Shadow Warrior 2

Shadow Warrior 2

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mti_ Oct 1, 2017 @ 12:59am
Underpowered weaponry / Bullet sponges
We must be doing something wrong.
Level 27 50% game completition and every single engagement (random trash mobs) we get into I will use over 50% of my ammo.
Where do we get guns appropriate for our stage in the game?
It looks like the shop sells stuff bound to Quest progression and we teleport back after completing Quests.
Do we have to use the free roam maps and slay enemies until we finally get a decent random drop? Is that even a thing? I can not remember picking up a single gun from the ground in that mess that is the dropped stuff everywhere.

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Showing 1-12 of 12 comments
🌎Earth Oct 1, 2017 @ 3:02am 
Originally posted by mti_:
Where do we get guns appropriate for our stage in the game?
you kinda don't. I mean, the weapons you get as you progress into the game do get better, but they're always going to be underwhelming without a bunch of awesome gems, which also get better as you progress into the story.
mti_ Oct 1, 2017 @ 3:27am 
Originally posted by Earth:
Originally posted by mti_:
Where do we get guns appropriate for our stage in the game?
you kinda don't. I mean, the weapons you get as you progress into the game do get better, but they're always going to be underwhelming without a bunch of awesome gems, which also get better as you progress into the story.

I appreciate you pointing out that progression is more in terms of gems than weapons (and pobably more in terms of skills as well).


But.... Lets be real.
No1 is going to sieve through the 100000000 million crap drops to try and craft something useful only to then have to find and socket it again once switching weapons.
The enemies are only getting more and more boring as every single fight takes longer and longer.
Shame, game had some potential.
Last edited by mti_; Oct 1, 2017 @ 3:35am
Machine Spirit Oct 1, 2017 @ 8:11am 
The game never gets any better. I've had shadow warrior 2 since release and I have struggled to stay engaged due to all of these problems. I reinstall, play it for an hour and then I am reminded why it is so boring to play. In fact, I just visited the forums now to see if the state of the game has impoved before I reinstall again lol, I see it hasnt so it goes back down my list for now.
>< V >< Oct 1, 2017 @ 9:13am 
Originally posted by mti_:
Originally posted by Earth:
you kinda don't. I mean, the weapons you get as you progress into the game do get better, but they're always going to be underwhelming without a bunch of awesome gems, which also get better as you progress into the story.

I appreciate you pointing out that progression is more in terms of gems than weapons (and pobably more in terms of skills as well).


But.... Lets be real.
No1 is going to sieve through the 100000000 million crap drops to try and craft something useful only to then have to find and socket it again once switching weapons.
The enemies are only getting more and more boring as every single fight takes longer and longer.
Shame, game had some potential.

Weird. On insanity 7 for me every single fight is just getting easier and easier. I'm having to switch to 4 player setup just to give the enemies more health.
Originally posted by >< V ><:
Originally posted by mti_:

I appreciate you pointing out that progression is more in terms of gems than weapons (and pobably more in terms of skills as well).


But.... Lets be real.
No1 is going to sieve through the 100000000 million crap drops to try and craft something useful only to then have to find and socket it again once switching weapons.
The enemies are only getting more and more boring as every single fight takes longer and longer.
Shame, game had some potential.

Weird. On insanity 7 for me every single fight is just getting easier and easier. I'm having to switch to 4 player setup just to give the enemies more health.

doesn't doing that also make their gem drops when killed slightly better? i've heard rumors about that, but can't say for certain
>< V >< Oct 1, 2017 @ 7:58pm 
Interesting you say that, because I did step back a moment and look at what I was getting and did get a sense that I was getting better gems, as well as more Zen. I can't say for certain, but it was definitely a feeling I experienced when I switched.
Bankai9212 Oct 2, 2017 @ 11:52am 
Originally posted by Machine Spirit:
The game never gets any better. I've had shadow warrior 2 since release and I have struggled to stay engaged due to all of these problems. I reinstall, play it for an hour and then I am reminded why it is so boring to play. In fact, I just visited the forums now to see if the state of the game has impoved before I reinstall again lol, I see it hasnt so it goes back down my list for now.
Not sure how since the combat is a step up from the reboot.
Yukimare Oct 2, 2017 @ 6:18pm 
Higher insanity levels do seem to increase the value of the gems you get, but at the cost of a MASSIVE difficulty spike that can, without the correct build and proper amulets or amount of enemy vulnerability, can lead to fake difficulty where your best weapon can do only 5 damage at most per second, if you don't happen upon a immunity that blocks out most of what you have.

Still, it is best to step back and set your build up right rather then mindlessly put gems in or sell them at every second you get.
>< V >< Oct 3, 2017 @ 7:30am 
Higher tiers do increase value, the question from Mr. Mister Torgue Flexington was whether increasing enemy health by upping the game from single player to 4 player coop health pools changes that. I can't say for certain, but I do get the impression that it does.

I think some player problems come from weapons and enemies not having levels. In Borderlands, it's clear that a level 1 weapon against a level 50 enemy is a pee shooter and that one should expect long, boring battles. This game has the same concept. An unmodded weapon is a pee shooter the more you advance into the game. Weapons have to be upgraded to stay competitive, just like farming for a level 50 Unkempt Harold to fight against level 50 enemies in Borderlands.

Insanity levels do require different elemental weapons to deal with enemy immunites. They also require a good armor damage resist. I had mine as high as 93%, but I just recently dropped it too 63% to slot in a life drain and try that out and it works just as good, maybe even better, since I don't have to deal with healing as much anymore. What makes the insanity levels hard is that more things can one shot you. Even at 93% damage resist, if a Warrior jump attack landed right on me, I'd be dead.

Grip of Darkness can be massively powerfully, especially if you get a toxic proc and kill one, causing it to explode and deal massive damage to all the other enemies just stuck hanging there.

My new thing is to use the Ryuken with 100% critical chance (slotted a 4th gem on it, plus armour crit gems) to constantly have it cast Chi-Blast and just slicing away all the enemies that don't have physical immunity and then pulling out the Caress chainsaw with 400% electric proc and stun lock the others. What ever is left I mop up with a toxic blade.

A simple thing to do is use powerful burst weapons, like grenade, rockets and gauss rifles, equip one elemental conversion gem and then the rest as explosive gems to get out some high damage.
Originally posted by >< V ><:
Higher tiers do increase value, the question from Mr. Mister Torgue Flexington was whether increasing enemy health by upping the game from single player to 4 player coop health pools changes that. I can't say for certain, but I do get the impression that it does.

I think some player problems come from weapons and enemies not having levels. In Borderlands, it's clear that a level 1 weapon against a level 50 enemy is a pee shooter and that one should expect long, boring battles. This game has the same concept. An unmodded weapon is a pee shooter the more you advance into the game. Weapons have to be upgraded to stay competitive, just like farming for a level 50 Unkempt Harold to fight against level 50 enemies in Borderlands.

Insanity levels do require different elemental weapons to deal with enemy immunites. They also require a good armor damage resist. I had mine as high as 93%, but I just recently dropped it too 63% to slot in a life drain and try that out and it works just as good, maybe even better, since I don't have to deal with healing as much anymore. What makes the insanity levels hard is that more things can one shot you. Even at 93% damage resist, if a Warrior jump attack landed right on me, I'd be dead.

Grip of Darkness can be massively powerfully, especially if you get a toxic proc and kill one, causing it to explode and deal massive damage to all the other enemies just stuck hanging there.

My new thing is to use the Ryuken with 100% critical chance (slotted a 4th gem on it, plus armour crit gems) to constantly have it cast Chi-Blast and just slicing away all the enemies that don't have physical immunity and then pulling out the Caress chainsaw with 400% electric proc and stun lock the others. What ever is left I mop up with a toxic blade.

A simple thing to do is use powerful burst weapons, like grenade, rockets and gauss rifles, equip one elemental conversion gem and then the rest as explosive gems to get out some high damage.

what I like about the Blade-of-Exile, after slotting it to do massive electrical damage, is how it rapidly drains an enemy's health a good second or two after the strike connects, sometimes causing it to proc Vanish and have me go invisible (or extend its time slightly further).

As for the Ryuken, I use that primarily when I activate Shadow Fury against huge mobs of enemies, as how it sometimes instantly refills the Fury gauge. And if it procs multiple times, you can go "berserk" for a good couple of minutes (especially if you bust out the Akimbo Jigokus)
TheQuestion Oct 4, 2017 @ 10:31pm 
Katana. Say it with me K A T A N A!

Then I hear they nerfed it from when I played when it came out.
Originally posted by Ashfalor SaltBorneSouls:
Katana. Say it with me K A T A N A!

Then I hear they nerfed it from when I played when it came out.

that was the Arm-of-Orochi which received the "unwanted" nerf (thanks to a bunch of sh*theads that ♥♥♥♥♥♥♥-and moaned about the weapon's Force Slash damage being overpowered)
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Date Posted: Oct 1, 2017 @ 12:59am
Posts: 12