisdom and truth into a bare minimum of words.
While other people manage to fill entire pages with stupidity and nonsense without even scratching anything of that.
Първоначално публикувано от Twinkletoes:
Първоначално публикувано от Dragon:
Well, I haven't played Borderlands yet but I'm sure SW2 sucks much worse than BL does. Surely SW2 must have botched their attempted imitation of BL.

People would have to be outside sometimes, despite demons being around, or else they would starve to death, because they'd have no food, and be generating no economic activity with which to earn the means to buy food.

Likewise, who's running the electricity grid, the water system, the sewage system, and all the other systems that a city needs to function? All the workers who keep those systems running would have to be out & about in the city too, or else there wouldn't be any electricity or water or working toilets, or television broadcasts (yet SW2 presents the idea that everyone is watching all the sentient head's broadcasts, as if they have nothing better to do, like trying to find food to survive) etc.

So the idea that literally no civilians are ever visible in a gigantic metropolis is nothing short of ludicrous. It's half-baked, incoherent, asinine design, no doubt about it.

No, it does not.

ALL BORDERLANDS GAMES are massive sandboxes with nothing but enemies and loot in them, no civilians and no activity.

Funny how you say they should just copy instead of be original, and then go claiming that it is people like us who give life to games like CoD, Battlefield 5 and Star Wars Battlefront 2. You say this game is soulless, but then say that SW1 is not, when even you admitted that it is a barely veiled copy of Painkiller.



Първоначално публикувано от Dragon:
No, weapons in SW1 are not anemic. My PDW in SW1 is mighty strong, and so is my shotgun, and so is my Crossbow, and I'm sure the other weapons I find later will also be mighty strong. You guys saying they are weak must be using your guns wrong, or failing to aim properly, but those are not problems with the guns themselves being weak, which they definitely aren't (other than the revolver).

Yes, they are.

PDW is good on the weak enemies, shotgun is only good when enemies are breathing down your neck.

What about the Shield enemies who can swallow half your max PDW ammo before losing their shield. Or the fact that the shotty has almost no penetration at all.

It is why I said the Crossbow was good. Charge is good for bringing down shields, and grenades offer crowd control. Missiles are decent, they do as they should. But other than that, why bother with any of the other guns? I will use the PDW for the vultures, and the pistol for those green goo bombs. Otherwise what is their point?


Първоначално публикувано от Dragon:
But it seems I have failed in my goal, because most consumers seem to prefer garbage poorly-designed games like SW2 over high quality well-designed games like SW1.

WHAT! PEOPLE HAVE OPINIONS AND PREFERENCES.

So who are you to decide what is "garbage poorly designed games"? I and many people on this forum has already expressed their preference for SW2. What is there to save? Sounds like they are getting closed to a home run with SW2 then 1.

that's specifically why I mentioned in my earlier response, that the only other good weapon the first game had was the Flamethrower. as you can upgrade it fully to make the fire burn much hotter, and you can also lob explosive fire bombs.
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