Shadow Warrior 2

Shadow Warrior 2

View Stats:
Takedowns
why not add a perk that allows players to perform takedowns on unsuspecting enemies, like seen in the "Wolfenstein" games?

as evidenced here:

https://www.youtube.com/watch?v=MG1mNyjNuXk

https://www.youtube.com/watch?v=4mMd9keyl2c

could work on some of the more annoying enemies like the Hata Mari/Acolyte/D.O.L.L. units, and even on the Yakuza and Zilla cyber-soldiers
< >
Showing 1-7 of 7 comments
🌎Earth Jan 2, 2018 @ 7:30pm 
...in shadow warrior though?
Originally posted by Earth:
...in shadow warrior though?

it worked in "Wolfenstein" and "Far Cry 3: Blood Dragon", why not add it in "Shadow Warrior 2"
NECROCANNIBAL Jan 3, 2018 @ 5:00pm 
Cause it's arena-like shooter , painkiller style, wolfe and FC are more like "realistic immersion" games. It's like tryin to implement stealth kills in Crimsonland-it will not fit.
Last edited by NECROCANNIBAL; Jan 3, 2018 @ 5:00pm
Originally posted by NECROCANNIBAL:
Cause it's arena-like shooter , painkiller style, wolfe and FC are more like "realistic immersion" games. It's like tryin to implement stealth kills in Crimsonland-it will not fit.

technically this game has stealth-based kills, when using (and abusing) Vanish and using a charged melee hit to kill the enemy
Agarillobob Jan 3, 2018 @ 6:36pm 
hmm stealth takedowns could be either useless because it is only going to work on normal enemies or vastly over powered if you could use it on any enemies
and considereng you can go invisible and just walk up to some elite masters and take them out....I dont really see it working out tbh
Originally posted by Agarillobob:
hmm stealth takedowns could be either useless because it is only going to work on normal enemies or vastly over powered if you could use it on any enemies
and considereng you can go invisible and just walk up to some elite masters and take them out....I dont really see it working out tbh

well the Takedowns would work, but with a cost though. and like you just said, it'll only work on human-sized enemies.

EDIT:

Not to mention, some of these sh*theaded enemies deserves it anyway!!!!
Last edited by Mister Torgue Flexington; Jan 3, 2018 @ 6:41pm
Abyssrocker Jan 4, 2018 @ 2:19am 
I'd love to see ways to take down some enemies faster like this.

It would really make stealth a viable approach instead of basically just being invisible in and out if combat.

Maybe the location of where you swing could also act as a way to balance things ; e.g. Cutting a d.o.l.l. In the legs stops her from doing the spinning attack for a limited time, but doing a stealth take down does far more damage and the effect asts longer. I found see this being used to hit enemies in the Achilles tendon, effectively stopping a Talon from jumping on top of you for a limited time,.

I also would like to see the shooting take a few pointers from Wolfenstein:

- armor piercing upgrades that don't go through the enemy, but have very high, built in enemy weakness to physical damge

- shots to limbs can slow down their ability to attack/reduce famage (arms) , move and jump (knee caps), or pull the trigger (hands). Ubersoldaten could have their arms blown off, and taking that a step further would reward different shot placement.

- make silencers actually have some sort of effect on enemies noticing Wang.

-explosives should be far more devastating.

- additional type of shotgun alt fire gem that lowers the cone to be more concentrated and do far more damage to a smaller target.

- skill to increase damage aiming down sights.

- lastly, I'd love to see a bullet leech gem. Doing damage or on kill could grant you extra ammo so you could keep shooting.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jan 2, 2018 @ 6:56pm
Posts: 7