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Too much action and strange brightness/colours/lighting are what make your eyes hurt. But you'll get used to it.
My V-sync is already off.
When FPS doesn't change much after fiddling with settings it often means two things: CPU bottleneck or V-sync is on.
To check whether you're GPU bound try dropping resolution, if it doesn't help then CPU may be the issue.
I didn't have a reason for not mentioning it, I just didn't know if it was important.
V-sync is set to follow the application in the Nvidia control panel.
Edit: Tested the resolution slider. Putting it down to 50 drastically improved fps, but only if I turned V-sync back on.
My rig isn't so bad that I should be getting good framerates only with everything turned down to minimum and having the resolution down 50%. Reading the forums, other people have seen better results with worse setups. Playing at medium, my fps is around 45 and overtime drops down to 20 even in town. Something is wrong here.
Core I7 3770K
32GB RAM
GTX 860
Windows 7
Vsync ON
Res 1152x864 (I'm running on a CRT for very specific reasons)
All game settings on highest that are supported, except shadows.
If your resolution isn't too high then it may be either OS or driver related or a problem with a background application. You might check what other processes are running. Sometimes antivirus software or other background applications can eat CPU cycles when you really don't want them to. Best way to check that is with Task Manager and order the processes by CPU usage from highest to lowest and see what pops up at the top, and check the CPU and RAM overhead on the graphs. Also... you might want to check the multiple display settings in the Nvidia control pannel, in the 3D settings and make sure it's set to Single Display Performance Mode in the default settings. There's no reason to set it to multi unless you're doing a multi-monitor setup and stretching the view across screens.
Before launching Steam, after a fresh boot I'd close out everything on the task bar that isn't absolutely necessary to have running. Then start Steam, then start Shadow Warrior 2 and see if that doesn't improve things.
Lastly... this is a long shot, but how's your system ventillation-wise? If you haven't dusted your case for a while or there's inadequate airflow the CPU will automatically throttle down to prevent overheating. Modern GPU's tend to do the same, so if, after verifying you're dust-free and all the fans are working (or water cooling, however you do it) you have any thermal monitoring software you might want to check to see if the temps are going crazy when running Shadow Warrior 2.
One of my previous FPS drops, on my previous post where I said it dropped to 20, I actually did have one of the fans partially covered.
With so many games pushing for 4k and VR, mid-tier cards like mine are probably falling to wayside faster than I thought they would.
The only problem vsync normally causes is if your actual framerate is below your screen refresh rate. If your screen is 60Hz and your machine can't keep up, it will tend to half the refresh to 30 whenever it drops below 60. If your machine can't keep up then turning Vsync off will prevent this specific behavior.
When Vsync is off, if your machine CAN keep up and exceed the screen's refresh rate then you'll get visual tearing. This is very noticeable in action games like FPS shooters when there's sudden movement, such as turning in place or strafing sideways. Turning Vsync on stops the visual tearing as it forces the renderer to wait until the next refresh to commit the render frame over to the screen instead of updating it mid-draw.
There's a compromise option available in a lot of games now, and can sometimes be forced by hardware called "adaptive Vsync", which will keep Vsync on unless your framerate drops below screen refresh, which it then temporarily disables it until the system can catch up again. That prevents the massive FPS drop inherent to sub-refresh framerates with Vsync on and also prevents visual tearing.
That being said, it is possible for certain games to not behave correctly with Vsync enabled due to a programming glitch or an issue with frame-synchronous physics behavior. I would say the latter should be inexcusable, but with more modern games it's a bit more complex than it used to be. It could be that data is being handed off to the GPU for physics that might need to be returned back into the main program for collision data. If that's the case then a low framerate could easily screw up hit detection between two objects if the calculations can't be properly interpolated. That would be less a Vsync issue than a general low FPS problem, but Vsync causing a drop to half refresh causes low FPS, which would create that very problem.